/////////////////////////////////////////////////////////////////////////////// // Name: wx/dynarray.h // Purpose: auto-resizable (i.e. dynamic) array support // Author: Vadim Zeitlin // Modified by: // Created: 12.09.97 // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _DYNARRAY_H #define _DYNARRAY_H #include "wx/defs.h" #include "wx/vector.h" /* This header defines legacy dynamic arrays and object arrays (i.e. arrays which own their elements) classes. Do *NOT* use them in the new code, these classes exist for compatibility only. Simply use standard container, e.g. std::vector<>, in your own code. */ #define _WX_ERROR_REMOVE "removing inexistent element in wxArray::Remove" // ---------------------------------------------------------------------------- // types // ---------------------------------------------------------------------------- /* Callback compare function for quick sort. It must return negative value, 0 or positive value if the first item is less than, equal to or greater than the second one. */ extern "C" { typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2); } // ---------------------------------------------------------------------------- // Array class providing legacy dynamic arrays API on top of wxVector<> // ---------------------------------------------------------------------------- // For some reasons lost in the depths of time, sort functions with different // signatures are used to sort normal arrays and to keep sorted arrays sorted. // These two functors can be used as predicates with std::sort() adapting the // sort function to it, whichever signature it uses. template class wxArray_SortFunction { public: typedef int (wxCMPFUNC_CONV *CMPFUNC)(T* pItem1, T* pItem2); wxArray_SortFunction(CMPFUNC f) : m_f(f) { } bool operator()(const T& i1, const T& i2) { return m_f(const_cast(&i1), const_cast(&i2)) < 0; } private: CMPFUNC m_f; }; template class wxSortedArray_SortFunction { public: typedef int (wxCMPFUNC_CONV *CMPFUNC)(T, T); wxSortedArray_SortFunction(CMPFUNC f) : m_f(f) { } bool operator()(const T& i1, const T& i2) { return m_f(i1, i2) < 0; } private: CMPFUNC m_f; }; template > class wxBaseArray : public wxVector { public: typedef typename Sorter::CMPFUNC SCMPFUNC; typedef typename wxArray_SortFunction::CMPFUNC CMPFUNC; typedef wxVector base_vec; typedef typename base_vec::value_type value_type; typedef typename base_vec::reference reference; typedef typename base_vec::const_reference const_reference; typedef typename base_vec::iterator iterator; typedef typename base_vec::const_iterator const_iterator; typedef typename base_vec::const_reverse_iterator const_reverse_iterator; typedef typename base_vec::difference_type difference_type; typedef typename base_vec::size_type size_type; public: typedef T base_type; wxBaseArray() : base_vec() { } explicit wxBaseArray(size_t n) : base_vec(n) { } wxBaseArray(size_t n, const_reference v) : base_vec(n, v) { } template wxBaseArray(InputIterator first, InputIterator last) : base_vec(first, last) { } void Empty() { this->clear(); } void Clear() { this->clear(); } void Alloc(size_t uiSize) { this->reserve(uiSize); } void Shrink() { wxShrinkToFit(*this); } size_t GetCount() const { return this->size(); } void SetCount(size_t n, T v = T()) { this->resize(n, v); } bool IsEmpty() const { return this->empty(); } size_t Count() const { return this->size(); } T& Item(size_t uiIndex) const { wxASSERT( uiIndex < this->size() ); return const_cast((*this)[uiIndex]); } T& Last() const { return Item(this->size() - 1); } int Index(T item, bool bFromEnd = false) const { if ( bFromEnd ) { const const_reverse_iterator b = this->rbegin(), e = this->rend(); for ( const_reverse_iterator i = b; i != e; ++i ) if ( *i == item ) return (int)(e - i - 1); } else { const const_iterator b = this->begin(), e = this->end(); for ( const_iterator i = b; i != e; ++i ) if ( *i == item ) return (int)(i - b); } return wxNOT_FOUND; } int Index(T lItem, SCMPFUNC fnCompare) const { Sorter p(fnCompare); const_iterator i = std::lower_bound(this->begin(), this->end(), lItem, p); return i != this->end() && !p(lItem, *i) ? (int)(i - this->begin()) : wxNOT_FOUND; } size_t IndexForInsert(T lItem, SCMPFUNC fnCompare) const { Sorter p(fnCompare); const_iterator i = std::lower_bound(this->begin(), this->end(), lItem, p); return i - this->begin(); } void Add(T lItem, size_t nInsert = 1) { this->insert(this->end(), nInsert, lItem); } size_t Add(T lItem, SCMPFUNC fnCompare) { size_t n = IndexForInsert(lItem, fnCompare); Insert(lItem, n); return n; } void Insert(T lItem, size_t uiIndex, size_t nInsert = 1) { this->insert(this->begin() + uiIndex, nInsert, lItem); } void Remove(T lItem) { int n = Index(lItem); wxCHECK_RET( n != wxNOT_FOUND, _WX_ERROR_REMOVE ); RemoveAt((size_t)n); } void RemoveAt(size_t uiIndex, size_t nRemove = 1) { this->erase(this->begin() + uiIndex, this->begin() + uiIndex + nRemove); } void Sort(CMPFUNC fCmp) { wxArray_SortFunction p(fCmp); std::sort(this->begin(), this->end(), p); } void Sort(SCMPFUNC fCmp) { Sorter p(fCmp); std::sort(this->begin(), this->end(), p); } }; // ============================================================================ // The private helper macros containing the core of the array classes // ============================================================================ // ---------------------------------------------------------------------------- // _WX_DEFINE_SORTED_TYPEARRAY: sorted array for simple data types // cannot handle types with size greater than pointer because of sorting // ---------------------------------------------------------------------------- // Note that "classdecl" here is intentionally not used because this class has // only inline methods and so never needs to be exported from a DLL. #define _WX_DEFINE_SORTED_TYPEARRAY_2(T, name, base, defcomp, classdecl) \ typedef wxBaseSortedArray wxBaseSortedArrayFor##name; \ class name : public wxBaseSortedArrayFor##name \ { \ public: \ name(wxBaseSortedArrayFor##name::SCMPFUNC fn defcomp) \ : wxBaseSortedArrayFor##name(fn) { } \ } template > class wxBaseSortedArray : public wxBaseArray { public: typedef typename Sorter::CMPFUNC SCMPFUNC; explicit wxBaseSortedArray(SCMPFUNC fn) : m_fnCompare(fn) { } size_t IndexForInsert(T item) const { return this->wxBaseArray::IndexForInsert(item, m_fnCompare); } void AddAt(T item, size_t index) { this->insert(this->begin() + index, item); } size_t Add(T item) { return this->wxBaseArray::Add(item, m_fnCompare); } void push_back(T item) { Add(item); } private: SCMPFUNC m_fnCompare; }; // ---------------------------------------------------------------------------- // _WX_DECLARE_OBJARRAY: an array for pointers to type T with owning semantics // ---------------------------------------------------------------------------- // This class must be able to be declared with incomplete types, so it doesn't // actually use type T in its definition, and relies on a helper template // parameter, which is declared by WX_DECLARE_OBJARRAY() and defined by // WX_DEFINE_OBJARRAY(), for providing a way to create and destroy objects of // type T template class wxBaseObjectArray : private wxBaseArray { typedef wxBaseArray base; public: typedef T value_type; typedef int (wxCMPFUNC_CONV *CMPFUNC)(T **pItem1, T **pItem2); wxBaseObjectArray() { } wxBaseObjectArray(const wxBaseObjectArray& src) : base() { DoCopy(src); } wxBaseObjectArray& operator=(const wxBaseObjectArray& src) { Empty(); DoCopy(src); return *this; } ~wxBaseObjectArray() { Empty(); } void Alloc(size_t count) { base::reserve(count); } void reserve(size_t count) { base::reserve(count); } size_t GetCount() const { return base::size(); } size_t size() const { return base::size(); } bool IsEmpty() const { return base::empty(); } bool empty() const { return base::empty(); } size_t Count() const { return base::size(); } void Shrink() { base::Shrink(); } T& operator[](size_t uiIndex) const { return *base::operator[](uiIndex); } T& Item(size_t uiIndex) const { return *base::operator[](uiIndex); } T& Last() const { return *(base::operator[](size() - 1)); } int Index(const T& item, bool bFromEnd = false) const { if ( bFromEnd ) { if ( size() > 0 ) { size_t ui = size() - 1; do { if ( base::operator[](ui) == &item ) return static_cast(ui); ui--; } while ( ui != 0 ); } } else { for ( size_t ui = 0; ui < size(); ++ui ) { if( base::operator[](ui) == &item ) return static_cast(ui); } } return wxNOT_FOUND; } void Add(const T& item, size_t nInsert = 1) { if ( nInsert == 0 ) return; T* const pItem = Traits::Clone(item); const size_t nOldSize = size(); if ( pItem != NULL ) base::insert(this->end(), nInsert, pItem); for ( size_t i = 1; i < nInsert; i++ ) base::operator[](nOldSize + i) = Traits::Clone(item); } void Add(const T* pItem) { base::push_back(const_cast(pItem)); } void push_back(const T* pItem) { Add(pItem); } void push_back(const T& item) { Add(item); } void Insert(const T& item, size_t uiIndex, size_t nInsert = 1) { if ( nInsert == 0 ) return; T* const pItem = Traits::Clone(item); if ( pItem != NULL ) base::insert(this->begin() + uiIndex, nInsert, pItem); for ( size_t i = 1; i < nInsert; ++i ) base::operator[](uiIndex + i) = Traits::Clone(item); } void Insert(const T* pItem, size_t uiIndex) { base::insert(this->begin() + uiIndex, const_cast(pItem)); } void Empty() { DoEmpty(); base::clear(); } void Clear() { DoEmpty(); base::clear(); } T* Detach(size_t uiIndex) { T* const p = base::operator[](uiIndex); base::erase(this->begin() + uiIndex); return p; } void RemoveAt(size_t uiIndex, size_t nRemove = 1) { wxCHECK_RET( uiIndex < size(), "bad index in RemoveAt()" ); for ( size_t i = 0; i < nRemove; ++i ) Traits::Free(base::operator[](uiIndex + i)); base::erase(this->begin() + uiIndex, this->begin() + uiIndex + nRemove); } void Sort(CMPFUNC fCmp) { base::Sort(fCmp); } private: void DoEmpty() { for ( size_t n = 0; n < size(); ++n ) Traits::Free(base::operator[](n)); } void DoCopy(const wxBaseObjectArray& src) { reserve(src.size()); for ( size_t n = 0; n < src.size(); ++n ) Add(src[n]); } }; // ============================================================================ // The public macros for declaration and definition of the dynamic arrays // ============================================================================ // Please note that for each macro WX_FOO_ARRAY we also have // WX_FOO_EXPORTED_ARRAY and WX_FOO_USER_EXPORTED_ARRAY which are exactly the // same except that they use an additional __declspec(dllexport) or equivalent // under Windows if needed. // // The first (just EXPORTED) macros do it if wxWidgets was compiled as a DLL // and so must be used used inside the library. The second kind (USER_EXPORTED) // allow the user code to do it when it wants. This is needed if you have a dll // that wants to export a wxArray daubed with your own import/export goo. // // Finally, you can define the macro below as something special to modify the // arrays defined by a simple WX_FOO_ARRAY as well. By default is empty. #define wxARRAY_DEFAULT_EXPORT // ---------------------------------------------------------------------------- // WX_DECLARE_BASEARRAY(T, name): now is the same as WX_DEFINE_TYPEARRAY() // below, only preserved for compatibility. // ---------------------------------------------------------------------------- #define wxARRAY_DUMMY_BASE #define WX_DECLARE_BASEARRAY(T, name) \ WX_DEFINE_TYPEARRAY(T, name) #define WX_DECLARE_EXPORTED_BASEARRAY(T, name) \ WX_DEFINE_EXPORTED_TYPEARRAY(T, name, WXDLLIMPEXP_CORE) #define WX_DECLARE_USER_EXPORTED_BASEARRAY(T, name, expmode) \ WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, wxARRAY_DUMMY_BASE, class expmode) // ---------------------------------------------------------------------------- // WX_DEFINE_TYPEARRAY(T, name, base) define an array class named "name" // containing the elements of type T. Note that the argument "base" is unused // and is preserved for compatibility only. Also, macros with and without // "_PTR" suffix are identical, and the latter ones are also kept only for // compatibility. // ---------------------------------------------------------------------------- #define WX_DEFINE_TYPEARRAY(T, name, base) \ WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, class wxARRAY_DEFAULT_EXPORT) #define WX_DEFINE_TYPEARRAY_PTR(T, name, base) \ WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, base, class wxARRAY_DEFAULT_EXPORT) #define WX_DEFINE_EXPORTED_TYPEARRAY(T, name, base) \ WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, class WXDLLIMPEXP_CORE) #define WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, base) \ WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, base, class WXDLLIMPEXP_CORE) #define WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, base, expdecl) \ WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, class expdecl) #define WX_DEFINE_USER_EXPORTED_TYPEARRAY_PTR(T, name, base, expdecl) \ WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, base, class expdecl) // This is the only non-trivial macro, which actually defines the array class // with the given name containing the elements of the specified type. // // Note that "name" must be a class and not just a typedef because it can be // (and is) forward declared in the existing code. // // As mentioned above, "base" is unused and so is "classdecl" as this class has // only inline methods and so never needs to be exported from MSW DLLs. // // Note about apparently redundant wxBaseArray##name typedef: this is needed to // avoid clashes between T and symbols defined in wxBaseArray<> scope, e.g. if // we didn't do this, we would have compilation problems with arrays of type // "Item" (which is also the name of a method in wxBaseArray<>). #define WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, classdecl) \ typedef wxBaseArray wxBaseArrayFor##name; \ class name : public wxBaseArrayFor##name \ { \ typedef wxBaseArrayFor##name Base; \ public: \ name() : Base() { } \ explicit name(size_t n) : Base(n) { } \ name(size_t n, Base::const_reference v) : Base(n, v) { } \ template \ name(InputIterator first, InputIterator last) : Base(first, last) { } \ } #define WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, base, classdecl) \ WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, classdecl) // ---------------------------------------------------------------------------- // WX_DEFINE_SORTED_TYPEARRAY: this is the same as the previous macro, but it // defines a sorted array. // // Differences: // 1) it must be given a COMPARE function in ctor which takes 2 items of type // T* and should return -1, 0 or +1 if the first one is less/greater // than/equal to the second one. // 2) the Add() method inserts the item in such was that the array is always // sorted (it uses the COMPARE function) // 3) it has no Sort() method because it's always sorted // 4) Index() method is much faster (the sorted arrays use binary search // instead of linear one), but Add() is slower. // 5) there is no Insert() method because you can't insert an item into the // given position in a sorted array but there is IndexForInsert()/AddAt() // pair which may be used to optimize a common operation of "insert only if // not found" // // Note that you have to specify the comparison function when creating the // objects of this array type. If, as in 99% of cases, the comparison function // is the same for all objects of a class, WX_DEFINE_SORTED_TYPEARRAY_CMP below // is more convenient. // // Summary: use this class when the speed of Index() function is important, use // the normal arrays otherwise. // ---------------------------------------------------------------------------- // we need a macro which expands to nothing to pass correct number of // parameters to a nested macro invocation even when we don't have anything to // pass it #define wxARRAY_EMPTY #define WX_DEFINE_SORTED_TYPEARRAY(T, name, base) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, \ wxARRAY_DEFAULT_EXPORT) #define WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, base) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, WXDLLIMPEXP_CORE) #define WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, expmode) \ typedef T _wxArray##name; \ _WX_DEFINE_SORTED_TYPEARRAY_2(_wxArray##name, name, base, \ wxARRAY_EMPTY, class expmode) // ---------------------------------------------------------------------------- // WX_DEFINE_SORTED_TYPEARRAY_CMP: exactly the same as above but the comparison // function is provided by this macro and the objects of this class have a // default constructor which just uses it. // // The arguments are: the element type, the comparison function and the array // name // // NB: this is, of course, how WX_DEFINE_SORTED_TYPEARRAY() should have worked // from the very beginning - unfortunately I didn't think about this earlier // ---------------------------------------------------------------------------- #define WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, base) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \ wxARRAY_DEFAULT_EXPORT) #define WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \ WXDLLIMPEXP_CORE) #define WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \ expmode) \ typedef T _wxArray##name; \ _WX_DEFINE_SORTED_TYPEARRAY_2(_wxArray##name, name, base, = cmpfunc, \ class expmode) // ---------------------------------------------------------------------------- // WX_DECLARE_OBJARRAY(T, name): this macro generates a new array class // named "name" which owns the objects of type T it contains, i.e. it will // delete them when it is destroyed. // // An element is of type T*, but arguments of type T& are taken (see below!) // and T& is returned. // // Don't use this for simple types such as "int" or "long"! // // Note on Add/Insert functions: // 1) function(T*) gives the object to the array, i.e. it will delete the // object when it's removed or in the array's dtor // 2) function(T&) will create a copy of the object and work with it // // Also: // 1) Remove() will delete the object after removing it from the array // 2) Detach() just removes the object from the array (returning pointer to it) // // NB1: Base type T should have an accessible copy ctor if Add(T&) is used // NB2: Never ever cast a array to it's base type: as dtor is not virtual // and so you risk having at least the memory leaks and probably worse // // Some functions of this class are not inline, so it takes some space to // define new class from this template even if you don't use it - which is not // the case for the simple (non-object) array classes // // To use an objarray class you must // #include "dynarray.h" // WX_DECLARE_OBJARRAY(element_type, list_class_name) // #include "arrimpl.cpp" // WX_DEFINE_OBJARRAY(list_class_name) // name must be the same as above! // // This is necessary because at the moment of DEFINE_OBJARRAY class parsing the // element_type must be fully defined (i.e. forward declaration is not // enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of // two allows to break cicrcular dependencies with classes which have member // variables of objarray type. // ---------------------------------------------------------------------------- #define WX_DECLARE_OBJARRAY(T, name) \ WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, wxARRAY_DEFAULT_EXPORT) #define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \ WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, WXDLLIMPEXP_CORE) #define WX_DECLARE_OBJARRAY_WITH_DECL(T, name, classdecl) \ classdecl wxObjectArrayTraitsFor##name \ { \ public: \ static T* Clone(T const& item); \ static void Free(T* p); \ }; \ typedef wxBaseObjectArray \ wxBaseObjectArrayFor##name; \ classdecl name : public wxBaseObjectArrayFor##name \ { \ } #define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, expmode) \ WX_DECLARE_OBJARRAY_WITH_DECL(T, name, class expmode) // WX_DEFINE_OBJARRAY is going to be redefined when arrimpl.cpp is included, // try to provoke a human-understandable error if it used incorrectly. // // there is no real need for 3 different macros in the DEFINE case but do it // anyhow for consistency #define WX_DEFINE_OBJARRAY(name) DidYouIncludeArrimplCpp #define WX_DEFINE_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name) #define WX_DEFINE_USER_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name) // ---------------------------------------------------------------------------- // Some commonly used predefined base arrays // ---------------------------------------------------------------------------- WX_DECLARE_USER_EXPORTED_BASEARRAY(const void *, wxBaseArrayPtrVoid, WXDLLIMPEXP_BASE); WX_DECLARE_USER_EXPORTED_BASEARRAY(char, wxBaseArrayChar, WXDLLIMPEXP_BASE); WX_DECLARE_USER_EXPORTED_BASEARRAY(short, wxBaseArrayShort, WXDLLIMPEXP_BASE); WX_DECLARE_USER_EXPORTED_BASEARRAY(int, wxBaseArrayInt, WXDLLIMPEXP_BASE); WX_DECLARE_USER_EXPORTED_BASEARRAY(long, wxBaseArrayLong, WXDLLIMPEXP_BASE); WX_DECLARE_USER_EXPORTED_BASEARRAY(size_t, wxBaseArraySizeT, WXDLLIMPEXP_BASE); WX_DECLARE_USER_EXPORTED_BASEARRAY(double, wxBaseArrayDouble, WXDLLIMPEXP_BASE); // ---------------------------------------------------------------------------- // Convenience macros to define arrays from base arrays // ---------------------------------------------------------------------------- #define WX_DEFINE_ARRAY(T, name) \ WX_DEFINE_TYPEARRAY(T, name, wxBaseArrayPtrVoid) #define WX_DEFINE_ARRAY_PTR(T, name) \ WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayPtrVoid) #define WX_DEFINE_EXPORTED_ARRAY(T, name) \ WX_DEFINE_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid) #define WX_DEFINE_EXPORTED_ARRAY_PTR(T, name) \ WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayPtrVoid) #define WX_DEFINE_ARRAY_WITH_DECL_PTR(T, name, decl) \ WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayPtrVoid, decl) #define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, expmode) \ WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, wxBaseArrayPtrVoid, wxARRAY_EMPTY expmode) #define WX_DEFINE_USER_EXPORTED_ARRAY_PTR(T, name, expmode) \ WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayPtrVoid, wxARRAY_EMPTY expmode) #define WX_DEFINE_ARRAY_CHAR(T, name) \ WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayChar) #define WX_DEFINE_EXPORTED_ARRAY_CHAR(T, name) \ WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayChar) #define WX_DEFINE_USER_EXPORTED_ARRAY_CHAR(T, name, expmode) \ WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayChar, wxARRAY_EMPTY expmode) #define WX_DEFINE_ARRAY_SHORT(T, name) \ WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayShort) #define WX_DEFINE_EXPORTED_ARRAY_SHORT(T, name) \ WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayShort) #define WX_DEFINE_USER_EXPORTED_ARRAY_SHORT(T, name, expmode) \ WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayShort, wxARRAY_EMPTY expmode) #define WX_DEFINE_ARRAY_INT(T, name) \ WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayInt) #define WX_DEFINE_EXPORTED_ARRAY_INT(T, name) \ WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayInt) #define WX_DEFINE_USER_EXPORTED_ARRAY_INT(T, name, expmode) \ WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayInt, wxARRAY_EMPTY expmode) #define WX_DEFINE_ARRAY_LONG(T, name) \ WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayLong) #define WX_DEFINE_EXPORTED_ARRAY_LONG(T, name) \ WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayLong) #define WX_DEFINE_USER_EXPORTED_ARRAY_LONG(T, name, expmode) \ WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayLong, wxARRAY_EMPTY expmode) #define WX_DEFINE_ARRAY_SIZE_T(T, name) \ WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArraySizeT) #define WX_DEFINE_EXPORTED_ARRAY_SIZE_T(T, name) \ WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArraySizeT) #define WX_DEFINE_USER_EXPORTED_ARRAY_SIZE_T(T, name, expmode) \ WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArraySizeT, wxARRAY_EMPTY expmode) #define WX_DEFINE_ARRAY_DOUBLE(T, name) \ WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayDouble) #define WX_DEFINE_EXPORTED_ARRAY_DOUBLE(T, name) \ WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayDouble) #define WX_DEFINE_USER_EXPORTED_ARRAY_DOUBLE(T, name, expmode) \ WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayDouble, wxARRAY_EMPTY expmode) // ---------------------------------------------------------------------------- // Convenience macros to define sorted arrays from base arrays // ---------------------------------------------------------------------------- #define WX_DEFINE_SORTED_ARRAY(T, name) \ WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid) #define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \ WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid) #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, expmode) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid, wxARRAY_EMPTY expmode) #define WX_DEFINE_SORTED_ARRAY_CHAR(T, name) \ WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayChar) #define WX_DEFINE_SORTED_EXPORTED_ARRAY_CHAR(T, name) \ WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayChar) #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CHAR(T, name, expmode) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayChar, wxARRAY_EMPTY expmode) #define WX_DEFINE_SORTED_ARRAY_SHORT(T, name) \ WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayShort) #define WX_DEFINE_SORTED_EXPORTED_ARRAY_SHORT(T, name) \ WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayShort) #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_SHORT(T, name, expmode) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayShort, wxARRAY_EMPTY expmode) #define WX_DEFINE_SORTED_ARRAY_INT(T, name) \ WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayInt) #define WX_DEFINE_SORTED_EXPORTED_ARRAY_INT(T, name) \ WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayInt) #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_INT(T, name, expmode) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayInt, expmode) #define WX_DEFINE_SORTED_ARRAY_LONG(T, name) \ WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayLong) #define WX_DEFINE_SORTED_EXPORTED_ARRAY_LONG(T, name) \ WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayLong) #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_LONG(T, name, expmode) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayLong, expmode) #define WX_DEFINE_SORTED_ARRAY_SIZE_T(T, name) \ WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArraySizeT) #define WX_DEFINE_SORTED_EXPORTED_ARRAY_SIZE_T(T, name) \ WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArraySizeT) #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_SIZE_T(T, name, expmode) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArraySizeT, wxARRAY_EMPTY expmode) // ---------------------------------------------------------------------------- // Convenience macros to define sorted arrays from base arrays // ---------------------------------------------------------------------------- #define WX_DEFINE_SORTED_ARRAY_CMP(T, cmpfunc, name) \ WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayPtrVoid) #define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP(T, cmpfunc, name) \ WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayPtrVoid) #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP(T, cmpfunc, \ name, expmode) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \ wxBaseArrayPtrVoid, \ wxARRAY_EMPTY expmode) #define WX_DEFINE_SORTED_ARRAY_CMP_CHAR(T, cmpfunc, name) \ WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayChar) #define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_CHAR(T, cmpfunc, name) \ WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayChar) #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_CHAR(T, cmpfunc, \ name, expmode) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \ wxBaseArrayChar, \ wxARRAY_EMPTY expmode) #define WX_DEFINE_SORTED_ARRAY_CMP_SHORT(T, cmpfunc, name) \ WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayShort) #define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_SHORT(T, cmpfunc, name) \ WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayShort) #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_SHORT(T, cmpfunc, \ name, expmode) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \ wxBaseArrayShort, \ wxARRAY_EMPTY expmode) #define WX_DEFINE_SORTED_ARRAY_CMP_INT(T, cmpfunc, name) \ WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayInt) #define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(T, cmpfunc, name) \ WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayInt) #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_INT(T, cmpfunc, \ name, expmode) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \ wxBaseArrayInt, \ wxARRAY_EMPTY expmode) #define WX_DEFINE_SORTED_ARRAY_CMP_LONG(T, cmpfunc, name) \ WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayLong) #define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_LONG(T, cmpfunc, name) \ WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayLong) #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_LONG(T, cmpfunc, \ name, expmode) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \ wxBaseArrayLong, \ wxARRAY_EMPTY expmode) #define WX_DEFINE_SORTED_ARRAY_CMP_SIZE_T(T, cmpfunc, name) \ WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArraySizeT) #define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_SIZE_T(T, cmpfunc, name) \ WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArraySizeT) #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_SIZE_T(T, cmpfunc, \ name, expmode) \ WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \ wxBaseArraySizeT, \ wxARRAY_EMPTY expmode) // ---------------------------------------------------------------------------- // Some commonly used predefined arrays // ---------------------------------------------------------------------------- WX_DEFINE_USER_EXPORTED_ARRAY_SHORT(short, wxArrayShort, class WXDLLIMPEXP_BASE); WX_DEFINE_USER_EXPORTED_ARRAY_INT(int, wxArrayInt, class WXDLLIMPEXP_BASE); WX_DEFINE_USER_EXPORTED_ARRAY_DOUBLE(double, wxArrayDouble, class WXDLLIMPEXP_BASE); WX_DEFINE_USER_EXPORTED_ARRAY_LONG(long, wxArrayLong, class WXDLLIMPEXP_BASE); WX_DEFINE_USER_EXPORTED_ARRAY_PTR(void *, wxArrayPtrVoid, class WXDLLIMPEXP_BASE); // ----------------------------------------------------------------------------- // convenience functions: they used to be macros, hence the naming convention // ----------------------------------------------------------------------------- // prepend all element of one array to another one; e.g. if first array contains // elements X,Y,Z and the second contains A,B,C (in those orders), then the // first array will be result as A,B,C,X,Y,Z template inline void WX_PREPEND_ARRAY(A1& array, const A2& other) { const size_t size = other.size(); array.reserve(size); for ( size_t n = 0; n < size; n++ ) { array.Insert(other[n], n); } } // append all element of one array to another one template inline void WX_APPEND_ARRAY(A1& array, const A2& other) { size_t size = other.size(); array.reserve(size); for ( size_t n = 0; n < size; n++ ) { array.push_back(other[n]); } } // delete all array elements // // NB: the class declaration of the array elements must be visible from the // place where you use this macro, otherwise the proper destructor may not // be called (a decent compiler should give a warning about it, but don't // count on it)! template inline void WX_CLEAR_ARRAY(A& array) { size_t size = array.size(); for ( size_t n = 0; n < size; n++ ) { delete array[n]; } array.clear(); } #endif // _DYNARRAY_H