///////////////////////////////////////////////////////////////////////////// // Name: wx/univ/inpcons.h // Purpose: wxInputConsumer: mix-in class for input handling // Author: Vadim Zeitlin // Modified by: // Created: 14.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_INPCONS_H_ #define _WX_UNIV_INPCONS_H_ class WXDLLEXPORT wxInputHandler; class WXDLLEXPORT wxWindow; #include "wx/object.h" #include "wx/event.h" // ---------------------------------------------------------------------------- // wxControlAction: the action is currently just a string which identifies it, // later it might become an atom (i.e. an opaque handler to string). // ---------------------------------------------------------------------------- typedef wxString wxControlAction; // the list of actions which apply to all controls (other actions are defined // in the controls headers) #define wxACTION_NONE _T("") // no action to perform // ---------------------------------------------------------------------------- // wxInputConsumer: mix-in class for handling wxControlActions (used by // wxControl and wxTopLevelWindow). // ---------------------------------------------------------------------------- class WXDLLEXPORT wxInputConsumer { public: wxInputConsumer() { m_inputHandler = NULL; } virtual ~wxInputConsumer() { } // get the input handler wxInputHandler *GetInputHandler() const { return m_inputHandler; } // perform a control-dependent action: an action may have an optional // numeric and another (also optional) string argument whose interpretation // depends on the action // // NB: we might use ellipsis in PerformAction() declaration but this // wouldn't be more efficient than always passing 2 unused parameters // but would be more difficult. Another solution would be to have // several overloaded versions but this will expose the problem of // virtual function hiding we don't have here. virtual bool PerformAction(const wxControlAction& action, long numArg = -1l, const wxString& strArg = wxEmptyString); // get the window to work with (usually the class wxInputConsumer was mixed into) virtual wxWindow *GetInputWindow() const = 0; // this function must be implemented in any classes process input (i.e. not // static controls) to create the standard input handler for the concrete // class deriving from this mix-in // // the parameter is the default input handler which should receive all // unprocessed input (i.e. typically handlerDef is passed to // wxStdInputHandler ctor) or it may be NULL // // the returned pointer will not be deleted by caller so it must either // point to a static object or be deleted on program termination virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef); protected: // event handlers void OnMouse(wxMouseEvent& event); void OnKeyDown(wxKeyEvent& event); void OnKeyUp(wxKeyEvent& event); void OnFocus(wxFocusEvent& event); void OnActivate(wxActivateEvent& event); // create input handler by name, fall back to GetStdInputHandler() if // the current theme doesn't define any specific handler of this type void CreateInputHandler(const wxString& inphandler); private: // the input processor (we never delete it) wxInputHandler *m_inputHandler; }; // ---------------------------------------------------------------------------- // macros which must be used by the classes derived from wxInputConsumer mix-in // ---------------------------------------------------------------------------- // declare the methods to be forwarded #define WX_DECLARE_INPUT_CONSUMER() \ private: \ void OnMouse(wxMouseEvent& event); \ void OnKeyDown(wxKeyEvent& event); \ void OnKeyUp(wxKeyEvent& event); \ void OnFocus(wxFocusEvent& event); \ public: /* because of docview :-( */ \ void OnActivate(wxActivateEvent& event); \ private: // implement the event table entries for wxControlContainer #define WX_EVENT_TABLE_INPUT_CONSUMER(classname) \ EVT_KEY_DOWN(classname::OnKeyDown) \ EVT_KEY_UP(classname::OnKeyUp) \ EVT_MOUSE_EVENTS(classname::OnMouse) \ EVT_SET_FOCUS(classname::OnFocus) \ EVT_KILL_FOCUS(classname::OnFocus) \ EVT_ACTIVATE(classname::OnActivate) // Forward event handlers to wxInputConsumer // // (We can't use them directly, because wxIC has virtual methods, which forces // the compiler to include (at least) two vtables into wxControl, one for the // wxWindow-wxControlBase-wxControl branch and one for the wxIC mix-in. // Consequently, the "this" pointer has different value when in wxControl's // and wxIC's method, even though the instance stays same. This doesn't matter // so far as member pointers aren't used, but that's not wxControl's case. // When we add an event table entry (= use a member pointer) pointing to // wxIC's OnXXX method, GCC compiles code that executes wxIC::OnXXX with the // version of "this" that belongs to wxControl, not wxIC! In our particular // case, the effect is that m_handler is NULL (probably same memory // area as the_other_vtable's_this->m_refObj) and input handling doesn't work.) #define WX_FORWARD_TO_INPUT_CONSUMER(classname) \ void classname::OnMouse(wxMouseEvent& event) \ { \ wxInputConsumer::OnMouse(event); \ } \ void classname::OnKeyDown(wxKeyEvent& event) \ { \ wxInputConsumer::OnKeyDown(event); \ } \ void classname::OnKeyUp(wxKeyEvent& event) \ { \ wxInputConsumer::OnKeyUp(event); \ } \ void classname::OnFocus(wxFocusEvent& event) \ { \ wxInputConsumer::OnFocus(event); \ } \ void classname::OnActivate(wxActivateEvent& event) \ { \ wxInputConsumer::OnActivate(event); \ } #endif // _WX_UNIV_INPCONS_H_