#---------------------------------------------------------------------- # Name: wxPython.lib.splashscreen # Purpose: A simple frame that can display a bitmap and closes itself # after a specified timeout or a mouse click. # # Author: Mike Fletcher, Robin Dunn # # Created: 19-Nov-1999 # RCS-ID: $Id$ # Copyright: (c) 1999 by Total Control Software # Licence: wxWindows license #---------------------------------------------------------------------- # 12/11/2003 - Jeff Grimmett (grimmtooth@softhome.net) # # o 2.5 compatability update. # o Untested. # """ A Splash Screen implemented in Python. NOTE: Now that wxWindows has a wxSplashScrren class and it is wrapped in wxPython this class is deprecated. See the docs for more details. """ import warnings import wx warningmsg = r"""\ #####################################################\ # THIS MODULE IS NOW DEPRECATED | # | # The core wx library now contains an implementation | # of the 'real' wx.SpashScreen. | #####################################################/ """ warnings.warn(warningmsg, DeprecationWarning, stacklevel=2) #---------------------------------------------------------------------- class SplashScreen(wx.Frame): def __init__(self, parent, ID=-1, title="SplashScreen", style=wx.SIMPLE_BORDER|wx.STAY_ON_TOP, duration=1500, bitmapfile="bitmaps/splashscreen.bmp", callback = None): ''' parent, ID, title, style -- see wx.Frame duration -- milliseconds to display the splash screen bitmapfile -- absolute or relative pathname to image file callback -- if specified, is called when timer completes, callback is responsible for closing the splash screen ''' ### Loading bitmap self.bitmap = bmp = wx.Image(bitmapfile, wx.BITMAP_TYPE_ANY).ConvertToBitmap() ### Determine size of bitmap to size window... size = (bmp.GetWidth(), bmp.GetHeight()) # size of screen width = wx.SystemSettings_GetMetric(wx.SYS_SCREEN_X) height = wx.SystemSettings_GetMetric(wx.SYS_SCREEN_Y) pos = ((width-size[0])/2, (height-size[1])/2) # check for overflow... if pos[0] < 0: size = (wx.SystemSettings_GetSystemMetric(wx.SYS_SCREEN_X), size[1]) if pos[1] < 0: size = (size[0], wx.SystemSettings_GetSystemMetric(wx.SYS_SCREEN_Y)) wx.Frame.__init__(self, parent, ID, title, pos, size, style) self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseClick) self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBG) self.Show(True) class SplashTimer(wx.Timer): def __init__(self, targetFunction): self.Notify = targetFunction wx.Timer.__init__(self) if callback is None: callback = self.OnSplashExitDefault self.timer = SplashTimer(callback) self.timer.Start(duration, 1) # one-shot only def OnPaint(self, event): dc = wx.PaintDC(self) dc.DrawBitmap(self.bitmap, (0,0), False) def OnEraseBG(self, event): pass def OnSplashExitDefault(self, event=None): self.Close(True) def OnCloseWindow(self, event=None): self.Show(False) self.timer.Stop() del self.timer self.Destroy() def OnMouseClick(self, event): self.timer.Notify() #---------------------------------------------------------------------- if __name__ == "__main__": class DemoApp(wx.App): def OnInit(self): wx.InitAllImageHandlers() self.splash = SplashScreen(None, bitmapfile="splashscreen.jpg", callback=self.OnSplashExit) self.splash.Show(True) self.SetTopWindow(self.splash) return True def OnSplashExit(self, event=None): print "Yay! Application callback worked!" self.splash.Close(True) del self.splash ### Build working windows here... def test(sceneGraph=None): app = DemoApp(0) app.MainLoop() test()