///////////////////////////////////////////////////////////////////////////// // Name: test.cpp // Purpose: wxWindows thread sample // Author: Julian Smart(minimal)/Guilhem Lavaux(thread test) // Modified by: // Created: 06/16/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart, Markus Holzem, Guilhem Lavaux // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /* TODO: 1. show how SetPriority() works. 2. use worker threads to update progress controls instead of writing messages - it will be more visual */ #ifdef __GNUG__ #pragma implementation "test.cpp" #pragma interface "test.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_THREADS #error "This sample requires thread support!" #endif // wxUSE_THREADS #include "wx/thread.h" #include "wx/dynarray.h" #include "wx/time.h" // Define a new application type class MyApp : public wxApp { public: bool OnInit(); }; class MyThread; WX_DEFINE_ARRAY(wxThread *, wxArrayThread); // Define a new frame type class MyFrame: public wxFrame { public: // ctor MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h); // operations void WriteText(const wxString& text) { m_txtctrl->WriteText(text); } // callbacks void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnClear(wxCommandEvent& event); void OnStartThread(wxCommandEvent& event); void OnStartThreads(wxCommandEvent& event); void OnStopThread(wxCommandEvent& event); void OnPauseThread(wxCommandEvent& event); void OnResumeThread(wxCommandEvent& event); void OnIdle(wxIdleEvent &event); // called by dying thread _in_that_thread_context_ void OnThreadExit(wxThread *thread); private: // helper function - creates a new thread (but doesn't run it) MyThread *CreateThread(); // crit section protects access to all of the arrays below wxCriticalSection m_critsect; // all the threads currently alive - as soon as the thread terminates, it's // removed from the array wxArrayThread m_threads; // both of these arrays are only valid between 2 iterations of OnIdle(), // they're cleared each time it is excuted. // the array of threads which finished (either because they did their work // or because they were explicitly stopped) wxArrayThread m_terminated; // the array of threads which were stopped by the user and not terminated // by themselves - these threads shouldn't be Delete()d second time from // OnIdle() wxArrayThread m_stopped; // just some place to put our messages in wxTextCtrl *m_txtctrl; // remember the number of running threads and total number of threads size_t m_nRunning, m_nCount; DECLARE_EVENT_TABLE() }; class MyThread : public wxThread { public: MyThread(MyFrame *frame); // thread execution starts here virtual void *Entry(); // called when the thread exits - whether it terminates normally or is // stopped with Delete() (but not when it is Kill()ed!) virtual void OnExit(); // write something to the text control void WriteText(const wxString& text); public: size_t m_count; MyFrame *m_frame; }; MyThread::MyThread(MyFrame *frame) : wxThread() { m_count = 0; m_frame = frame; } void MyThread::WriteText(const wxString& text) { wxString msg; msg << wxTime().FormatTime() << ": " << text; // before doing any GUI calls we must ensure that this thread is the only // one doing it! wxMutexGuiLocker guiLocker; m_frame->WriteText(msg); } void MyThread::OnExit() { m_frame->OnThreadExit(this); } void *MyThread::Entry() { wxString text; text.Printf("Thread 0x%x started.\n", GetID()); WriteText(text); for ( m_count = 0; m_count < 10; m_count++ ) { // check if we were asked to exit if ( TestDestroy() ) break; text.Printf("[%u] Thread 0x%x here.\n", m_count, GetID()); WriteText(text); // wxSleep() can't be called from non-GUI thread! wxThread::Sleep(1000); } text.Printf("Thread 0x%x finished.\n", GetID()); WriteText(text); return NULL; } // ID for the menu commands enum { TEST_QUIT = 1, TEST_TEXT = 101, TEST_ABOUT, TEST_CLEAR, TEST_START_THREAD = 201, TEST_START_THREADS, TEST_STOP_THREAD, TEST_PAUSE_THREAD, TEST_RESUME_THREAD }; BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(TEST_QUIT, MyFrame::OnQuit) EVT_MENU(TEST_ABOUT, MyFrame::OnAbout) EVT_MENU(TEST_CLEAR, MyFrame::OnClear) EVT_MENU(TEST_START_THREAD, MyFrame::OnStartThread) EVT_MENU(TEST_START_THREADS, MyFrame::OnStartThreads) EVT_MENU(TEST_STOP_THREAD, MyFrame::OnStopThread) EVT_MENU(TEST_PAUSE_THREAD, MyFrame::OnPauseThread) EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread) EVT_IDLE(MyFrame::OnIdle) END_EVENT_TABLE() // Create a new application object IMPLEMENT_APP (MyApp) // `Main program' equivalent, creating windows and returning main app frame bool MyApp::OnInit() { // Create the main frame window MyFrame *frame = new MyFrame((wxFrame *)NULL, "wxWindows threads sample", 50, 50, 450, 340); // Make a menubar wxMenu *file_menu = new wxMenu; file_menu->Append(TEST_CLEAR, "&Clear log"); file_menu->AppendSeparator(); file_menu->Append(TEST_ABOUT, "&About"); file_menu->AppendSeparator(); file_menu->Append(TEST_QUIT, "E&xit"); wxMenuBar *menu_bar = new wxMenuBar; menu_bar->Append(file_menu, "&File"); wxMenu *thread_menu = new wxMenu; thread_menu->Append(TEST_START_THREAD, "&Start a new thread"); thread_menu->Append(TEST_START_THREADS, "Start &many threads at once"); thread_menu->Append(TEST_STOP_THREAD, "S&top a running thread"); thread_menu->AppendSeparator(); thread_menu->Append(TEST_PAUSE_THREAD, "&Pause a running thread"); thread_menu->Append(TEST_RESUME_THREAD, "&Resume suspended thread"); menu_bar->Append(thread_menu, "&Thread"); frame->SetMenuBar(menu_bar); // Show the frame frame->Show(TRUE); SetTopWindow(frame); return TRUE; } // My frame constructor MyFrame::MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h) : wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h)) { m_nRunning = m_nCount = 0; CreateStatusBar(2); m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0), wxTE_MULTILINE | wxTE_READONLY); } MyThread *MyFrame::CreateThread() { MyThread *thread = new MyThread(this); if ( thread->Create() != wxTHREAD_NO_ERROR ) { wxLogError("Can't create thread!"); } wxCriticalSectionLocker enter(m_critsect); m_threads.Add(thread); return thread; } void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) ) { static wxString s_str; s_str = wxGetTextFromUser("How many threads to start: ", "wxThread sample", s_str, this); if ( s_str.IsEmpty() ) return; size_t count, n; sscanf(s_str, "%u", &count); if ( count == 0 ) return; wxArrayThread threads; // first create them all... for ( n = 0; n < count; n++ ) { threads.Add(CreateThread()); } wxString msg; msg.Printf("%d new threads created.", count); SetStatusText(msg, 1); // ...and then start them for ( n = 0; n < count; n++ ) { threads[n]->Run(); } } void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) ) { MyThread *thread = CreateThread(); if ( thread->Run() != wxTHREAD_NO_ERROR ) { wxLogError("Can't start thread!"); } SetStatusText("New thread started.", 1); } void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) ) { // stop the last thread if ( m_threads.IsEmpty() ) { wxLogError("No thread to stop!"); } else { m_critsect.Enter(); wxThread *thread = m_threads.Last(); m_stopped.Add(thread); // it's important to leave critical section before calling Delete() // because delete will (implicitly) call OnThreadExit() which also tries // to enter the same crit section - would dead lock. m_critsect.Leave(); thread->Delete(); SetStatusText("Thread stopped.", 1); } } void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) ) { wxCriticalSectionLocker enter(m_critsect); // resume first suspended thread size_t n = 0, count = m_threads.Count(); while ( n < count && !m_threads[n]->IsPaused() ) n++; if ( n == count ) { wxLogError("No thread to resume!"); } else { m_threads[n]->Resume(); SetStatusText("Thread resumed.", 1); } } void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) ) { wxCriticalSectionLocker enter(m_critsect); // pause last running thread int n = m_threads.Count() - 1; while ( n >= 0 && !m_threads[n]->IsRunning() ) n--; if ( n < 0 ) { wxLogError("No thread to pause!"); } else { m_threads[n]->Pause(); SetStatusText("Thread paused.", 1); } } // set the frame title indicating the current number of threads void MyFrame::OnIdle(wxIdleEvent &event) { // first wait for all the threads which dies since the last call { wxCriticalSectionLocker enter(m_critsect); size_t nCount = m_terminated.GetCount(); for ( size_t n = 0; n < nCount; n++ ) { // don't delete the threads which were stopped - they were already // deleted in OnStopThread() wxThread *thread = m_terminated[n]; if ( m_stopped.Index(thread) == wxNOT_FOUND ) thread->Delete(); } m_stopped.Empty(); m_terminated.Empty(); } size_t nRunning = 0, nCount = m_threads.Count(); for ( size_t n = 0; n < nCount; n++ ) { if ( m_threads[n]->IsRunning() ) nRunning++; } if ( nCount != m_nCount || nRunning != m_nRunning ) { m_nRunning = nRunning; m_nCount = nCount; wxLogStatus(this, "%u threads total, %u running.", nCount, nRunning); } //else: avoid flicker - don't print anything } void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) ) { size_t count = m_threads.Count(); for ( size_t i = 0; i < count; i++ ) { m_threads[i]->Delete(); } Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) ) { wxMessageDialog dialog(this, "wxWindows multithreaded application sample\n" "(c) 1998 Julian Smart, Guilhem Lavaux\n" "(c) 1999 Vadim Zeitlin", "About wxThread sample", wxOK | wxICON_INFORMATION); dialog.ShowModal(); } void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event)) { m_txtctrl->Clear(); } void MyFrame::OnThreadExit(wxThread *thread) { wxCriticalSectionLocker enter(m_critsect); m_threads.Remove(thread); m_terminated.Add(thread); }