///////////////////////////////////////////////////////////////////////////// // Name: wx/spinbutt.h // Purpose: wxSpinButtonBase class // Author: Julian Smart, Vadim Zeitlin // Modified by: // Created: 23.07.99 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SPINBUTT_H_BASE_ #define _WX_SPINBUTT_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" #if wxUSE_SPINBTN #include "wx/control.h" #include "wx/event.h" #define wxSPIN_BUTTON_NAME _T("wxSpinButton") // ---------------------------------------------------------------------------- // The wxSpinButton is like a small scrollbar than is often placed next // to a text control. // // Styles: // wxSP_HORIZONTAL: horizontal spin button // wxSP_VERTICAL: vertical spin button (the default) // wxSP_ARROW_KEYS: arrow keys increment/decrement value // wxSP_WRAP: value wraps at either end // ---------------------------------------------------------------------------- class WXDLLEXPORT wxSpinButtonBase : public wxControl { public: // ctor initializes the range with the default (0..100) values wxSpinButtonBase() { m_min = 0; m_max = 100; } // accessors virtual int GetValue() const = 0; virtual int GetMin() const { return m_min; } virtual int GetMax() const { return m_max; } // operations virtual void SetValue(int val) = 0; virtual void SetMin(int minVal) { SetRange ( minVal , m_max ) ; } virtual void SetMax(int maxVal) { SetRange ( m_min , maxVal ) ; } virtual void SetRange(int minVal, int maxVal) { m_min = minVal; m_max = maxVal; } // is this spin button vertically oriented? bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; } protected: // the range value int m_min; int m_max; DECLARE_NO_COPY_CLASS(wxSpinButtonBase) }; // ---------------------------------------------------------------------------- // include the declaration of the real class // ---------------------------------------------------------------------------- #if defined(__WXUNIVERSAL__) #include "wx/univ/spinbutt.h" #elif defined(__WXMSW__) #include "wx/msw/spinbutt.h" #elif defined(__WXMOTIF__) #include "wx/motif/spinbutt.h" #elif defined(__WXGTK20__) #include "wx/gtk/spinbutt.h" #elif defined(__WXGTK__) #include "wx/gtk1/spinbutt.h" #elif defined(__WXMAC__) #include "wx/mac/spinbutt.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/spinbutt.h" #elif defined(__WXPM__) #include "wx/os2/spinbutt.h" #endif // ---------------------------------------------------------------------------- // the wxSpinButton event // ---------------------------------------------------------------------------- class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent { public: wxSpinEvent(wxEventType commandType = wxEVT_NULL, int winid = 0) : wxNotifyEvent(commandType, winid) { } wxSpinEvent(const wxSpinEvent& event) : wxNotifyEvent(event) {} // get the current value of the control int GetValue() const { return m_commandInt; } void SetValue(int value) { m_commandInt = value; } int GetPosition() const { return m_commandInt; } void SetPosition(int pos) { m_commandInt = pos; } virtual wxEvent *Clone() const { return new wxSpinEvent(*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSpinEvent) }; typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&); #define wxSpinEventHandler(func) \ (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSpinEventFunction, &func) // macros for handling spin events #define EVT_SPIN_UP(winid, func) \ wx__DECLARE_EVT1(wxEVT_SCROLL_LINEUP, winid, wxSpinEventHandler(func)) #define EVT_SPIN_DOWN(winid, func) \ wx__DECLARE_EVT1(wxEVT_SCROLL_LINEDOWN, winid, wxSpinEventHandler(func)) #define EVT_SPIN(winid, func) \ wx__DECLARE_EVT1(wxEVT_SCROLL_THUMBTRACK, winid, wxSpinEventHandler(func)) #endif // wxUSE_SPINBTN #endif // _WX_SPINBUTT_H_BASE_