# # File: Makeva.env # Author: David Webster # Created: Wed Apr 17 08:36:42 1999 # Updated: # # VisualAge C++ V3.0 makefile include file # # Suffixes OBJSUFF=obj SRCSUFF=cpp OS2FLAGS=/c /W3 /D__VISAGECPP__ /Ss /Q /N100 OS2LINKFLAGS=/BASE:0x00010000 /PMTYPE:PM /NOE /NOD /ALIGN:16 OS2LIBFLAGS=/NOL /NOE OS2LIBS=CPPOM30.lib CPPOOC3.LIB OS2386.LIB # Change this to your WXWIN directory WXDIR=h:\dev\Wx2\wxwindows WXSRC=$(WXDIR)\src\os2 WXINC=$(WXDIR)\include WXBASESRC=$(WXDIR)\src\common EXTRAINC=$(WXDIR)\src\png ##################################################################### # These are the possible DLL/non-DLL usages: # # Type _DLL/_WINDLL WXUSINGDLL WXMAKINGDLL Library #-------------------------------------------------------------------- # Normal application - - - wx.lib # # wxWin as DLL Defined - Defined wx200.lib # # App using wxWin DLL - Defined - wx200.lib # # App built as one DLL Defined - - wx.lib # ###################################################################### # # Compiling your app: #-------------------- # when compiling an app to use the DLL version of wxWindows # (but not to be a DLL itself), set WXUSINGDLL to 1 in your # makefile just before including ntwxwin.mak. # To compile wxWin _and_ app itself as a DLL, set DLL to 1 # in ntwxwin.mak, and do not set WXUSINGDLL. # # Compiling wxWindows: #--------------------- # Use the dll target to compile wxWindows as DLL; then make 'pch' # to generate a precompiled header for your apps to use. BUG: must compile without # wxExpr (USE_WX_RESOURCES = 0) for this to link properly. Don't know why yet. # Use the dllapp target to compile wxWindows for making a DLL app (not implemented yet) #DLL=0 !if "$(WXUSINGDLL)" == "1" EXTRADLLFLAGS=/DWXUSINGDLL=1 EXTRALNKFLAGS=/EXEC !endif !if "$(WXMAKINGDLL)" == "1" EXTRADLLFLAGS=/DWXMAKINGDLL=1 /Ge- /D__OS2DLL__ EXTRALNKFLAGS=/DLL !endif !if "$(WXMAKINGDLL)" == "0" && "$(DLL)" == "1" EXTRADLLFLAGS= EXTRALNKFLAGS=/EXEC !endif !ifndef FINAL FINAL=0 DEBUG=1 !endif !ifndef DLL DLL=0 !endif # This sets 'D' to a suitable directory name # for this kind of build, and WXLIBNAME to one of wx (static release), wx_d (static debug), # wx200 (DLL release), wx200_d (DLL debug) !if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1" WXLIBNAME=wx200 !else WXLIBNAME=wx !endif !if "$(NEW_WXLIBNAME)" != "" WXLIBNAME=$(NEW_WXLIBNAME) !endif !if "$(FINAL)" == "1" D=Release !else D=Debug !endif WXLIB=$(WXDIR)\lib\$(WXLIBNAME).lib !if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1" D=$(D)DLL !endif INC=-I$(WXINC) -I$(WXDIR)/src/jpeg -I$(WXDIR)/src/zlib -I$(EXTRAINC) LIBS = $(EXTRALIBS) $(WXLIB) $(WINLIBS) $(WXDIR)\lib\jpeg.lib MAKEPRECOMP=/FiWX/WXPREC.H OPTIONS= !if "$(FINAL)" == "0" OPT = DEBUG_FLAGS= /Ti /D__WXDEBUG__ #/Fb LINK_DEBUG_FLAGS=/DEBUG CRTFLAG=/Gm /Gd !else # /O1 - smallest code # /O2 - fastest code OPT = /O+ /Oc /G5 DEBUG_FLAGS= LINK_DEBUG_FLAGS=/RELEASE CRTFLAG=/Gm /Gd !endif !if "$(DLL)" == "0" !if "$(NOPCH)" == "1" PCH= PRECOMP= MAKEPRECOMP= !else PCH=$(WXLIBNAME).pch PRECOMP=/Si$(PCH) MAKEPRECOMP=/Fi$(PCH) !endif CPPFLAGS=$(OS2FLAGS) $(DEBUG_FLAGS) $(PRECOMP) $(EXTRAFLAGS) /D__WXPM__ $(INC) $(OPT) $(EXTRADLLFLAGS) $(CRTFLAG) $(OVERRIDEFLAGS) # If you don't include wxprec.h, use CPPFLAGS2 CPPFLAGS2=$(OS2FLAGS) $(DEBUG_FLAGS) /D__WXPM__ $(INC) $(EXTRAFLAGS) $(OPT) $(EXTRADLLFLAGS) $(CRTFLAG) $(OVERRIDEFLAGS) LINKFLAGS=$(LINK_DEBUG_FLAGS) $(OS2LINKFLAGS) $(EXTRALNKFLAGS) DUMMY=dummy !else !if "$(WXMAKINGDLL)" == "1" PCH=$(WXLIBNAME).pch DUMMY=dummydll !else PCH=$(WXLIBNAME).pch DUMMY=dummy !endif PRECOMP=/SiWX/WXPREC.H CPPFLAGS=$(OS2FLAGS) $(DEBUG_FLAGS) $(PRECOMP) $(EXTRAFLAGS) /D__WXPM__ $(INC) $(OPT) $(CRTFLAG) $(EXTRADLLFLAGS) CPPFLAGS2=$(OS2FLAGS) $(DEBUG_FLAGS) /D__WXPM__ $(INC) $(EXTRAFLAGS) $(OPT) $(CRTFLAG) $(EXTRADLLFLAGS) LINKFLAGS=$(LINK_DEBUG_FLAGS) $(OS2LINKFLAGS) $(EXTRALNKFLAGS) !endif DUMMYOBJ=$(WXDIR)\src\os2\$D\$(DUMMY).obj .c.obj: icc @<< $(CPPFLAGS2) /Fo$@ /c $< << .cpp.obj: icc @<< $(CPPFLAGS2) /Fo$@ /c $< <<