\chapter{Introduction}\label{introduction} \pagenumbering{arabic}% \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% \setfooter{\thepage}{}{}{}{}{\thepage}% \section{What is FL?}\label{whatisfl} This manual describes FL (Frame Layout), a class library for managing sophisticated window layout, with panes that can be moved around the main window and customized. FL handles many decoration and dragging issues, giving applications the kind of docking facilities that Visual C++ and Netscape Navigator possess. FL was written by Aleksandras Gluchovas, and is heavily used in wxWorkshop which he also wrote the bulk of. {\bf Please note} that this guide is in its infancy, and contributions from FL users are very welcome. The following screenshot (from fl\_demo1) shows a frame with a number of bars that can be dragged around. The vertical grippers with two lines allow a bar to be dragged in that row, changing the ordering of the bar if necessary. The dotted grippers (as in Netscape Navigator) allow a whole row to be moved, again changing the position of the row if required. While moving a bar or row, immediate feedback is given as the moving bar displaces other bars. Other features: the splitter bar shows a dotted thick line as it's dragged. Single-clicking on a row handle minimizes it to a horizontal tab which is given its own narrow row. This allows the user to temporarily hide a row while allowing quick access to it when required. A close button (x) hides a bar completely. You can get it back again by right-clicking and selecting the appropriate menu item. A left, right, up or down arrow button expands the pane in that direction. \center{\image{}{screen01.bmp}} \section{Compiling and using FL} FL can be found under the 'contrib' hierarchy, in the following directories: \begin{verbatim} contrib/src/fl contrib/include/wx/fl contrib/samples/fl contrib/docs/latex/fl docs/html/fl docs/htmlhelp/fl.chm docs/pdf/fl.pdf docs/winhelp/fl.hlp \end{verbatim} To compile FL: \begin{itemize}\itemsep=0pt \item Under Windows using VC++, open the flVC.dsw project and compile. \item Under Unix, FL should be configured when you configured wxWindows. Make FL by changing directory to contrib/src/fl and type 'make'. {\bf Note:} there is currently a problem with the wxWindows build system that means that only the static version of library can be built at present. \end{itemize} To use FL: \begin{itemize}\itemsep=0pt \item Under Windows using VC++, link with fl[d].lib. \item Under Unix, link with libfl[d].a. \end{itemize} \section{FL concepts} These are typical steps when adding FL functionality to your application. \begin{itemize}\itemsep=0pt \item include the appropriate header files; \item create a new \helpref{wxFrameLayout}{wxframelayout} passing the top-level frame and the window that is interpreted as the main 'client' window; \item set an updates manager for optimizing drag operations; \item add plugins for implementing various features; \item add bars; \item enable floating mode for the layout if required; \item delete the frame layout in the main frame's destructor. \end{itemize} The following is taken from fl\_demo1 and shows the main code implementing the user interface as illustrated in \helpref{What is FL?}{whatisfl}. \begin{verbatim} // fl headers #include "wx/fl/controlbar.h" // core API // extra plugins #include "wx/fl/barhintspl.h" // bevel for bars with "X"s and grooves #include "wx/fl/rowdragpl.h" // NC-look with draggable rows #include "wx/fl/cbcustom.h" // customization plugin #include "wx/fl/hintanimpl.h" // beauty-care #include "wx/fl/gcupdatesmgr.h" // smooth d&d #include "wx/fl/antiflickpl.h" // double-buffered repaint of decorations #include "wx/fl/dyntbar.h" // auto-layout toolbar #include "wx/fl/dyntbarhnd.h" // control-bar dimension handler for it MyFrame::MyFrame(wxFrame *frame) : wxFrame( frame, -1, "wxWindows 2.0 wxFrameLayout Test Application", wxDefaultPosition, wxSize( 700, 500 ), wxCLIP_CHILDREN | wxMINIMIZE_BOX | wxMAXIMIZE_BOX | wxTHICK_FRAME | wxSYSTEM_MENU | wxCAPTION, "freimas" ) { mpClientWnd = CreateTextCtrl( "Client window" ); mpLayout = new wxFrameLayout( this, mpClientWnd ); mpLayout->SetUpdatesManager( new cbGCUpdatesMgr() ); // setup plugins for testing mpLayout->PushDefaultPlugins(); mpLayout->AddPlugin( CLASSINFO( cbBarHintsPlugin ) ); // fancy "X"es and bevel for bars mpLayout->AddPlugin( CLASSINFO( cbHintAnimationPlugin ) ); mpLayout->AddPlugin( CLASSINFO( cbRowDragPlugin ) ); mpLayout->AddPlugin( CLASSINFO( cbAntiflickerPlugin ) ); mpLayout->AddPlugin( CLASSINFO( cbSimpleCustomizationPlugin ) ); // drop in some bars cbDimInfo sizes0( 200,45, // when docked horizontally 200,85, // when docked vertically 175,35, // when floated FALSE, // the bar is not fixed-size 4, // vertical gap (bar border) 4 // horizontal gap (bar border) ); cbDimInfo sizes1( 150,35, // when docked horizontally 150,85, // when docked vertically 175,35, // when floated TRUE, // the bar is not fixed-size 4, // vertical gap (bar border) 4 // horizontal gap (bar border) ); cbDimInfo sizes2( 175,45, // when docked horizontally 175,37, // when docked vertically 170,35, // when floated TRUE, // the bar is not fixed-size 4, // vertical gap (bar border) 4, // horizontal gap (bar border) new cbDynToolBarDimHandler() ); mpLayout->AddBar( CreateTextCtrl("Hello"), // bar window sizes0, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc) 0, // insert into 0th row (vert. position) 0, // offset from the start of row (in pixels) "InfoViewer1", // name for reference in customization pop-ups TRUE ); mpLayout->AddBar( CreateTextCtrl("Bye"), // bar window sizes0, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc) 1, // insert into 0th row (vert. position) 0, // offset from the start of row (in pixels) "InfoViewer2", // name for reference in customization pop-ups TRUE ); mpLayout->AddBar( CreateTextCtrl("Fixed0"), // bar window sizes1, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc) 0, // insert into 0th row (vert. position) 0, // offset from the start of row (in pixels) "ToolBar1", // name for reference in customization pop-ups TRUE ); wxDynamicToolBar* pToolBar = new wxDynamicToolBar(); pToolBar->Create( this, -1 ); // 1001-1006 ids of command events fired by added tool-buttons pToolBar->AddTool( 1001, BMP_DIR "new.bmp" ); pToolBar->AddTool( 1002, BMP_DIR "open.bmp" ); pToolBar->AddTool( 1003, BMP_DIR "save.bmp" ); pToolBar->AddTool( 1004, BMP_DIR "cut.bmp" ); pToolBar->AddTool( 1005, BMP_DIR "copy.bmp" ); pToolBar->AddTool( 1006, BMP_DIR "paste.bmp" ); mpLayout->AddBar( pToolBar, // bar window (can be NULL) sizes2, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc) 0, // insert into 0th row (vert. position) 0, // offset from the start of row (in pixels) "ToolBar2", // name for reference in customization pop-ups FALSE ); mpLayout->EnableFloating( TRUE ); // off, thinking about wxGtk... } MyFrame::~MyFrame() { if ( mpLayout) delete mpLayout; // should be destroyed manually } \end{verbatim} \section{Controlling dragging behaviour}\label{controllingdragbehav} Various pane-dragging behaviours are supported. FL can show an outline of where the window would be docked if you stopped dragging at that point. This is a list of properties of interest in the cbCommonPaneProperties structure: \begin{verbatim} bool mRealTimeUpdatesOn; // default: ON bool mOutOfPaneDragOn; // default: ON bool mExactDockPredictionOn; // default: OFF bool mNonDestructFrictionOn; // default: OFF \end{verbatim} To get behaviour similar to Microsoft's DevStudio drag-ghost behaviour, mRealTimeUpdatesOn have to be set to FALSE, for example: \begin{verbatim} cbCommonPaneProperties props; .... .... props.mRealTimeUpdatesOn = FALSE; fl->SetPaneProperties( props, wxALL_PANES ); \end{verbatim} {\it mOutOfPaneDragOn} specifies whether bars can be dragged away from this pane. (Note: this may not currently be working.) {\it mExactDockPredictionOn} is only relevant when {\it mRealTimeUpdatesOn} is FALSE, and then the hint rectangle behaves a little jumpily. It tries to show exatly how the bar would look and where it would be docked if the dragging finished right now, i.e. the final position, with all the 'friction-physics' calculated. Otherwise the hint flies smothly above the surface only hinting whether the bar will be docked vertically or horizontally if dropped now. This is a feature you won't find anywhere else! {\it mNonDestructFirctionOn} causes the bars not being dragged to stay where they are, while the currently dragged one is 'diving' through the underlaying panes, docking itself in and out in real time. Otherwise the stationary bars would be pushed around messing up the composition permanently. This flag is irelevant when {\it mRealTimeUpdatesOn} is FALSE, as the ghost-rect does not do any docking until the drag finishes.