///////////////////////////////////////////////////////////////////////////// // Name: brush.h // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __GTKBRUSHH__ #define __GTKBRUSHH__ #ifdef __GNUG__ #pragma interface #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/string.h" #include "wx/gdiobj.h" #include "wx/bitmap.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxBrush; //----------------------------------------------------------------------------- // wxBrush //----------------------------------------------------------------------------- class wxBrush: public wxGDIObject { public: wxBrush() { } wxBrush( const wxColour &colour, int style ); wxBrush( const wxBitmap &stippleBitmap ); ~wxBrush(); wxBrush( const wxBrush &brush ) { Ref(brush); } wxBrush& operator = ( const wxBrush& brush ) { Ref(brush); return *this; } bool Ok() const { return m_refData != NULL; } bool operator == ( const wxBrush& brush ) const; bool operator != (const wxBrush& brush) const { return !(*this == brush); } int GetStyle() const; wxColour &GetColour() const; wxBitmap *GetStipple() const; void SetColour( const wxColour& col ); void SetColour( unsigned char r, unsigned char g, unsigned char b ); void SetStyle( int style ); void SetStipple( const wxBitmap& stipple ); private: // ref counting code virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; DECLARE_DYNAMIC_CLASS(wxBrush) }; #endif // __GTKBRUSHH__