///////////////////////////////////////////////////////////////////////////// // Name: fs_zip.h // Purpose: ZIP file system // Author: Vaclav Slavik // Copyright: (c) 1999 Vaclav Slavik // CVS-ID: $Id$ // Licence: wxWindows Licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FS_ZIP_H_ #define _WX_FS_ZIP_H_ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "fs_zip.h" #endif #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS #include "wx/filesys.h" class WXDLLEXPORT wxHashTableLong; //-------------------------------------------------------------------------------- // wxZipFSHandler //-------------------------------------------------------------------------------- class WXDLLEXPORT wxZipFSHandler : public wxFileSystemHandler { public: wxZipFSHandler(); virtual bool CanOpen(const wxString& location); virtual wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location); virtual wxString FindFirst(const wxString& spec, int flags = 0); virtual wxString FindNext(); ~wxZipFSHandler(); private: // these vars are used by FindFirst/Next: void *m_Archive; wxString m_Pattern, m_BaseDir, m_ZipFile; bool m_AllowDirs, m_AllowFiles; wxHashTableLong *m_DirsFound; wxString DoFind(); DECLARE_NO_COPY_CLASS(wxZipFSHandler) }; #endif // wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS #endif // _WX_FS_ZIP_H_