///////////////////////////////////////////////////////////////////////////// // Name: setup.h // Purpose: Configuration for the library // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SETUP_H_ #define _WX_SETUP_H_ /* * General features * */ #define wxUSE_CONFIG 1 // Use wxConfig, with CreateConfig in wxApp #define _WX_GOODCOMPILER__ // gcc can have problems, but Windows compilers // are generally OK. #define WXWIN_COMPATIBILITY 1 // Compatibility with 1.66 API. // Level 0: no backward compatibility, all new features // Level 1: wxDC, OnSize (etc.) compatibility, but // some new features such as event tables #define wxUSE_AUTOTRANS 1 // Define wxTString #define wxUSE_POSTSCRIPT 0 // 0 for no PostScript device context #define wxUSE_AFM_FOR_POSTSCRIPT 0 // 1 to use font metric files in GetTextExtent #define wxUSE_METAFILE 1 // 0 for no Metafile and metafile device context #define wxUSE_FORM 0 // 0 for no wxForm #define wxUSE_IPC 1 // 0 for no interprocess comms // Note: wxHELP uses IPC under X so these are interdependent! #define wxUSE_HELP 1 // 0 for no help facility #define wxUSE_RESOURCES 1 // 0 for no wxGetResource/wxWriteResource #define wxUSE_CONSTRAINTS 1 // 0 for no window layout constraint system #define wxUSE_TIMEDATE 1 // 0 for no wxTime/wxDate classes #define wxUSE_CLIPBOARD 1 // 0 for no clipboard functions #define wxUSE_SPLINES 1 // 0 for no splines #define wxUSE_XFIG_SPLINE_CODE 1 // 1 for XFIG spline code, 0 for AIAI spline code. // AIAI spline code is slower, but freer of copyright issues. #define wxUSE_DRAG_AND_DROP 1 // 0 for no drag and drop #define wxUSE_TOOLBAR 1 // Define 1 to use toolbar classes #define wxUSE_BUTTONBAR 1 // Define 1 to use buttonbar classes (enhanced toolbar // for MS Windows) #define wxUSE_GAUGE 1 // Define 1 to use Microsoft's gauge (Windows) // or Bull's gauge (Motif) library (both in contrib). #define wxUSE_COMBOBOX 1 // Define 1 to use COMBOXBOX control (Windows) // or FWW's ComboBox widget (Motif). #define wxUSE_RADIOBUTTON 1 // Define 1 to use radio button control #define wxUSE_SCROLLBAR 1 // Define 1 to compile contributed wxScrollBar class #define wxUSE_XPM_IN_MSW 0 // Define 1 to support the XPM package in wxBitmap. #define wxUSE_IMAGE_LOADING_IN_MSW 1 // Use dynamic DIB loading/saving code in utils/dib under MSW. #define wxUSE_RESOURCE_LOADING_IN_MSW 1 // Use dynamic icon/cursor loading/saving code // under MSW. #define wxUSE_WX_RESOURCES 1 // Use .wxr resource mechanism (requires PrologIO library) #define HAVE_SOCKET 1 // Use WinSock if 1 #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable document/view architecture #define wxUSE_PRINTING_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 // Set to 0 to disable PostScript print/preview architecture code // under Windows (just use Windows printing). #define wxUSE_DYNAMIC_CLASSES 1 // If 1, enables provision of run-time type information. // NOW MANDATORY: don't change. #define wxUSE_MEMORY_TRACING 1 // If 1, enables debugging versions of wxObject::new and // wxObject::delete *IF* __WXDEBUG__ is also defined. // WARNING: this code may not work with all architectures, especially // if alignment is an issue. #define wxUSE_DEBUG_CONTEXT 1 // If 1, enables wxDebugContext, for // writing error messages to file, etc. // If __WXDEBUG__ is not defined, will still use // normal memory operators. // It's recommended to set this to 1, // since you may well need to output // an error log in a production // version (or non-debugging beta) #define wxUSE_GLOBAL_MEMORY_OPERATORS 1 // In debug mode, cause new and delete to be redefined globally. // If this causes problems (e.g. link errors), set this to 0. #define wxUSE_DEBUG_NEW_ALWAYS 1 // In debug mode, causes new to be defined to // be WXDEBUG_NEW (see object.h). // If this causes problems (e.g. link errors), set this to 0. #define REMOVE_UNUSED_ARG 1 // Set this to 0 if your compiler can't cope // with omission of prototype parameters. #define wxUSE_C_MAIN 0 // Set to 1 to use main.c instead of main.cpp (UNIX only) #define wxUSE_ODBC 1 // Define 1 to use ODBC classes #define wxUSE_IOSTREAMH 1 // VC++ 4.2 and above allows and // but you can't mix them. Set to 1 for , // 0 for #define wxUSE_WXCONFIG 1 // if enabled, compiles built-in OS independent wxConfig // class and it's file (any platform) and registry (Win) // based implementations /* * Finer detail * */ #define wxUSE_APPLE_IEEE 1 // if enabled, the float codec written by Apple // will be used to write, in a portable way, // float on the disk /* * MS Windows/Windows NT * */ #if defined(__WIN95__) #define CTL3D 0 #else #define CTL3D 1 // Define 1 to use Microsoft CTL3D library. // See note above about using FAFA and CTL3D. #endif #define wxUSE_COMMON_DIALOGS 1 // On rare occasions (e.g. using DJGPP) may want // to omit common dialogs // (e.g. file selector, printer dialog). // Switching this off also switches off // the printing architecture and interactive // wxPrinterDC. #define wxUSE_ITSY_BITSY 1 // Define 1 to use Microsoft's ItsyBitsy // small title bar library, for wxMiniFrame #define wxUSE_BITMAP_MESSAGE 1 // Define 1 to use bitmap messages. #define wxUSE_PORTABLE_FONTS_IN_MSW 0 // Define 1 to use new portable font scheme in Windows // (used by default under X) #define FONT_SIZE_COMPATIBILITY 0 // Define 1 for font size to be backward compatible // to 1.63 and earlier. 1.64 and later define point // sizes to be compatible with Windows. #define wxUSE_GENERIC_DIALOGS_IN_MSW 1 // Define 1 to use generic dialogs in Windows, even though // they duplicate native common dialog (e.g. wxColourDialog) #define wxUSE_PENWINDOWS 0 // Set to 1 to use PenWindows #define wxUSE_OWNER_DRAWN 1 // Owner-drawn menus and listboxes #define wxUSE_NATIVE_STATUSBAR 1 // Set to 0 to use cross-platform wxStatusBar #define wxUSE_DBWIN32 1 // Use Andrew Tucker's OutputDebugString implementation // (required on Win95 only). See utils.cpp. /* * Any platform * */ #define wxUSE_TYPEDEFS 0 // Use typedefs not classes for wxPoint // and others, to reduce overhead and avoid // MS C7 memory bug. Bounds checker // complains about deallocating // arrays of wxPoints if wxPoint is a class. #if (!defined(WIN32) && !defined(__WIN32__)) || defined(__GNUWIN32__) || defined(__BORLANDC__) // Can't use OLE drag and drop in Windows 3.1 because we don't know how // to implement UUIDs // GnuWin32 doesn't have appropriate headers for e.g. IUnknown. #undef wxUSE_DRAG_AND_DROP #define wxUSE_DRAG_AND_DROP 0 #endif // Only WIN32 supports wxStatusBar95 #if !defined(__WIN32__) && wxUSE_NATIVE_STATUSBAR #undef wxUSE_NATIVE_STATUSBAR #define wxUSE_NATIVE_STATUSBAR 0 #endif // Minimal setup e.g. for compiling small utilities #define MINIMAL_WXWINDOWS_SETUP 0 #if MINIMAL_WXWINDOWS_SETUP #undef wxUSE_POSTSCRIPT # define wxUSE_POSTSCRIPT 0 #undef wxUSE_PRINTING_ARCHITECTURE # define wxUSE_PRINTING_ARCHITECTURE 0 #undef wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW # define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0 #undef wxUSE_METAFILE # define wxUSE_METAFILE 0 #undef wxUSE_FORM # define wxUSE_FORM 0 #undef wxUSE_SPLINES # define wxUSE_SPLINES 0 #undef wxUSE_SCROLLBAR # define wxUSE_SCROLLBAR 0 #undef wxUSE_COMBOBOX # define wxUSE_COMBOBOX 0 #undef wxUSE_RADIOBUTTON # define wxUSE_RADIOBUTTON 0 #undef wxUSE_XPM_IN_MSW # define wxUSE_XPM_IN_MSW 0 #undef wxUSE_WX_RESOURCES # define wxUSE_WX_RESOURCES 0 #undef wxUSE_DOC_VIEW_ARCHITECTURE # define wxUSE_DOC_VIEW_ARCHITECTURE 0 #undef wxUSE_GNU_WXSTRING # define wxUSE_GNU_WXSTRING 0 #undef wxUSE_ODBC # define wxUSE_ODBC 0 #undef wxUSE_TIMEDATE # define wxUSE_TIMEDATE 0 #undef CTL3D # define CTL3D 0 #undef wxUSE_ITSY_BITSY # define wxUSE_ITSY_BITSY 0 #undef wxUSE_IMAGE_LOADING_IN_MSW # define wxUSE_IMAGE_LOADING_IN_MSW 0 #undef wxUSE_GAUGE # define wxUSE_GAUGE 0 #undef wxUSE_RESOURCE_LOADING_IN_MSW # define wxUSE_RESOURCE_LOADING_IN_MSW 0 #undef wxUSE_DRAG_AND_DROP # define wxUSE_DRAG_AND_DROP 0 #endif #endif // _WX_SETUP_H_