///////////////////////////////////////////////////////////////////////////// // Name: sound.h // Purpose: wxSound class (loads and plays short Windows .wav files). // Optional on non-Windows platforms. // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id$ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SOUND_H_ #define _WX_SOUND_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "sound.h" #endif #if wxUSE_SOUND #include "wx/object.h" class WXDLLEXPORT wxSound : public wxSoundBase { public: wxSound(); wxSound(const wxString& fileName, bool isResource = FALSE); wxSound(int size, const wxByte* data); ~wxSound(); public: bool Create(const wxString& fileName, bool isResource = FALSE); bool IsOk() const { return !m_sndname.IsEmpty(); } void* GetHandle(); protected: // prevent collision with some BSD definitions of macro Free() bool FreeData(); bool DoPlay(unsigned flags) const; private: wxString m_sndname; //file path char* m_hSnd; //pointer to resource or memory location int m_waveLength; //size of file in memory mode void* m_pTimer; //timer enum wxSoundType { wxSound_MEMORY, wxSound_FILE, wxSound_RESOURCE, wxSound_NONE } m_type; //mode }; #endif #endif // _WX_SOUND_H_