/////////////////////////////////////////////////////////////////////////////// // Name: wx/listbox.h // Purpose: wxListBox class interface // Author: Vadim Zeitlin // Modified by: // Created: 22.10.99 // RCS-ID: $Id$ // Copyright: (c) wxWidgets team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_LISTBOX_H_BASE_ #define _WX_LISTBOX_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" #if wxUSE_LISTBOX #include "wx/ctrlsub.h" // base class // forward declarations are enough here class WXDLLIMPEXP_FWD_BASE wxArrayInt; class WXDLLIMPEXP_FWD_BASE wxArrayString; // ---------------------------------------------------------------------------- // global data // ---------------------------------------------------------------------------- extern WXDLLIMPEXP_DATA_CORE(const char) wxListBoxNameStr[]; // ---------------------------------------------------------------------------- // wxListBox interface is defined by the class wxListBoxBase // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxListBoxBase : public wxControlWithItems { public: wxListBoxBase() { } virtual ~wxListBoxBase(); void InsertItems(unsigned int nItems, const wxString *items, unsigned int pos) { Insert(nItems, items, pos); } void InsertItems(const wxArrayString& items, unsigned int pos) { Insert(items, pos); } // multiple selection logic virtual bool IsSelected(int n) const = 0; virtual void SetSelection(int n) { DoSetSelection(n, true); } void SetSelection(int n, bool select) { DoSetSelection(n, select); } void Deselect(int n) { DoSetSelection(n, false); } void DeselectAll(int itemToLeaveSelected = -1); virtual bool SetStringSelection(const wxString& s, bool select); virtual bool SetStringSelection(const wxString& s) { return SetStringSelection(s, true); } // works for single as well as multiple selection listboxes (unlike // GetSelection which only works for listboxes with single selection) virtual int GetSelections(wxArrayInt& aSelections) const = 0; // set the specified item at the first visible item or scroll to max // range. void SetFirstItem(int n) { DoSetFirstItem(n); } void SetFirstItem(const wxString& s); // ensures that the given item is visible scrolling the listbox if // necessary virtual void EnsureVisible(int n); // a combination of Append() and EnsureVisible(): appends the item to the // listbox and ensures that it is visible i.e. not scrolled out of view void AppendAndEnsureVisible(const wxString& s); // return true if the listbox allows multiple selection bool HasMultipleSelection() const { return (m_windowStyle & wxLB_MULTIPLE) || (m_windowStyle & wxLB_EXTENDED); } // override wxItemContainer::IsSorted virtual bool IsSorted() const { return HasFlag( wxLB_SORT ); } // emulate selecting or deselecting the item event.GetInt() (depending on // event.GetExtraLong()) void Command(wxCommandEvent& event); // return the index of the item at this position or wxNOT_FOUND int HitTest(const wxPoint& point) const { return DoListHitTest(point); } int HitTest(int x, int y) const { return DoListHitTest(wxPoint(x, y)); } // For generating events in multiple and extended mode: compare the current // selections with the previously recorded ones (in m_oldSelections) and // send the appropriate event if they differ, otherwise just return false. bool CalcAndSendEvent(); protected: virtual void DoSetFirstItem(int n) = 0; virtual void DoSetSelection(int n, bool select) = 0; // there is already wxWindow::DoHitTest() so call this one differently virtual int DoListHitTest(const wxPoint& WXUNUSED(point)) const { return wxNOT_FOUND; } // Send a listbox (de)selection or double click event. // // Returns true if the event was processed. bool SendEvent(wxEventType evtType, int item, bool selected); // Array storing the indices of all selected items that we already notified // the user code about for multi selection list boxes. // // TODO-OPT: wxSelectionStore would be more efficient for big list boxes. wxArrayInt m_oldSelections; // Update m_oldSelections with currently selected items (does nothing in // single selection mode). void UpdateOldSelections(); private: wxDECLARE_NO_COPY_CLASS(wxListBoxBase); }; // ---------------------------------------------------------------------------- // include the platform-specific class declaration // ---------------------------------------------------------------------------- #if defined(__WXUNIVERSAL__) #include "wx/univ/listbox.h" #elif defined(__WXMSW__) #include "wx/msw/listbox.h" #elif defined(__WXMOTIF__) #include "wx/motif/listbox.h" #elif defined(__WXGTK20__) #include "wx/gtk/listbox.h" #elif defined(__WXGTK__) #include "wx/gtk1/listbox.h" #elif defined(__WXMAC__) #include "wx/osx/listbox.h" #elif defined(__WXPM__) #include "wx/os2/listbox.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/listbox.h" #endif #endif // wxUSE_LISTBOX #endif // _WX_LISTBOX_H_BASE_