/////////////////////////////////////////////////////////////////////////////// // Name: wx/iconbndl.h // Purpose: wxIconBundle // Author: Mattia barbon // Modified by: // Created: 23.03.02 // Copyright: (c) Mattia Barbon // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_ICONBNDL_H_ #define _WX_ICONBNDL_H_ #include "wx/gdiobj.h" #include "wx/gdicmn.h" // for wxSize #include "wx/icon.h" #include "wx/dynarray.h" class WXDLLIMPEXP_FWD_BASE wxInputStream; WX_DECLARE_EXPORTED_OBJARRAY(wxIcon, wxIconArray); // Load icons of multiple sizes from files or resources (MSW-only). class WXDLLIMPEXP_CORE wxIconBundle : public wxGDIObject { public: // Flags that determine what happens if GetIcon() doesn't find the icon of // exactly the requested size. enum { // Return invalid icon if exact size is not found. FALLBACK_NONE = 0, // Return the icon of the system icon size if exact size is not found. // May be combined with other non-NONE enum elements to determine what // happens if the system icon size is not found neither. FALLBACK_SYSTEM = 1, // Return the icon of closest larger size or, if there is no icon of // larger size in the bundle, the closest icon of smaller size. FALLBACK_NEAREST_LARGER = 2 }; // default constructor wxIconBundle(); // initializes the bundle with the icon(s) found in the file #if wxUSE_STREAMS && wxUSE_IMAGE #if wxUSE_FFILE || wxUSE_FILE wxIconBundle(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY); #endif // wxUSE_FFILE || wxUSE_FILE wxIconBundle(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY); #endif // wxUSE_STREAMS && wxUSE_IMAGE // initializes the bundle with a single icon wxIconBundle(const wxIcon& icon); #if defined(__WINDOWS__) && wxUSE_ICO_CUR // initializes the bundle with the icons from a group icon stored as an MS Windows resource wxIconBundle(const wxString& resourceName, WXHINSTANCE module); #endif // default copy ctor and assignment operator are OK // adds all the icons contained in the file to the collection, // if the collection already contains icons with the same // width and height, they are replaced #if wxUSE_STREAMS && wxUSE_IMAGE #if wxUSE_FFILE || wxUSE_FILE void AddIcon(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY); #endif // wxUSE_FFILE || wxUSE_FILE void AddIcon(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY); #endif // wxUSE_STREAMS && wxUSE_IMAGE #if defined(__WINDOWS__) && wxUSE_ICO_CUR // loads all the icons from a group icon stored in an MS Windows resource void AddIcon(const wxString& resourceName, WXHINSTANCE module); #endif // adds the icon to the collection, if the collection already // contains an icon with the same width and height, it is // replaced void AddIcon(const wxIcon& icon); // returns the icon with the given size; if no such icon exists, // behavior is specified by the flags. wxIcon GetIcon(const wxSize& size, int flags = FALLBACK_SYSTEM) const; // equivalent to GetIcon(wxSize(size, size)) wxIcon GetIcon(wxCoord size = wxDefaultCoord, int flags = FALLBACK_SYSTEM) const { return GetIcon(wxSize(size, size), flags); } // returns the icon exactly of the specified size or wxNullIcon if no icon // of exactly given size are available wxIcon GetIconOfExactSize(const wxSize& size) const; wxIcon GetIconOfExactSize(wxCoord size) const { return GetIconOfExactSize(wxSize(size, size)); } // enumerate all icons in the bundle: don't use these functions if ti can // be avoided, using GetIcon() directly is better // return the number of available icons size_t GetIconCount() const; // return the icon at index (must be < GetIconCount()) wxIcon GetIconByIndex(size_t n) const; // check if we have any icons at all bool IsEmpty() const { return GetIconCount() == 0; } #if WXWIN_COMPATIBILITY_2_8 #if wxUSE_STREAMS && wxUSE_IMAGE && (wxUSE_FFILE || wxUSE_FILE) wxDEPRECATED( void AddIcon(const wxString& file, long type) { AddIcon(file, (wxBitmapType)type); } ) wxDEPRECATED_CONSTRUCTOR( wxIconBundle (const wxString& file, long type) { AddIcon(file, (wxBitmapType)type); } ) #endif // wxUSE_STREAMS && wxUSE_IMAGE && (wxUSE_FFILE || wxUSE_FILE) #endif // WXWIN_COMPATIBILITY_2_8 protected: virtual wxGDIRefData *CreateGDIRefData() const wxOVERRIDE; virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const wxOVERRIDE; private: // delete all icons void DeleteIcons(); wxDECLARE_DYNAMIC_CLASS(wxIconBundle); }; #endif // _WX_ICONBNDL_H_