///////////////////////////////////////////////////////////////////////////// // Name: wx/univ/control.h // Purpose: universal wxControl: adds handling of mnemonics // Author: Vadim Zeitlin // Modified by: // Created: 14.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_CONTROL_H_ #define _WX_UNIV_CONTROL_H_ class WXDLLEXPORT wxControlRenderer; class WXDLLEXPORT wxInputHandler; class WXDLLEXPORT wxRenderer; // we must include it as most/all control classes derive their handlers from // it #include "wx/univ/inphand.h" #include "wx/univ/inpcons.h" // ---------------------------------------------------------------------------- // wxControlAction: the action is currently just a string which identifies it, // later it might become an atom (i.e. an opaque handler to string). // ---------------------------------------------------------------------------- typedef wxString wxControlAction; // the list of actions which apply to all controls (other actions are defined // in the controls headers) #define wxACTION_NONE _T("") // no action to perform // ---------------------------------------------------------------------------- // wxControl: the base class for all GUI controls // ---------------------------------------------------------------------------- class WXDLLEXPORT wxControl : public wxControlBase, public wxInputConsumer { public: wxControl() { Init(); } wxControl(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxControlNameStr) { Init(); Create(parent, id, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxControlNameStr); // this function will filter out '&' characters and will put the // accelerator char (the one immediately after '&') into m_chAccel virtual void SetLabel(const wxString& label); // return the current label virtual wxString GetLabel() const { return m_label; } // wxUniversal-specific methods // return the accel index in the string or -1 if none and puts the modified // string into second parameter if non NULL static int FindAccelIndex(const wxString& label, wxString *labelOnly = NULL); // return the index of the accel char in the label or -1 if none int GetAccelIndex() const { return m_indexAccel; } // return the accel char itself or 0 if none wxChar GetAccelChar() const { return m_indexAccel == -1 ? _T('\0') : (wxChar)m_label[m_indexAccel]; } virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; } protected: // common part of all ctors void Init(); // set m_label and m_indexAccel and refresh the control to show the new // label (but, unlike SetLabel(), don't call the base class SetLabel() thus // avoiding to change wxControlBase::m_labelOrig) void UnivDoSetLabel(const wxString& label); private: // label and accel info wxString m_label; int m_indexAccel; DECLARE_DYNAMIC_CLASS(wxControl) DECLARE_EVENT_TABLE() WX_DECLARE_INPUT_CONSUMER() }; #endif // _WX_UNIV_CONTROL_H_