/////////////////////////////////////////////////////////////////////////////// // Name: textctrl.h // Purpose: wxTextCtrlBase class - the interface of wxTextCtrl // Author: Vadim Zeitlin // Modified by: // Created: 13.07.99 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_TEXTCTRL_H_BASE_ #define _WX_TEXTCTRL_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma interface "textctrlbase.h" #endif #include "wx/defs.h" #include "wx/control.h" // the base class // 16-bit Borland 4.0 doesn't seem to allow multiple inheritance with wxWindow // and streambuf: it complains about deriving a huge class from the huge class // streambuf. !! Also, can't use streambuf if making or using a DLL :-( #if (defined(__BORLANDC__)) || defined(__MWERKS__) || defined(_WINDLL) || defined(WXUSINGDLL) || defined(WXMAKINGDLL) #define NO_TEXT_WINDOW_STREAM #endif // the streambuf which is used in the declaration of wxTextCtrlBase below is not compatible // with the standard-conforming implementation found in newer egcs versions // (that is, the libstdc++ v3 that is shipped with it) #if defined(__GNUC__)&&( (__GNUC__>2) ||( (__GNUC__==2)&&(__GNUC_MINOR__>97) ) ) #define NO_TEXT_WINDOW_STREAM #endif #ifndef NO_TEXT_WINDOW_STREAM #if wxUSE_STD_IOSTREAM #include "wx/ioswrap.h" // for iostream classes if we need them #else // !wxUSE_STD_IOSTREAM // can't compile this feature in if we don't use streams at all #define NO_TEXT_WINDOW_STREAM #endif // wxUSE_STD_IOSTREAM/!wxUSE_STD_IOSTREAM #endif class WXDLLEXPORT wxTextCtrl; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- WXDLLEXPORT_DATA(extern const wxChar*) wxTextCtrlNameStr; WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString; // ---------------------------------------------------------------------------- // wxTextAttr: a structure containing the visual attributes of a text // ---------------------------------------------------------------------------- class WXDLLEXPORT wxTextAttr { public: // ctors wxTextAttr() { } wxTextAttr(const wxColour& colText, const wxColour& colBack = wxNullColour, const wxFont& font = wxNullFont) : m_colText(colText), m_colBack(colBack), m_font(font) { } // setters void SetTextColour(const wxColour& colText) { m_colText = colText; } void SetBackgroundColour(const wxColour& colBack) { m_colBack = colBack; } void SetFont(const wxFont& font) { m_font = font; } // accessors bool HasTextColour() const { return m_colText.Ok(); } bool HasBackgroundColour() const { return m_colBack.Ok(); } bool HasFont() const { return m_font.Ok(); } const wxColour& GetTextColour() const { return m_colText; } const wxColour& GetBackgroundColour() const { return m_colBack; } const wxFont& GetFont() const { return m_font; } private: wxColour m_colText, m_colBack; wxFont m_font; }; // ---------------------------------------------------------------------------- // wxTextCtrl: a single or multiple line text zone where user can enter and // edit text // ---------------------------------------------------------------------------- class WXDLLEXPORT wxTextCtrlBase : public wxControl #ifndef NO_TEXT_WINDOW_STREAM , public streambuf #endif { public: // creation // -------- wxTextCtrlBase(); ~wxTextCtrlBase(); // accessors // --------- virtual wxString GetValue() const = 0; virtual void SetValue(const wxString& value) = 0; virtual int GetLineLength(long lineNo) const = 0; virtual wxString GetLineText(long lineNo) const = 0; virtual int GetNumberOfLines() const = 0; virtual bool IsModified() const = 0; virtual bool IsEditable() const = 0; // If the return values from and to are the same, there is no selection. virtual void GetSelection(long* from, long* to) const = 0; // operations // ---------- // editing virtual void Clear() = 0; virtual void Replace(long from, long to, const wxString& value) = 0; virtual void Remove(long from, long to) = 0; // load/save the controls contents from/to the file virtual bool LoadFile(const wxString& file); virtual bool SaveFile(const wxString& file = wxEmptyString); // clears the dirty flag virtual void DiscardEdits() = 0; // writing text inserts it at the current position, appending always // inserts it at the end virtual void WriteText(const wxString& text) = 0; virtual void AppendText(const wxString& text) = 0; // text control under some platforms supports the text styles: these // methods allow to apply the given text style to the given selection or to // set/get the style which will be used for all appended text virtual bool SetStyle(long start, long end, const wxTextAttr& style); virtual bool SetDefaultStyle(const wxTextAttr& style); virtual const wxTextAttr& GetDefaultStyle() const; // translate between the position (which is just an index in the text ctrl // considering all its contents as a single strings) and (x, y) coordinates // which represent column and line. virtual long XYToPosition(long x, long y) const = 0; virtual bool PositionToXY(long pos, long *x, long *y) const = 0; virtual void ShowPosition(long pos) = 0; // Clipboard operations virtual void Copy() = 0; virtual void Cut() = 0; virtual void Paste() = 0; virtual bool CanCopy() const = 0; virtual bool CanCut() const = 0; virtual bool CanPaste() const = 0; // Undo/redo virtual void Undo() = 0; virtual void Redo() = 0; virtual bool CanUndo() const = 0; virtual bool CanRedo() const = 0; // Insertion point virtual void SetInsertionPoint(long pos) = 0; virtual void SetInsertionPointEnd() = 0; virtual long GetInsertionPoint() const = 0; virtual long GetLastPosition() const = 0; virtual void SetSelection(long from, long to) = 0; virtual void SetEditable(bool editable) = 0; // streambuf methods #ifndef NO_TEXT_WINDOW_STREAM int overflow(int i); int sync(); int underflow(); #endif // NO_TEXT_WINDOW_STREAM // stream-like insertion operators: these are always available, whether we // were, or not, compiled with streambuf support wxTextCtrl& operator<<(const wxString& s); wxTextCtrl& operator<<(int i); wxTextCtrl& operator<<(long i); wxTextCtrl& operator<<(float f); wxTextCtrl& operator<<(double d); wxTextCtrl& operator<<(const wxChar c); // obsolete functions #if WXWIN_COMPATIBILITY bool Modified() const { return IsModified(); } #endif protected: // the name of the last file loaded with LoadFile() which will be used by // SaveFile() by default wxString m_filename; // the text style which will be used for any new text added to the control wxTextAttr m_defaultStyle; private: #ifndef NO_TEXT_WINDOW_STREAM #if !wxUSE_IOSTREAMH char *m_streambuf; #endif #endif }; // ---------------------------------------------------------------------------- // include the platform-dependent class definition // ---------------------------------------------------------------------------- #if defined(__WXMSW__) #include "wx/msw/textctrl.h" #elif defined(__WXMOTIF__) #include "wx/motif/textctrl.h" #elif defined(__WXGTK__) #include "wx/gtk/textctrl.h" #elif defined(__WXQT__) #include "wx/qt/textctrl.h" #elif defined(__WXMAC__) #include "wx/mac/textctrl.h" #elif defined(__WXPM__) #include "wx/os2/textctrl.h" #elif defined(__WXSTUBS__) #include "wx/stubs/textctrl.h" #endif #endif // _WX_TEXTCTRL_H_BASE_