///////////////////////////////////////////////////////////////////////////// // Name: wx/dfb/region.h // Purpose: wxRegion class // Author: Vaclav Slavik // Created: 2006-08-08 // RCS-ID: $Id$ // Copyright: (c) 2006 REA Elektronik GmbH // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DFB_REGION_H_ #define _WX_DFB_REGION_H_ class WXDLLIMPEXP_CORE wxRegion : public wxRegionBase { public: wxRegion(); wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h); wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight); wxRegion(const wxRect& rect); wxRegion(const wxBitmap& bmp) { Union(bmp); } wxRegion(const wxBitmap& bmp, const wxColour& transColour, int tolerance = 0) { Union(bmp, transColour, tolerance); } virtual ~wxRegion(); // wxRegionBase methods virtual void Clear(); virtual bool IsEmpty() const; // NB: implementation detail of DirectFB, should be removed if full // (i.e. not rect-only version is implemented) so that all code that // assumes region==rect breaks wxRect AsRect() const { return GetBox(); } protected: // ref counting code virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; // wxRegionBase pure virtuals virtual bool DoIsEqual(const wxRegion& region) const; virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const; virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const; virtual wxRegionContain DoContainsRect(const wxRect& rect) const; virtual bool DoOffset(wxCoord x, wxCoord y); virtual bool DoUnionWithRect(const wxRect& rect); virtual bool DoUnionWithRegion(const wxRegion& region); virtual bool DoIntersect(const wxRegion& region); virtual bool DoSubtract(const wxRegion& region); virtual bool DoXor(const wxRegion& region); friend class WXDLLIMPEXP_FWD_CORE wxRegionIterator; DECLARE_DYNAMIC_CLASS(wxRegion); }; class WXDLLIMPEXP_CORE wxRegionIterator : public wxObject { public: wxRegionIterator() {} wxRegionIterator(const wxRegion& region) { Reset(region); } void Reset() { m_rect = wxRect(); } void Reset(const wxRegion& region); bool HaveRects() const { return !m_rect.IsEmpty(); } operator bool() const { return HaveRects(); } wxRegionIterator& operator++(); wxRegionIterator operator++(int); wxCoord GetX() const { return m_rect.GetX(); } wxCoord GetY() const { return m_rect.GetY(); } wxCoord GetW() const { return m_rect.GetWidth(); } wxCoord GetWidth() const { return GetW(); } wxCoord GetH() const { return m_rect.GetHeight(); } wxCoord GetHeight() const { return GetH(); } wxRect GetRect() const { return m_rect; } private: wxRect m_rect; DECLARE_DYNAMIC_CLASS(wxRegionIterator); }; #endif // _WX_DFB_REGION_H_