///////////////////////////////////////////////////////////////////////////// // Name: uma.h // Purpose: Universal MacOS API // Author: Stefan Csomor // Modified by: // Created: 03/02/99 // RCS-ID: $Id: // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef H_UMA #define H_UMA #include "wx/mac/private.h" void UMAInitToolbox( UInt16 inMoreMastersCalls) ; void UMACleanupToolbox() ; long UMAGetSystemVersion() ; bool UMAHasAppearance() ; long UMAGetAppearanceVersion() ; bool UMAHasWindowManager() ; long UMAGetWindowManagerAttr() ; bool UMAHasAquaLayout() ; bool UMASystemIsInitialized() ; // process manager long UMAGetProcessMode() ; bool UMAGetProcessModeDoesActivateOnFGSwitch() ; // menu manager MenuRef UMANewMenu( SInt16 id , const wxString& title ) ; void UMASetMenuTitle( MenuRef menu , const wxString& title ) ; UInt32 UMAMenuEvent( EventRecord *inEvent ) ; void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item , bool enable ) ; void UMAAppendSubMenuItem( MenuRef menu , const wxString& title , SInt16 submenuid ) ; void UMAInsertSubMenuItem( MenuRef menu , const wxString& title , MenuItemIndex item , SInt16 submenuid ) ; void UMAAppendMenuItem( MenuRef menu , const wxString& title , wxAcceleratorEntry *entry = NULL ) ; void UMAInsertMenuItem( MenuRef menu , const wxString& title , MenuItemIndex item , wxAcceleratorEntry *entry = NULL ) ; void UMASetMenuItemShortcut( MenuRef menu , MenuItemIndex item , wxAcceleratorEntry *entry ) ; void UMASetMenuItemText( MenuRef menu, MenuItemIndex item, const wxString& title ) ; // quickdraw void UMAShowWatchCursor() ; void UMAShowArrowCursor() ; #if !TARGET_CARBON OSStatus UMAPrOpen() ; OSStatus UMAPrClose() ; #endif // window manager GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ; void UMADisposeWindow( WindowRef inWindowRef ) ; void UMASetWTitle( WindowRef inWindowRef , const wxString& title ) ; void UMAGetWTitleC( WindowRef inWindowRef , char *title ) ; void UMADrawGrowIcon( WindowRef inWindowRef ) ; void UMAShowHide( WindowRef inWindowRef , Boolean show) ; // appearance manager void UMADrawControl( ControlHandle inControl ) ; void UMAEnableControl( ControlHandle inControl ) ; void UMADisableControl( ControlHandle inControl ) ; void UMAActivateControl( ControlHandle inControl ) ; void UMADeactivateControl( ControlHandle inControl ) ; // ControlPartCode hiliteState) ; void UMAShowControl (ControlHandle theControl) ; void UMAHideControl (ControlHandle theControl); void UMAActivateControl (ControlHandle inControl); void UMADeactivateControl (ControlHandle inControl); void UMASetControlTitle( ControlHandle inControl , const wxString& title ) ; void UMAMoveControl( ControlHandle inControl , short x , short y ) ; void UMASizeControl( ControlHandle inControl , short x , short y ) ; // control hierarchy // keyboard focus OSErr UMASetKeyboardFocus (WindowPtr inWindow, ControlHandle inControl, ControlFocusPart inPart) ; // events void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ; OSErr UMAGetRootControl( WindowPtr inWindow , ControlHandle *outControl ) ; // handling control data bool UMAIsWindowFloating( WindowRef inWindow ) ; bool UMAIsWindowModal( WindowRef inWindow ) ; void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ; OSStatus UMAGetHelpMenu( MenuRef * outHelpMenu, MenuItemIndex * outFirstCustomItemIndex); /* can be NULL */ // Appearance Drawing OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ; // Clipboard support OSStatus UMAPutScrap( Size size , OSType type , void *data ) ; // accessor helpers #if !TARGET_CARBON #define ClearCurrentScrap() ZeroScrap() ; #define GetApplicationScript() smSystemScript #else // calls not in carbon #endif #define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn ) #endif