///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/frame.h // Purpose: wxFrameMSW class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FRAME_H_ #define _WX_FRAME_H_ #ifdef __GNUG__ #pragma interface "frame.h" #endif class WXDLLEXPORT wxFrameMSW : public wxFrameBase { public: // construction wxFrameMSW() { Init(); } wxFrameMSW(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr) { Init(); Create(parent, id, title, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr); virtual ~wxFrameMSW(); // implement base class pure virtuals virtual void Raise(); virtual void Maximize(bool maximize = TRUE); virtual bool IsMaximized() const; virtual void Iconize(bool iconize = TRUE); virtual bool IsIconized() const; virtual void Restore(); virtual void SetIcon(const wxIcon& icon); virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL); virtual bool IsFullScreen() const { return m_fsIsShowing; }; // implementation only from now on // ------------------------------- // override some more virtuals virtual bool Show(bool show = TRUE); // event handlers void OnActivate(wxActivateEvent& event); void OnSysColourChanged(wxSysColourChangedEvent& event); // Toolbar #if wxUSE_TOOLBAR virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER | wxTB_HORIZONTAL | wxTB_FLAT, wxWindowID id = -1, const wxString& name = wxToolBarNameStr); virtual void PositionToolBar(); #endif // wxUSE_TOOLBAR // Status bar #if wxUSE_STATUSBAR virtual wxStatusBar* OnCreateStatusBar(int number = 1, long style = wxST_SIZEGRIP, wxWindowID id = 0, const wxString& name = wxStatusLineNameStr); virtual void PositionStatusBar(); // Hint to tell framework which status bar to use: the default is to use // native one for the platforms which support it (Win32), the generic one // otherwise // TODO: should this go into a wxFrameworkSettings class perhaps? static void UseNativeStatusBar(bool useNative) { m_useNativeStatusBar = useNative; }; static bool UsesNativeStatusBar() { return m_useNativeStatusBar; }; #endif // wxUSE_STATUSBAR WXHMENU GetWinMenu() const { return m_hMenu; } // event handlers bool HandlePaint(); bool HandleSize(int x, int y, WXUINT flag); bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control); bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu); bool MSWCreate(int id, wxWindow *parent, const wxChar *wclass, wxWindow *wx_win, const wxChar *title, int x, int y, int width, int height, long style); // tooltip management #if wxUSE_TOOLTIPS WXHWND GetToolTipCtrl() const { return m_hwndToolTip; } void SetToolTipCtrl(WXHWND hwndTT) { m_hwndToolTip = hwndTT; } #endif // tooltips // a MSW only function which sends a size event to the window using its // current size - this has an effect of refreshing the window layout void SendSizeEvent(); // called by wxWindow whenever it gets focus void SetLastFocus(wxWindow *win) { m_winLastFocused = win; } wxWindow *GetLastFocus() const { return m_winLastFocused; } protected: // common part of all ctors void Init(); // common part of Iconize(), Maximize() and Restore() void DoShowWindow(int nShowCmd); // override base class virtuals virtual void DoGetClientSize(int *width, int *height) const; virtual void DoGetSize(int *width, int *height) const; virtual void DoGetPosition(int *x, int *y) const; virtual void DoSetClientSize(int width, int height); #if wxUSE_MENUS_NATIVE // perform MSW-specific action when menubar is changed virtual void AttachMenuBar(wxMenuBar *menubar); // a plug in for MDI frame classes which need to do something special when // the menubar is set virtual void InternalSetMenuBar(); #endif // wxUSE_MENUS_NATIVE // propagate our state change to all child frames void IconizeChildFrames(bool bIconize); // we add menu bar accel processing bool MSWTranslateMessage(WXMSG* pMsg); // window proc for the frames long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam); virtual bool IsMDIChild() const { return FALSE; } // is the frame currently iconized? bool m_iconized; // should the frame be maximized when it will be shown? set by Maximize() // when it is called while the frame is hidden bool m_maximizeOnShow; WXHICON m_defaultIcon; #if wxUSE_STATUSBAR static bool m_useNativeStatusBar; #endif // wxUSE_STATUSBAR // the last focused child: we restore focus to it on activation wxWindow *m_winLastFocused; // Data to save/restore when calling ShowFullScreen long m_fsStyle; // Passed to ShowFullScreen wxRect m_fsOldSize; long m_fsOldWindowStyle; int m_fsStatusBarFields; // 0 for no status bar int m_fsStatusBarHeight; int m_fsToolBarHeight; // WXHMENU m_fsMenu; bool m_fsIsMaximized; bool m_fsIsShowing; private: #if wxUSE_TOOLTIPS WXHWND m_hwndToolTip; #endif // tooltips DECLARE_EVENT_TABLE() }; #endif // _WX_FRAME_H_