from wxPython.wx import * from wxPython.grid import * #--------------------------------------------------------------------------- class CustomDataTable(wxPyGridTableBase): """ """ def __init__(self, log): wxPyGridTableBase.__init__(self) self.log = log self.colLabels = ['ID', 'Description', 'Severity', 'Priority', 'Platform', 'Opened?', 'Fixed?', 'Tested?', 'TestFloat'] self.dataTypes = [wxGRID_VALUE_NUMBER, wxGRID_VALUE_STRING, wxGRID_VALUE_CHOICE + ':only in a million years!,wish list,minor,normal,major,critical', wxGRID_VALUE_NUMBER + ':1,5', wxGRID_VALUE_CHOICE + ':all,MSW,GTK,other', wxGRID_VALUE_BOOL, wxGRID_VALUE_BOOL, wxGRID_VALUE_BOOL, wxGRID_VALUE_FLOAT + ':6,2', ] self.data = [ [1010, "The foo doesn't bar", "major", 1, 'MSW', 1, 1, 1, 1.12], [1011, "I've got a wicket in my wocket", "wish list", 2, 'other', 0, 0, 0, 1.50], [1012, "Rectangle() returns a triangle", "critical", 5, 'all', 0, 0, 0, 1.56] ] #-------------------------------------------------- # required methods for the wxPyGridTableBase interface def GetNumberRows(self): return len(self.data) + 1 def GetNumberCols(self): return len(self.data[0]) def IsEmptyCell(self, row, col): try: return not self.data[row][col] except IndexError: return true # Get/Set values in the table. The Python version of these # methods can handle any data-type, (as long as the Editor and # Renderer understands the type too,) not just strings as in the # C++ version. def GetValue(self, row, col): try: return self.data[row][col] except IndexError: return '' def SetValue(self, row, col, value): try: self.data[row][col] = value except IndexError: # add a new row self.data.append([''] * self.GetNumberCols()) self.SetValue(row, col, value) # tell the grid we've added a row msg = wxGridTableMessage(self, # The table wxGRIDTABLE_NOTIFY_ROWS_APPENDED, # what we did to it 1) # how many self.GetView().ProcessTableMessage(msg) #-------------------------------------------------- # Some optional methods # Called when the grid needs to display labels def GetColLabelValue(self, col): return self.colLabels[col] # Called to determine the kind of editor/renderer to use by # default, doesn't necessarily have to be the same type used # natively by the editor/renderer if they know how to convert. def GetTypeName(self, row, col): return self.dataTypes[col] # Called to determine how the data can be fetched and stored by the # editor and renderer. This allows you to enforce some type-safety # in the grid. def CanGetValueAs(self, row, col, typeName): colType = self.dataTypes[col].split(':')[0] if typeName == colType: return true else: return False def CanSetValueAs(self, row, col, typeName): return self.CanGetValueAs(row, col, typeName) #--------------------------------------------------------------------------- class CustTableGrid(wxGrid): def __init__(self, parent, log): wxGrid.__init__(self, parent, -1) table = CustomDataTable(log) # The second parameter means that the grid is to take ownership of the # table and will destroy it when done. Otherwise you would need to keep # a reference to it and call it's Destroy method later. self.SetTable(table, true) self.SetRowLabelSize(0) self.SetMargins(0,0) self.AutoSizeColumns(False) EVT_GRID_CELL_LEFT_DCLICK(self, self.OnLeftDClick) # I do this because I don't like the default behaviour of not starting the # cell editor on double clicks, but only a second click. def OnLeftDClick(self, evt): if self.CanEnableCellControl(): self.EnableCellEditControl() #--------------------------------------------------------------------------- class TestFrame(wxFrame): def __init__(self, parent, log): wxFrame.__init__(self, parent, -1, "Custom Table, data driven Grid Demo", size=(640,480)) p = wxPanel(self, -1, style=0) grid = CustTableGrid(p, log) b = wxButton(p, -1, "Another Control...") b.SetDefault() EVT_BUTTON(self, b.GetId(), self.OnButton) EVT_SET_FOCUS(b, self.OnButtonFocus) bs = wxBoxSizer(wxVERTICAL) bs.Add(grid, 1, wxGROW|wxALL, 5) bs.Add(b) p.SetSizer(bs) def OnButton(self, evt): print "button selected" def OnButtonFocus(self, evt): print "button focus" #--------------------------------------------------------------------------- if __name__ == '__main__': import sys app = wxPySimpleApp() frame = TestFrame(None, sys.stdout) frame.Show(true) app.MainLoop() #---------------------------------------------------------------------------