///////////////////////////////////////////////////////////////////////////// // Name: font.cpp // Purpose: wxFont demo // Author: Vadim Zeitlin // Modified by: // Created: 30.09.99 // RCS-ID: $Id$ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all #include #endif #include // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // MyCanvas is a canvas on which we show the font sample class MyCanvas: public wxWindow { public: MyCanvas( wxWindow *parent ); ~MyCanvas(); // accessors for the frame const wxFont& GetTextFont() const { return m_font; } const wxColour& GetColour() const { return m_colour; } void SetTextFont(const wxFont& font) { m_font = font; } void SetColour(const wxColour& colour) { m_colour = colour; } // event handlers void OnPaint( wxPaintEvent &event ); private: wxColour m_colour; wxFont m_font; DECLARE_EVENT_TABLE() }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // accessors MyCanvas *GetCanvas() const { return m_canvas; } // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnSelectFont(wxCommandEvent& event); void OnCreateFont(wxCommandEvent& event); protected: MyCanvas *m_canvas; private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // A custom font dialog which allows to directly edit wxFont proprieties class MyFontDialog : public wxDialog { public: MyFontDialog(MyFrame *frame); // event handlers void OnApply(wxCommandEvent& WXUNUSED(event)) { DoApply(); } protected: void DoApply(); MyCanvas *m_canvas; private: //DECLARE_EVENT_TABLE() TODO }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Font_Quit = 1, Font_About, Font_Choose = 100, Font_Create }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Font_Quit, MyFrame::OnQuit) EVT_MENU(Font_About, MyFrame::OnAbout) EVT_MENU(Font_Choose, MyFrame::OnSelectFont) EVT_MENU(Font_Create, MyFrame::OnCreateFont) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame("Minimal wxWindows App", wxPoint(50, 50), wxSize(450, 340)); // Show it and tell the application that it's our main window frame->Show(TRUE); SetTopWindow(frame); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the // application would exit immediately. return TRUE; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { // set the frame icon SetIcon(wxICON(mondrian)); // create a menu bar wxMenu *menuFile = new wxMenu; menuFile->Append(Font_About, "&About...\tCtrl-A", "Show about dialog"); menuFile->AppendSeparator(); menuFile->Append(Font_Quit, "E&xit\tAlt-X", "Quit this program"); wxMenu *menuFont = new wxMenu; menuFont->Append(Font_Choose, "&Select font...\tCtrl-F", "Select a standard font"); menuFont->Append(Font_Create, "&Create font...\tCtrl-C", "Create a custom font"); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(menuFile, "&File"); menuBar->Append(menuFont, "F&ont"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); m_canvas = new MyCanvas(this); // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText("Welcome to wxWindows!"); } // event handlers void MyFrame::OnCreateFont(wxCommandEvent& WXUNUSED(event)) { MyFontDialog dialog(this); (void)dialog.ShowModal(); } void MyFrame::OnSelectFont(wxCommandEvent& WXUNUSED(event)) { wxFontData data; data.SetInitialFont(m_canvas->GetTextFont()); data.SetColour(m_canvas->GetColour()); wxFontDialog dialog(this, &data); if ( dialog.ShowModal() == wxID_OK ) { wxFontData retData = dialog.GetFontData(); m_canvas->SetTextFont(retData.GetChosenFont()); m_canvas->SetColour(retData.GetColour()); m_canvas->Refresh(); } } void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox("wxWindows font demo.", "About Font", wxOK | wxICON_INFORMATION, this); } // ---------------------------------------------------------------------------- // MyCanvas // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MyCanvas, wxWindow) EVT_PAINT(MyCanvas::OnPaint) END_EVENT_TABLE() MyCanvas::MyCanvas( wxWindow *parent ) : wxWindow( parent, -1 ) { m_font = *wxNORMAL_FONT; m_colour = *wxRED; } MyCanvas::~MyCanvas() { } void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) ) { wxPaintDC dc(this); PrepareDC(dc); // set background dc.SetBackground(wxBrush("white", wxSOLID)); dc.Clear(); // output the font name/info wxString fontInfo; fontInfo.Printf("Font family is '%s', style '%s', weight '%s'", m_font.GetFamilyString().c_str(), m_font.GetStyleString().c_str(), m_font.GetWeightString().c_str()); dc.DrawText(fontInfo, 5, 5); // prepare to draw the font dc.SetFont(m_font); dc.SetTextForeground(m_colour); // the size of one cell (char + small margin) int w = dc.GetCharWidth() + 5, h = dc.GetCharHeight() + 4; // the origin for our table int x = 5, y = 2*h + 5; // print all font symbols from 32 to 256 in 7 rows of 32 chars each for ( int i = 1; i < 8; i++ ) { for ( int j = 0; j < 32; j++ ) { dc.DrawText(char(32*i + j), x + w*j, y + h*i); } } // draw the lines between them dc.SetPen(wxPen(wxColour("blue"), 1, wxSOLID)); int l; // horizontal y += h; for ( l = 0; l < 8; l++ ) { int yl = y + h*l - 2; dc.DrawLine(x - 2, yl, x + 32*w - 2, yl); } // and vertical for ( l = 0; l < 33; l++ ) { int xl = x + w*l - 2; dc.DrawLine(xl, y, xl, y + 7*h - 2); } } // ---------------------------------------------------------------------------- // MyFontDialog // ---------------------------------------------------------------------------- MyFontDialog::MyFontDialog(MyFrame *frame) : wxDialog(frame, -1, wxString("Edit font attributes")) { m_canvas = frame->GetCanvas(); // create controls wxSize sizeBtn = wxButton::GetDefaultSize(); // TODO // position and size the dialog SetClientSize(4*sizeBtn.x, 10*sizeBtn.y); Centre(); } void MyFontDialog::DoApply() { wxFont font; //(size, family, style, weight, underlined, face, encoding); if ( !font.Ok() ) { wxLogError("Font creation failed."); } else { m_canvas->SetTextFont(font); m_canvas->Refresh(); } }