///////////////////////////////////////////////////////////////////////////// // Name: button.h // Purpose: wxButton class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BUTTON_H_ #define _WX_BUTTON_H_ #ifdef __GNUG__ #pragma interface "button.h" #endif #include "wx/control.h" #include "wx/gdicmn.h" WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr; // Pushbutton class WXDLLEXPORT wxButton: public wxControl { DECLARE_DYNAMIC_CLASS(wxButton) public: inline wxButton() {} inline wxButton(wxWindow *parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr) { Create(parent, id, label, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr); virtual void MacHandleControlClick( ControlHandle control , SInt16 controlpart ) ; virtual void SetDefault(); virtual void Command(wxCommandEvent& event); }; #endif // _WX_BUTTON_H_