///////////////////////////////////////////////////////////////////////////// // Name: imaglist.h // Purpose: wxImageList class. Note: if your GUI doesn't have // an image list equivalent, you can use the generic class // in src/generic. // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id$ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_IMAGLIST_H_ #define _WX_IMAGLIST_H_ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "imaglist.h" #endif #include "wx/bitmap.h" /* * wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to * images for their items by an index into an image list. * A wxImageList is capable of creating images with optional masks from * a variety of sources - a single bitmap plus a colour to indicate the mask, * two bitmaps, or an icon. * */ // Flags for Draw #define wxIMAGELIST_DRAW_NORMAL 0x0001 #define wxIMAGELIST_DRAW_TRANSPARENT 0x0002 #define wxIMAGELIST_DRAW_SELECTED 0x0004 #define wxIMAGELIST_DRAW_FOCUSED 0x0008 // Flag values for Set/GetImageList enum { wxIMAGE_LIST_NORMAL, // Normal icons wxIMAGE_LIST_SMALL, // Small icons wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation) }; // Eventually we'll make this a reference-counted wxGDIObject. For // now, the app must take care of ownership issues. That is, the // image lists must be explicitly deleted after the control(s) that uses them // is (are) deleted, or when the app exits. class WXDLLEXPORT wxImageList: public wxObject { DECLARE_DYNAMIC_CLASS(wxImageList) public: /* * Public interface */ wxImageList(); // Creates an image list. // Specify the width and height of the images in the list, // whether there are masks associated with them (e.g. if creating images // from icons), and the initial size of the list. inline wxImageList(int width, int height, bool mask = TRUE, int initialCount = 1) { Create(width, height, mask, initialCount); } ~wxImageList(); // Attributes //////////////////////////////////////////////////////////////////////////// // Returns the number of images in the image list. int GetImageCount() const; bool GetSize(int index, int&width, int &height) const; // Operations //////////////////////////////////////////////////////////////////////////// // Creates an image list // width, height specify the size of the images in the list (all the same). // mask specifies whether the images have masks or not. // initialNumber is the initial number of images to reserve. bool Create(int width, int height, bool mask = TRUE, int initialNumber = 1); // Adds a bitmap, and optionally a mask bitmap. // Note that wxImageList creates *new* bitmaps, so you may delete // 'bitmap' and 'mask' after calling Add. int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap); // Adds a bitmap, using the specified colour to create the mask bitmap // Note that wxImageList creates *new* bitmaps, so you may delete // 'bitmap' after calling Add. int Add(const wxBitmap& bitmap, const wxColour& maskColour); // Adds a bitmap and mask from an icon. int Add(const wxIcon& icon); // Replaces a bitmap, optionally passing a mask bitmap. // Note that wxImageList creates new bitmaps, so you may delete // 'bitmap' and 'mask' after calling Replace. bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap); /* Not supported by Win95 // Replacing a bitmap, using the specified colour to create the mask bitmap // Note that wxImageList creates new bitmaps, so you may delete // 'bitmap'. bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour); */ // Replaces a bitmap and mask from an icon. // You can delete 'icon' after calling Replace. bool Replace(int index, const wxIcon& icon); // Removes the image at the given index. bool Remove(int index); // Remove all images bool RemoveAll(); // Draws the given image on a dc at the specified position. // If 'solidBackground' is TRUE, Draw sets the image list background // colour to the background colour of the wxDC, to speed up // drawing by eliminating masked drawing where possible. bool Draw(int index, wxDC& dc, int x, int y, int flags = wxIMAGELIST_DRAW_NORMAL, bool solidBackground = FALSE); /* TODO (optional?) wxIcon *MakeIcon(int index); */ /* TODO // Implementation //////////////////////////////////////////////////////////////////////////// // Returns the native image list handle inline WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; } protected: WXHIMAGELIST m_hImageList; */ }; #endif // _WX_IMAGLIST_H_