///////////////////////////////////////////////////////////////////////////// // Name: imaglist.h // Purpose: interface of wxImageList // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxImageList @wxheader{imaglist.h} A wxImageList contains a list of images, which are stored in an unspecified form. Images can have masks for transparent drawing, and can be made from a variety of sources including bitmaps and icons. wxImageList is used principally in conjunction with wxTreeCtrl and wxListCtrl classes. @library{wxcore} @category{gdi} @see wxTreeCtrl, wxListCtrl */ class wxImageList : public wxObject { public: //@{ /** Constructor specifying the image size, whether image masks should be created, and the initial size of the list. @param width Width of the images in the list. @param height Height of the images in the list. @param mask @true if masks should be created for all images. @param initialCount The initial size of the list. @see Create() */ wxImageList(); wxImageList(int width, int height, bool mask = true, int initialCount = 1); //@} //@{ /** Adds a new image using an icon. @param bitmap Bitmap representing the opaque areas of the image. @param mask Monochrome mask bitmap, representing the transparent areas of the image. @param maskColour Colour indicating which parts of the image are transparent. @param icon Icon to use as the image. @return The new zero-based image index. @remarks The original bitmap or icon is not affected by the Add operation, and can be deleted afterwards. */ int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap); int Add(const wxBitmap& bitmap, const wxColour& maskColour); int Add(const wxIcon& icon); //@} /** Initializes the list. See wxImageList() for details. */ bool Create(int width, int height, bool mask = true, int initialCount = 1); /** Draws a specified image onto a device context. @param index Image index, starting from zero. @param dc Device context to draw on. @param x X position on the device context. @param y Y position on the device context. @param flags How to draw the image. A bitlist of a selection of the following: wxIMAGELIST_DRAW_NORMAL Draw the image normally. wxIMAGELIST_DRAW_TRANSPARENT Draw the image with transparency. wxIMAGELIST_DRAW_SELECTED Draw the image in selected state. wxIMAGELIST_DRAW_FOCUSED Draw the image in a focused state. @param solidBackground For optimisation - drawing can be faster if the function is told that the background is solid. */ bool Draw(int index, wxDC& dc, int x, int y, int flags = wxIMAGELIST_DRAW_NORMAL, bool solidBackground = false); /** Returns the bitmap corresponding to the given index. */ wxBitmap GetBitmap(int index) const; /** Returns the icon corresponding to the given index. */ wxIcon GetIcon(int index) const; /** Returns the number of images in the list. */ int GetImageCount() const; /** Retrieves the size of the images in the list. Currently, the @a index parameter is ignored as all images in the list have the same size. @param index currently unused, should be 0 @param width receives the width of the images in the list @param height receives the height of the images in the list @return @true if the function succeeded, @false if it failed (for example, if the image list was not yet initialized). */ bool GetSize(int index, int& width, int& height) const; /** Removes the image at the given position. */ bool Remove(int index); /** Removes all the images in the list. */ bool RemoveAll(); //@{ /** Replaces the existing image with the new image. @param bitmap Bitmap representing the opaque areas of the image. @param mask Monochrome mask bitmap, representing the transparent areas of the image. @param icon Icon to use as the image. @return @true if the replacement was successful, @false otherwise. @remarks The original bitmap or icon is not affected by the Replace operation, and can be deleted afterwards. */ bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap); bool Replace(int index, const wxIcon& icon); //@} };