///////////////////////////////////////////////////////////////////////////// // Name: stdpaths.h // Purpose: interface of wxStandardPaths // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxStandardPaths wxStandardPaths returns the standard locations in the file system and should be used by applications to find their data files in a portable way. In the description of the methods below, the example return values are given for the Unix, Windows and Mac OS X systems, however please note that these are just the examples and the actual values may differ. For example, under Windows: the system administrator may change the standard directories locations, i.e. the Windows directory may be named @c "W:\Win2003" instead of the default @c "C:\Windows". The strings @c appname and @c username should be replaced with the value returned by wxApp::GetAppName() and the name of the currently logged in user, respectively. The string @c prefix is only used under Unix and is @c /usr/local by default but may be changed using wxStandardPaths::SetInstallPrefix. The directories returned by the methods of this class may or may not exist. If they don't exist, it's up to the caller to create them, wxStandardPaths doesn't do it. Finally note that these functions only work with standardly packaged applications. I.e. under Unix you should follow the standard installation conventions and under Mac you should create your application bundle according to the Apple guidelines. Again, this class doesn't help you to do it. This class is MT-safe: its methods may be called concurrently from different threads without additional locking. Note that you don't allocate an instance of class wxStandardPaths, but retrieve the global standard paths object using @c wxStandardPaths::Get on which you call the desired methods. @library{wxbase} @category{file} @see wxFileConfig */ class wxStandardPaths { public: /** MSW-specific function undoing the effect of IgnoreAppSubDir() calls. After a call to this function the program directory will be exactly the directory containing the main application binary, i.e. it undoes the effect of any previous IgnoreAppSubDir() calls including the ones done indirectly by IgnoreAppBuildSubDirs() called from the class constructor. @since 2.9.1 */ void DontIgnoreAppSubDir(); /** Returns reference to the unique global standard paths object. */ static wxStandardPaths& Get(); /** Return the directory for the document files used by this application. If the application-specific directory doesn't exist, this function returns GetDocumentsDir(). Example return values: - Unix: @c ~/appname - Windows: @c "C:\Documents and Settings\username\My Documents\appname" - Mac: @c ~/Documents/appname @since 2.9.0 @see GetAppDocumentsDir() */ virtual wxString GetAppDocumentsDir() const; /** Return the directory containing the system config files. Example return values: - Unix: @c /etc - Windows: @c "C:\Documents and Settings\All Users\Application Data" - Mac: @c /Library/Preferences @see wxFileConfig */ virtual wxString GetConfigDir() const; /** Return the location of the applications global, i.e. not user-specific, data files. Example return values: - Unix: @c prefix/share/appname - Windows: the directory where the executable file is located - Mac: @c appname.app/Contents/SharedSupport bundle subdirectory @see GetLocalDataDir() */ virtual wxString GetDataDir() const; /** Return the directory containing the current user's documents. Example return values: - Unix: @c ~ (the home directory) - Windows: @c "C:\Documents and Settings\username\My Documents" - Mac: @c ~/Documents @since 2.7.0 @see GetAppDocumentsDir() */ virtual wxString GetDocumentsDir() const; /** Return the directory and the filename for the current executable. Example return values: - Unix: @c /usr/local/bin/exename - Windows: @c "C:\Programs\AppFolder\exename.exe" - Mac: @c /Programs/exename */ virtual wxString GetExecutablePath() const; /** Return the program installation prefix, e.g. @c /usr, @c /opt or @c /home/zeitlin. If the prefix had been previously by SetInstallPrefix(), returns that value, otherwise tries to determine it automatically (Linux only right now) and finally returns the default @c /usr/local value if it failed. @note This function is only available under Unix. */ wxString GetInstallPrefix() const; /** Return the location for application data files which are host-specific and can't, or shouldn't, be shared with the other machines. This is the same as GetDataDir() except under Unix where it returns @c /etc/appname. */ virtual wxString GetLocalDataDir() const; /** Return the localized resources directory containing the resource files of the specified category for the given language. In general this is just the same as @a lang subdirectory of GetResourcesDir() (or @c lang.lproj under Mac OS X) but is something quite different for message catalog category under Unix where it returns the standard @c prefix/share/locale/lang/LC_MESSAGES directory. @since 2.7.0 */ virtual wxString GetLocalizedResourcesDir(const wxString& lang, ResourceCat category) const; /** Return the directory where the loadable modules (plugins) live. Example return values: - Unix: @c prefix/lib/appname - Windows: the directory of the executable file - Mac: @c appname.app/Contents/PlugIns bundle subdirectory @see wxDynamicLibrary */ virtual wxString GetPluginsDir() const; /** Return the directory where the application resource files are located. The resources are the auxiliary data files needed for the application to run and include, for example, image and sound files it might use. This function is the same as GetDataDir() for all platforms except Mac OS X. Example return values: - Unix: @c prefix/share/appname - Windows: the directory where the executable file is located - Mac: @c appname.app/Contents/Resources bundle subdirectory @since 2.7.0 @see GetLocalizedResourcesDir() */ virtual wxString GetResourcesDir() const; /** Return the directory for storing temporary files. To create unique temporary files, it is best to use wxFileName::CreateTempFileName for correct behaviour when multiple processes are attempting to create temporary files. @since 2.7.2 */ virtual wxString GetTempDir() const; /** Return the directory for the user config files: - Unix: @c ~ (the home directory) - Windows: @c "C:\Documents and Settings\username\Application Data" - Mac: @c ~/Library/Preferences Only use this method if you have a single configuration file to put in this directory, otherwise GetUserDataDir() is more appropriate. */ virtual wxString GetUserConfigDir() const; /** Return the directory for the user-dependent application data files: - Unix: @c ~/.appname - Windows: @c "C:\Documents and Settings\username\Application Data\appname" - Mac: @c "~/Library/Application Support/appname" */ virtual wxString GetUserDataDir() const; /** Return the directory for user data files which shouldn't be shared with the other machines. This is the same as GetUserDataDir() for all platforms except Windows where it returns @c "C:\Documents and Settings\username\Local Settings\Application Data\appname" */ virtual wxString GetUserLocalDataDir() const; /** MSW-specific function to customize application directory detection. This class supposes that data, plugins &c files are located under the program directory which is the directory containing the application binary itself. But sometimes this binary may be in a subdirectory of the main program directory, e.g. this happens in at least the following common cases: - The program is in "bin" subdirectory of the installation directory. - The program is in "debug" subdirectory of the directory containing sources and data files during development By calling this function you instruct the class to remove the last component of the path if it matches its argument. Notice that it may be called more than once, e.g. you can call both IgnoreAppSubDir("bin") and IgnoreAppSubDir("debug") to take care of both production and development cases above but that each call will only remove the last path component. Finally note that the argument can contain wild cards so you can also call IgnoreAppSubDir("vc*msw*") to ignore all build directories at once when using wxWidgets-inspired output directories names. @since 2.9.1 @see IgnoreAppBuildSubDirs() @param subdirPattern The subdirectory containing the application binary which should be ignored when determining the top application directory. The pattern is case-insensitive and may contain wild card characters @c '?' and @c '*'. */ void IgnoreAppSubDir(const wxString& subdirPattern); /** MSW-specific function to ignore all common build directories. This function calls IgnoreAppSubDir() with all common values for build directory, e.g. @c "debug" and @c "release". It is called by the class constructor and so the build directories are always ignored by default. You may use DontIgnoreAppSubDir() to avoid ignoring them if this is inappropriate for your application. @since 2.9.1 */ void IgnoreAppBuildSubDirs(); /** Lets wxStandardPaths know about the real program installation prefix on a Unix system. By default, the value returned by GetInstallPrefix() is used. Although under Linux systems the program prefix may usually be determined automatically, portable programs should call this function. Usually the prefix is set during program configuration if using GNU autotools and so it is enough to pass its value defined in @c config.h to this function. @note This function is only available under Unix. */ void SetInstallPrefix(const wxString& prefix); /** Controls what application information is used when constructing paths that should be unique to this program, such as the application data directory, the plugins directory on Unix, etc. Valid values for @a info are @c AppInfo_None and either one or combination of @c AppInfo_AppName and @c AppInfo_VendorName. The first one tells this class to not use neither application nor vendor name in the paths. By default, only the application name is used under Unix systems but both application and vendor names are used under Windows and Mac. */ void UseAppInfo(int info); };