///////////////////////////////////////////////////////////////////////////// // Name: menu.h // Purpose: wxMenu, wxMenuBar classes // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id$ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MENU_H_ #define _WX_MENU_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "menu.h" #endif class WXDLLEXPORT wxFrame; #include "wx/arrstr.h" // ---------------------------------------------------------------------------- // Menu // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenu : public wxMenuBase { public: // ctors & dtor wxMenu(const wxString& title, long style = 0) : wxMenuBase(title, style) { Init(); } wxMenu(long style = 0) : wxMenuBase(style) { Init(); } virtual ~wxMenu(); // implement base class virtuals virtual wxMenuItem* DoAppend(wxMenuItem *item); virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item); virtual wxMenuItem* DoRemove(wxMenuItem *item); virtual void Attach(wxMenuBarBase *menubar) ; virtual void Break(); virtual void SetTitle(const wxString& title); // MSW-specific bool ProcessCommand(wxCommandEvent& event); // implementation only from now on // ------------------------------- int MacGetIndexFromId( int id ) ; int MacGetIndexFromItem( wxMenuItem *pItem ) ; void MacEnableMenu( bool bDoEnable ) ; // MacOS needs to know about submenus somewhere within this menu // before it can be displayed , also hide special menu items like preferences // that are handled by the OS void MacBeforeDisplay( bool isSubMenu ) ; // undo all changes from the MacBeforeDisplay call void MacAfterDisplay( bool isSubMenu ) ; // semi-private accessors // get the window which contains this menu wxWindow *GetWindow() const; // get the menu handle WXHMENU GetHMenu() const { return m_hMenu; } short MacGetMenuId() { return m_macMenuId ; } private: // common part of all ctors void Init(); // common part of Append/Insert (behaves as Append is pos == (size_t)-1) bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1); // terminate the current radio group, if any void EndRadioGroup(); // if TRUE, insert a breal before appending the next item bool m_doBreak; // the position of the first item in the current radio group or -1 int m_startRadioGroup; // the menu handle of this menu WXHMENU m_hMenu; short m_macMenuId; static short s_macNextMenuId ; DECLARE_DYNAMIC_CLASS(wxMenu) }; // ---------------------------------------------------------------------------- // Menu Bar (a la Windows) // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenuBar : public wxMenuBarBase { public: // ctors & dtor // default constructor wxMenuBar(); // unused under MSW wxMenuBar(long style); // menubar takes ownership of the menus arrays but copies the titles wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0); virtual ~wxMenuBar(); // menubar construction virtual bool Append( wxMenu *menu, const wxString &title ); virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title); virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title); virtual wxMenu *Remove(size_t pos); virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const; virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const; virtual void EnableTop( size_t pos, bool flag ); virtual void SetLabelTop( size_t pos, const wxString& label ); virtual wxString GetLabelTop( size_t pos ) const; virtual bool Enable( bool enable = TRUE ); // for virtual function hiding virtual void Enable( int itemid, bool enable ) { wxMenuBarBase::Enable( itemid, enable ); } // implementation from now on WXHMENU Create(); int FindMenu(const wxString& title); void Detach(); // returns TRUE if we're attached to a frame bool IsAttached() const { return m_menuBarFrame != NULL; } // get the frame we live in wxFrame *GetFrame() const { return m_menuBarFrame; } // attach to a frame void Attach(wxFrame *frame); // clear the invoking window for all menus and submenus void UnsetInvokingWindow() ; // set the invoking window for all menus and submenus void SetInvokingWindow( wxFrame* frame ) ; // if the menubar is modified, the display is not updated automatically, // call this function to update it (m_menuBarFrame should be !NULL) void Refresh(bool eraseBackground = TRUE, const wxRect *rect = (const wxRect *) NULL); static void SetAutoWindowMenu( bool enable ) { s_macAutoWindowMenu = enable ; } static bool GetAutoWindowMenu() { return s_macAutoWindowMenu ; } void MacInstallMenuBar() ; static wxMenuBar* MacGetInstalledMenuBar() { return s_macInstalledMenuBar ; } static void MacSetCommonMenuBar(wxMenuBar* menubar) { s_macCommonMenuBar=menubar; } static wxMenuBar* MacGetCommonMenuBar() { return s_macCommonMenuBar; } static WXHMENU MacGetWindowMenuHMenu() { return s_macWindowMenuHandle ; } protected: // common part of all ctors void Init(); wxWindow *m_invokingWindow; wxArrayString m_titles; static bool s_macAutoWindowMenu ; static WXHMENU s_macWindowMenuHandle ; private: static wxMenuBar* s_macInstalledMenuBar ; static wxMenuBar* s_macCommonMenuBar ; DECLARE_DYNAMIC_CLASS(wxMenuBar) }; #endif // _WX_MENU_H_