///////////////////////////////////////////////////////////////////////////// // Name: fs_mem.h // Purpose: in-memory file system // Author: Vaclav Slavik // Copyright: (c) 2000 Vaclav Slavik // Licence: wxWindows Licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation #endif #include "wx/wxprec.h" #ifdef __BORDLANDC__ #pragma hdrstop #endif #if (wxUSE_HTML || wxUSE_FS_INET || wxUSE_FS_ZIP) && wxUSE_STREAMS #ifndef WXPRECOMP #include "wx/wx.h" #endif #include "wx/filesys.h" #include "wx/image.h" #include "wx/bitmap.h" //-------------------------------------------------------------------------------- // wxMemoryFSHandler //-------------------------------------------------------------------------------- class WXDLLEXPORT wxMemoryFSHandler : public wxFileSystemHandler { public: wxMemoryFSHandler(); ~wxMemoryFSHandler(); // Add file to list of files stored in memory. Stored data (bitmap, text or raw data) // will be copied into private memory stream and available under name "memory:" + filename static void AddFile(const wxString& filename, wxImage& image, long type); static void AddFile(const wxString& filename, const wxBitmap& bitmap, long type); static void AddFile(const wxString& filename, const wxString& textdata); static void AddFile(const wxString& filename, const void *binarydata, size_t size); // Remove file from memory FS and free occupied memory static void RemoveFile(const wxString& filename); virtual bool CanOpen(const wxString& location); virtual wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location); virtual wxString FindFirst(const wxString& spec, int flags = 0); virtual wxString FindNext(); private: static wxHashTable *m_Hash; static bool CheckHash(const wxString& filename); }; #endif // (wxUSE_HTML || wxUSE_FS_INET || wxUSE_FS_ZIP) && wxUSE_STREAMS