#!/usr/bin/env python """ This demo attempts to override the C++ MainLoop and implement it in Python. """ import time import wx #--------------------------------------------------------------------------- class MyFrame(wx.Frame): def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title, (100, 100), (160, 150)) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_MOVE, self.OnMove) self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) self.Bind(wx.EVT_IDLE, self.OnIdle) self.count = 0 panel = wx.Panel(self) sizer = wx.FlexGridSizer(cols=2, hgap=5, vgap=5) self.sizeCtrl = wx.TextCtrl(panel, -1, "", style=wx.TE_READONLY) sizer.Add(wx.StaticText(panel, -1, "Size:")) sizer.Add(self.sizeCtrl) self.posCtrl = wx.TextCtrl(panel, -1, "", style=wx.TE_READONLY) sizer.Add(wx.StaticText(panel, -1, "Pos:")) sizer.Add(self.posCtrl) self.idleCtrl = wx.TextCtrl(panel, -1, "", style=wx.TE_READONLY) sizer.Add(wx.StaticText(panel, -1, "Idle:")) sizer.Add(self.idleCtrl) border = wx.BoxSizer() border.Add(sizer, 0, wx.ALL, 20) panel.SetSizer(border) def OnCloseWindow(self, event): app.keepGoing = False self.Destroy() def OnIdle(self, event): self.idleCtrl.SetValue(str(self.count)) self.count = self.count + 1 def OnSize(self, event): size = event.GetSize() self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height)) event.Skip() def OnMove(self, event): pos = event.GetPosition() self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y)) #--------------------------------------------------------------------------- class MyApp(wx.App): def MainLoop(self): # Create an event loop and make it active. If you are # only going to temporarily have a nested event loop then # you should get a reference to the old one and set it as # the active event loop when you are done with this one... evtloop = wx.EventLoop() old = wx.EventLoop.GetActive() wx.EventLoop.SetActive(evtloop) # This outer loop determines when to exit the application, # for this example we let the main frame reset this flag # when it closes. while self.keepGoing: # At this point in the outer loop you could do # whatever you implemented your own MainLoop for. It # should be quick and non-blocking, otherwise your GUI # will freeze. # call_your_code_here() # This inner loop will process any GUI events # until there are no more waiting. while evtloop.Pending(): evtloop.Dispatch() # Send idle events to idle handlers. You may want to # throttle this back a bit somehow so there is not too # much CPU time spent in the idle handlers. For this # example, I'll just snooze a little... time.sleep(0.10) self.ProcessIdle() wx.EventLoop.SetActive(old) def OnInit(self): frame = MyFrame(None, -1, "This is a test") frame.Show(True) self.SetTopWindow(frame) self.keepGoing = True return True app = MyApp(False) app.MainLoop()