//----------------------------------------------------------------------------- // Name: xrcdemo.cpp // Purpose: XML resources sample: Main application file // Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik // Copyright: (c) Robert O'Connor and Vaclav Slavik // Licence: wxWindows licence //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Standard wxWidgets headers //----------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // For all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif //----------------------------------------------------------------------------- // Header of this .cpp file //----------------------------------------------------------------------------- #include "xrcdemo.h" //----------------------------------------------------------------------------- // Remaining headers: Needed wx headers, then wx/contrib headers, then app one //----------------------------------------------------------------------------- #include "wx/image.h" // wxImage #include "wx/xrc/xmlres.h" // XRC XML resources #if wxUSE_RIBBON #include "wx/xrc/xh_ribbon.h" #endif // wxUSE_RIBBON #if wxUSE_AUI #include "wx/xrc/xh_auinotbk.h" #include "wx/xrc/xh_auitoolb.h" #endif // wxUSE_AUI #include "wx/cshelp.h" // wxSimpleHelpProvider for helptext #include "myframe.h" //----------------------------------------------------------------------------- // wxWidgets macro: Declare the application. //----------------------------------------------------------------------------- // Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. the_app and // not wxApp). wxIMPLEMENT_APP(MyApp); //----------------------------------------------------------------------------- // Public methods //----------------------------------------------------------------------------- // 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; // If there is any of a certain format of image in the xrcs, then first // load a handler for that image type. This example uses XPMs & a gif, but // if you want PNGs, then add a PNG handler, etc. See wxImage::AddHandler() // documentation for the types of image handlers available. wxImage::AddHandler(new wxXPMHandler); wxImage::AddHandler(new wxGIFHandler); // Initialize all the XRC handlers. Always required (unless you feel like // going through and initializing a handler of each control type you will // be using (ie initialize the spinctrl handler, initialize the textctrl // handler). However, if you are only using a few control types, it will // save some space to only initialize the ones you will be using. See // wxXRC docs for details. wxXmlResource::Get()->InitAllHandlers(); #if wxUSE_RIBBON wxXmlResource::Get()->AddHandler(new wxRibbonXmlHandler); #endif #if wxUSE_AUI wxXmlResource::Get()->AddHandler(new wxAuiNotebookXmlHandler); wxXmlResource::Get()->AddHandler(new wxAuiToolBarXmlHandler); #endif // Load all of the XRC files that will be used. You can put everything // into one giant XRC file if you wanted, but then they become more // diffcult to manage, and harder to reuse in later projects. if ( !wxXmlResource::Get()->LoadAllFiles("rc") ) return false; #if wxUSE_HELP // Use the simple help provider to show the context-sensitive help wxHelpProvider::Set( new wxSimpleHelpProvider ); #endif // wxUSE_HELP // Make an instance of your derived frame. Passing NULL (the default value // of MyFrame's constructor is NULL) as the frame doesn't have a parent // since it is the main application window. MyFrame *frame = new MyFrame(); // Show the frame as it's created initially hidden. frame->Show(true); // Return true to tell program to continue (false would terminate). return true; }