/////////////////////////////////////////////////////////////////////////////// // Name: wx/univ/checklst.h // Purpose: wxCheckListBox class for wxUniversal // Author: Vadim Zeitlin // Modified by: // Created: 12.09.00 // RCS-ID: $Id$ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_CHECKLST_H_ #define _WX_UNIV_CHECKLST_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "univchecklst.h" #endif // ---------------------------------------------------------------------------- // actions // ---------------------------------------------------------------------------- #define wxACTION_CHECKLISTBOX_TOGGLE _T("toggle") // ---------------------------------------------------------------------------- // wxCheckListBox // ---------------------------------------------------------------------------- class WXDLLEXPORT wxCheckListBox : public wxCheckListBoxBase { public: // ctors wxCheckListBox(); wxCheckListBox(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int nStrings = 0, const wxString *choices = NULL, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxListBoxNameStr); bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int nStrings = 0, const wxString *choices = NULL, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxListBoxNameStr); // implement check list box methods virtual bool IsChecked(size_t item) const; virtual void Check(size_t item, bool check = TRUE); // and input handling virtual bool PerformAction(const wxControlAction& action, long numArg = -1l, const wxString& strArg = wxEmptyString); // override all methods which add/delete items to update m_checks array as // well virtual void Delete(int n); protected: virtual int DoAppend(const wxString& item); virtual void DoInsertItems(const wxArrayString& items, int pos); virtual void DoSetItems(const wxArrayString& items, void **clientData); virtual void DoClear(); // draw the check items instead of the usual ones virtual void DoDrawRange(wxControlRenderer *renderer, int itemFirst, int itemLast); // take them also into account for size calculation virtual wxSize DoGetBestClientSize() const; // common part of all ctors void Init(); private: // the array containing the checked status of the items wxArrayInt m_checks; DECLARE_DYNAMIC_CLASS(wxCheckListBox) }; // ---------------------------------------------------------------------------- // wxStdCheckListBoxInputHandler // ---------------------------------------------------------------------------- class WXDLLEXPORT wxStdCheckListboxInputHandler : public wxStdListboxInputHandler { public: wxStdCheckListboxInputHandler(wxInputHandler *inphand); virtual bool HandleKey(wxInputConsumer *consumer, const wxKeyEvent& event, bool pressed); virtual bool HandleMouse(wxInputConsumer *consumer, const wxMouseEvent& event); }; #endif // _WX_UNIV_CHECKLST_H_