/////////////////////////////////////////////////////////////////////////////// // Name: wx/unix/evtloop.h // Purpose: declares wxEventLoop class // Author: Lukasz Michalski (lm@zork.pl) // Created: 2007-05-07 // RCS-ID: $Id$ // Copyright: (c) 2007 Lukasz Michalski // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIX_EVTLOOP_H_ #define _WX_UNIX_EVTLOOP_H_ #if wxUSE_CONSOLE_EVENTLOOP // ---------------------------------------------------------------------------- // wxConsoleEventLoop // ---------------------------------------------------------------------------- class wxFDIODispatcher; class wxUnixEventLoopSource; namespace wxPrivate { class PipeIOHandler; } class WXDLLIMPEXP_BASE wxConsoleEventLoop : public wxEventLoopManual { public: // initialize the event loop, use IsOk() to check if we were successful wxConsoleEventLoop(); virtual ~wxConsoleEventLoop(); // implement base class pure virtuals virtual bool Pending() const; virtual bool Dispatch(); virtual int DispatchTimeout(unsigned long timeout); virtual void WakeUp(); virtual bool IsOk() const { return m_dispatcher != NULL; } virtual bool YieldFor(long WXUNUSED(eventsToProcess)) { return true; } #if wxUSE_EVENTLOOP_SOURCE virtual wxEventLoopSource * AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags); #endif // wxUSE_EVENTLOOP_SOURCE protected: virtual void OnNextIteration(); private: // pipe used for wake up messages: when a child thread wants to wake up // the event loop in the main thread it writes to this pipe wxPrivate::PipeIOHandler *m_wakeupPipe; // either wxSelectDispatcher or wxEpollDispatcher wxFDIODispatcher *m_dispatcher; wxDECLARE_NO_COPY_CLASS(wxConsoleEventLoop); }; #endif // wxUSE_CONSOLE_EVENTLOOP #endif // _WX_UNIX_EVTLOOP_H_