///////////////////////////////////////////////////////////////////////////// // Name: wx/cocoa/bitmap.h // Purpose: wxBitmap class // Author: David Elliott // Modified by: // Created: 2003/07/19 // RCS-ID: $Id$ // Copyright: (c) 2003 David Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_COCOA_BITMAP_H__ #define __WX_COCOA_BITMAP_H__ #include "wx/palette.h" // Bitmap class WXDLLIMPEXP_FWD_CORE wxBitmap; class WXDLLIMPEXP_FWD_CORE wxIcon; class WXDLLIMPEXP_FWD_CORE wxCursor; class WXDLLIMPEXP_FWD_CORE wxImage; class WXDLLIMPEXP_FWD_CORE wxPixelDataBase; // ======================================================================== // wxMask // ======================================================================== // A mask is a 1-bit alpha bitmap used for drawing bitmaps transparently. class WXDLLIMPEXP_CORE wxMask: public wxObject { DECLARE_DYNAMIC_CLASS(wxMask) public: wxMask(); // Construct a mask from a bitmap and a colour indicating // the transparent area wxMask(const wxBitmap& bitmap, const wxColour& colour); // Construct a mask from a bitmap and a palette index indicating // the transparent area wxMask(const wxBitmap& bitmap, int paletteIndex); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& bitmap); // Copy constructor wxMask(const wxMask& src); virtual ~wxMask(); bool Create(const wxBitmap& bitmap, const wxColour& colour); bool Create(const wxBitmap& bitmap, int paletteIndex); bool Create(const wxBitmap& bitmap); // wxCocoa inline WX_NSBitmapImageRep GetNSBitmapImageRep() { return m_cocoaNSBitmapImageRep; } protected: WX_NSBitmapImageRep m_cocoaNSBitmapImageRep; }; // ======================================================================== // wxBitmap // ======================================================================== class WXDLLIMPEXP_CORE wxBitmap: public wxGDIObject, public wxBitmapHelpers { // ------------------------------------------------------------------------ // initialization // ------------------------------------------------------------------------ public: // Platform-specific default constructor wxBitmap(); // Initialize with raw data. wxBitmap(const char bits[], int width, int height, int depth = 1); // Initialize with XPM data wxBitmap(const char* const* bits); // Load a file or resource wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE); // Construct from Cocoa's NSImage wxBitmap(NSImage* cocoaNSImage); // Construct from Cocoa's NSBitmapImageRep wxBitmap(NSBitmapImageRep* cocoaNSBitmapImageRep); // Constructor for generalised creation from data wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1); // If depth is omitted, will create a bitmap compatible with the display wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); } wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); } // Convert from wxImage: wxBitmap(const wxImage& image, int depth = -1) { CreateFromImage(image, depth); } // Convert from wxIcon wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); } // destructor virtual ~wxBitmap(); // ------------------------------------------------------------------------ // Implementation // ------------------------------------------------------------------------ public: // Initialize from wxImage bool CreateFromImage(const wxImage& image, int depth=-1); virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH); virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) { return Create(sz.GetWidth(), sz.GetHeight(), depth); } bool Create(NSImage* cocoaNSImage); bool Create(NSBitmapImageRep* cocoaNSBitmapImageRep); virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1); virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE); virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const; // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon); wxImage ConvertToImage() const; // get the given part of bitmap wxBitmap GetSubBitmap( const wxRect& rect ) const; int GetWidth() const; int GetHeight() const; int GetDepth() const; int GetQuality() const; void SetWidth(int w); void SetHeight(int h); void SetDepth(int d); void SetQuality(int q); void SetOk(bool isOk); // raw bitmap access support functions void *GetRawData(wxPixelDataBase& data, int bpp); void UngetRawData(wxPixelDataBase& data); wxPalette* GetPalette() const; void SetPalette(const wxPalette& palette); wxMask *GetMask() const; void SetMask(wxMask *mask) ; wxBitmapType GetBitmapType() const; // wxCocoa WX_NSBitmapImageRep GetNSBitmapImageRep(); void SetNSBitmapImageRep(WX_NSBitmapImageRep bitmapImageRep); WX_NSImage GetNSImage(bool useMask) const; static void InitStandardHandlers() { } static void CleanUpHandlers() { } protected: wxGDIRefData *CreateGDIRefData() const; wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const; DECLARE_DYNAMIC_CLASS(wxBitmap) }; #endif // __WX_COCOA_BITMAP_H__