How to write unit tests for wxWidgets ===================================== wxWidgets unit tests use [Catch](http://catch-lib.net/) framework. It is included in wxWidgets as a submodule, so you will need to run $ git submodule update --init 3rdparty/catch to get it before the first use. Catch is header-only and doesn't need to be compiled. Building the tests ------------------ Before starting modifying the tests, please make sure you can build the existing tests. This requires having built the library itself successfully first and the way to build the test must correspond to the way you used to build the library: - When using MSVS under MSW: just open the provided `tests/test_vcX.sln` (for non-GUI tests) or `tests/test_gui_vcX.sln` (for the GUI ones) solution file (where `X` corresponds to the version of MSVS you use, e.g. 16 for MSVS 2019) and build it in the configuration of your choice. - When using configure under Unix or in a Unix-like environment, such as MSYS: go to the `tests` subdirectory under the _build_ directory (i.e. the directory where you ran configure, not the one in the source tree) and run `make test` (non-GUI tests) or `make test_gui` (GUI ones) to build. - When using CMake, add `-DwxBUILD_TESTS=ON` (or `=CONSOLE` for non-GUI tests only) to the command line arguments, or choose the desired `wxBUILD_TESTS` option in `cmake-gui`. - When using `makefile.vc` or `makefile.gcc` under MSW to build the libraries, use the same makefile under `tests` to build the tests. Once the tests were built successfully, you can run them to check that everything works correctly by simply launching the corresponding test binary. See the last subsection for more details about running the tests. Testing with Catch ------------------ **WARNING**: Most of the existing tests are currently still written in the CppUnit style, please do _not_ follow them when writing new tests, the old style is too complex and unnecessary. Writing tests with Catch is almost embarrassingly simple: you need to just add a new test case and use Catch assertion macros inside it, e.g. TEST_CASE("MyNewTest", "[my][new][another-tag]") { wxString s("Hello, world!"); CHECK( s.BeforeFirst(",") == "Hello" ); CHECK( s.AfterLast(" ") == "world!" ); } This is all, the new test will be automatically run when you run the full test suite or you can run just it using $ ./test MyNewTest (see below for more about running tests). See [Catch tutorial](https://github.com/philsquared/Catch/blob/v1.11.0/docs/tutorial.md) for more information. Tests physical structure ------------------------ All (i.e. both GUI and non-GUI) unit tests are under `tests` subdirectory. When adding a new test, try to find an existing file to add it to. If there are no applicable files, try to add a new file to an existing directory. If there is no applicable directory neither, create a new one and put the new file there (i.e. do _not_ put new files directly under `tests`). If your test is small, consider adding it to `tests/misc/misctests.cpp`. If you add a new file, you need to update `tests/test.bkl` and add a `` tag for your new file.bkl. Make sure it's in the correct section: the one starting `