///////////////////////////////////////////////////////////////////////////// // Name: socket.h // Purpose: Socket handling classes // Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia // Modified by: // Created: April 1997 // RCS-ID: $Id$ // Copyright: (c) Guilhem Lavaux // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_NETWORK_SOCKET_H #define _WX_NETWORK_SOCKET_H #ifdef __GNUG__ #pragma interface "socket.h" #endif #include "wx/defs.h" #if wxUSE_SOCKETS // --------------------------------------------------------------------------- // wxSocket headers (generic) // --------------------------------------------------------------------------- #ifdef WXPREC # include "wx/wxprec.h" #else # include "wx/event.h" # include "wx/string.h" #endif #include "wx/sckaddr.h" #include "wx/gsocket.h" // ------------------------------------------------------------------------ // GSocket type alias // ------------------------------------------------------------------------ typedef enum { wxSOCKET_INPUT = GSOCK_INPUT, wxSOCKET_OUTPUT = GSOCK_OUTPUT, wxSOCKET_CONNECTION = GSOCK_CONNECTION, wxSOCKET_LOST = GSOCK_LOST } wxSocketNotify; enum { wxSOCKET_INPUT_FLAG = GSOCK_INPUT_FLAG, wxSOCKET_OUTPUT_FLAG = GSOCK_OUTPUT_FLAG, wxSOCKET_CONNECTION_FLAG = GSOCK_CONNECTION_FLAG, wxSOCKET_LOST_FLAG = GSOCK_LOST_FLAG }; typedef GSocketEventFlags wxSocketEventFlags; typedef enum { wxSOCKET_NOERROR = GSOCK_NOERROR, wxSOCKET_INPOP = GSOCK_INVOP, wxSOCKET_IOERR = GSOCK_IOERR, wxSOCKET_INVADDR = GSOCK_INVADDR, wxSOCKET_INVSOCK = GSOCK_INVSOCK, wxSOCKET_NOHOST = GSOCK_NOHOST, wxSOCKET_INVPORT = GSOCK_INVPORT, wxSOCKET_WOULDBLOCK = GSOCK_WOULDBLOCK, wxSOCKET_TIMEDOUT = GSOCK_TIMEDOUT, wxSOCKET_MEMERR = GSOCK_MEMERR, wxSOCKET_BUSY } wxSocketError; enum { wxSOCKET_NONE = 0, wxSOCKET_NOWAIT = 1, wxSOCKET_WAITALL = 2, wxSOCKET_BLOCK = 4 }; typedef int wxSockFlags; // ------------------------------------------------------------------------ // wxSocket base // ------------------------------------------------------------------------ class WXDLLEXPORT wxTimer; class WXDLLEXPORT wxSocketEvent; class WXDLLEXPORT wxSocketBase : public wxEvtHandler { DECLARE_CLASS(wxSocketBase) public: enum { NONE = wxSOCKET_NONE, NOWAIT = wxSOCKET_NOWAIT, WAITALL = wxSOCKET_WAITALL, SPEED = wxSOCKET_BLOCK }; typedef ::wxSockFlags wxSockFlags; // Type of request enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT }; typedef void (*wxSockCbk)(wxSocketBase& sock, wxSocketNotify evt, char *cdata); protected: GSocket *m_socket; // GSocket int m_id; // Socket id (for event handler) // Attributes wxSockFlags m_flags; // wxSocket flags wxSockType m_type; // wxSocket type wxSocketEventFlags m_neededreq; // Event mask bool m_notify_state; // Notify events to users? bool m_connected; // Connected ? bool m_establishing; // Establishing connection ? bool m_reading; // Busy reading? bool m_writing; // Busy writing? bool m_error; // Did last IO call fail ? wxUint32 m_lcount; // Last IO transaction size unsigned long m_timeout; // IO timeout value wxList m_states; // Stack of states char *m_unread; // Pushback buffer wxUint32 m_unrd_size; // Pushback buffer size wxUint32 m_unrd_cur; // Pushback pointer (index into buffer) // Async IO variables enum { NO_DEFER = 0, DEFER_READ = 1, DEFER_WRITE = 2 } m_defering; // Defering state char *m_defer_buffer; // Defering target buffer wxUint32 m_defer_nbytes; // Defering buffer size wxTimer *m_defer_timer; // Timer for defering mode /* char *m_read_buffer; // Target buffer (read) char *m_write_buffer; // Target buffer (write) wxUint32 m_read_nbytes; // Buffer size (read) wxUint32 m_write_nbytes; // Buffer size (write) wxTimer *m_read_timer; // Timer (read) wxTimer *m_write_timer; // Timer (write) */ wxSockCbk m_cbk; // C callback char *m_cdata; // C callback data public: wxSocketBase(); virtual ~wxSocketBase(); virtual bool Close(); // Base IO wxSocketBase& Peek(char* buffer, wxUint32 nbytes); wxSocketBase& Read(char* buffer, wxUint32 nbytes); wxSocketBase& Write(const char *buffer, wxUint32 nbytes); wxSocketBase& Unread(const char *buffer, wxUint32 nbytes); wxSocketBase& ReadMsg(char *buffer, wxUint32 nbytes); wxSocketBase& WriteMsg(const char *buffer, wxUint32 nbytes); wxSocketBase& Discard(); // Status inline bool Ok() const { return (m_socket != NULL); }; inline bool Error() const { return m_error; }; inline bool IsConnected() const { return m_connected; }; inline bool IsDisconnected() const { return !IsConnected(); }; inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); }; inline bool IsData() { return WaitForRead(0, 0); }; inline wxUint32 LastCount() const { return m_lcount; } inline wxSocketError LastError() const { return (wxSocketError)GSocket_GetError(m_socket); } inline wxSockType GetType() const { return m_type; } // Some info on the socket... virtual bool GetPeer(wxSockAddress& addr_man) const; virtual bool GetLocal(wxSockAddress& addr_man) const; // Set attributes and flags void SetTimeout(long seconds); void SetFlags(wxSockFlags flags); inline wxSockFlags GetFlags() const { return m_flags; }; // Wait functions // seconds = -1 means default timeout (change with SetTimeout) // seconds, milliseconds = 0 means no wait // seconds, milliseconds > 0 means specified wait bool Wait(long seconds = -1, long milliseconds = 0); bool WaitForRead(long seconds = -1, long milliseconds = 0); bool WaitForWrite(long seconds = -1, long milliseconds = 0); bool WaitForLost(long seconds = -1, long milliseconds = 0); // Save the current state of Socket void SaveState(); void RestoreState(); // Setup event handler void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1); // Tell wxSocket which events to notify void SetNotify(wxSocketEventFlags flags); void Notify(bool notify); static wxSocketEventFlags EventToNotify(wxSocketNotify evt); inline wxSocketEventFlags NeededReq() const { return m_neededreq; } // External callback wxSockCbk Callback(wxSockCbk cbk_); char *CallbackData(char *data); // Public internal callback virtual void OldOnNotify(wxSocketNotify WXUNUSED(evt)); // Do NOT use this function; it should be protected! void OnRequest(wxSocketNotify req_evt); protected: friend class wxSocketServer; friend class wxSocketClient; friend class wxSocketHandler; #ifdef __SALFORDC__ public: #endif wxSocketBase(wxSockFlags flags, wxSockType type); #ifdef __SALFORDC__ protected: #endif // Low level IO wxUint32 _Read(char* buffer, wxUint32 nbytes); wxUint32 _Write(const char *buffer, wxUint32 nbytes); bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags); wxUint32 DeferRead(char *buffer, wxUint32 nbytes); wxUint32 DeferWrite(const char *buffer, wxUint32 nbytes); void DoDefer(); // Pushbacks void Pushback(const char *buffer, wxUint32 size); wxUint32 GetPushback(char *buffer, wxUint32 size, bool peek); }; //////////////////////////////////////////////////////////////////////// class WXDLLEXPORT wxSocketServer : public wxSocketBase { DECLARE_CLASS(wxSocketServer) public: // 'service' can be a name or a port-number wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE); wxSocketBase* Accept(bool wait = TRUE); bool AcceptWith(wxSocketBase& sock, bool wait = TRUE); bool WaitForAccept(long seconds = -1, long milliseconds = 0); }; //////////////////////////////////////////////////////////////////////// class WXDLLEXPORT wxSocketClient : public wxSocketBase { DECLARE_CLASS(wxSocketClient) public: wxSocketClient(wxSockFlags flags = wxSocketBase::NONE); virtual ~wxSocketClient(); virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE); bool WaitOnConnect(long seconds = -1, long milliseconds = 0); }; class WXDLLEXPORT wxSocketEvent : public wxEvent { DECLARE_DYNAMIC_CLASS(wxSocketEvent) public: wxSocketEvent(int id = 0); wxSocketNotify SocketEvent() const { return m_skevt; } wxSocketBase *Socket() const { return m_socket; } void CopyObject(wxObject& obj_d) const; public: wxSocketNotify m_skevt; wxSocketBase *m_socket; }; typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&); #define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \ (wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \ (wxObject *) NULL }, #endif // wxUSE_SOCKETS #endif // _WX_NETWORK_SOCKET_H