///////////////////////////////////////////////////////////////////////////// // Name: wx/gtk/anybutton.h // Purpose: wxGTK wxAnyButton class declaration // Author: Robert Roebling // Created: 1998-05-20 (extracted from button.h) // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GTK_ANYBUTTON_H_ #define _WX_GTK_ANYBUTTON_H_ //----------------------------------------------------------------------------- // wxAnyButton //----------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxAnyButton : public wxAnyButtonBase { public: wxAnyButton() { m_isCurrent = m_isPressed = false; } // implementation // -------------- static wxVisualAttributes GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); // called from GTK callbacks: they update the button state and call // GTKUpdateBitmap() void GTKMouseEnters(); void GTKMouseLeaves(); void GTKPressed(); void GTKReleased(); protected: virtual GdkWindow *GTKGetWindow(wxArrayGdkWindows& windows) const wxOVERRIDE; virtual void DoEnable(bool enable) wxOVERRIDE; virtual wxBitmap DoGetBitmap(State which) const wxOVERRIDE; virtual void DoSetBitmap(const wxBitmap& bitmap, State which) wxOVERRIDE; virtual void DoSetBitmapPosition(wxDirection dir) wxOVERRIDE; // update the bitmap to correspond to the current button state void GTKUpdateBitmap(); private: typedef wxAnyButtonBase base_type; // focus event handler: calls GTKUpdateBitmap() void GTKOnFocus(wxFocusEvent& event); // return the state whose bitmap is being currently shown (so this is // different from the real current state, e.g. it could be State_Normal // even if the button is pressed if no button was set for State_Pressed) State GTKGetCurrentBitmapState() const; // show the given bitmap (must be valid) void GTKDoShowBitmap(const wxBitmap& bitmap); // the bitmaps for the different state of the buttons, all of them may be // invalid and the button only shows a bitmap at all if State_Normal bitmap // is valid wxBitmap m_bitmaps[State_Max]; // true iff mouse is currently over the button bool m_isCurrent; // true iff the button is in pressed state bool m_isPressed; wxDECLARE_NO_COPY_CLASS(wxAnyButton); }; #endif // _WX_GTK_ANYBUTTON_H_