///////////////////////////////////////////////////////////////////////////// // Name: wx/sound.h // Purpose: wxSoundBase class // Author: Vaclav Slavik // Modified by: // Created: 2004/02/01 // RCS-ID: $Id$ // Copyright: (c) 2004, Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SOUND_H_BASE_ #define _WX_SOUND_H_BASE_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "soundbase.h" #endif #include "wx/defs.h" #if wxUSE_SOUND #include "wx/object.h" // ---------------------------------------------------------------------------- // wxSoundBase: common wxSound code and interface // ---------------------------------------------------------------------------- // Flags for wxSound::Play #if WXWIN_COMPATIBILITY_2_4 // NB: we can't use enum because there would be ambiguity between the // two Play() prototypes when called without explicit parameters #define wxSOUND_SYNC ((unsigned)0) #define wxSOUND_ASYNC ((unsigned)1) #define wxSOUND_LOOP ((unsigned)2) #else enum wxSoundFlags { wxSOUND_SYNC = 0, wxSOUND_ASYNC = 1, wxSOUND_LOOP = 2 }; #endif // Base class for wxSound implementations class WXDLLIMPEXP_ADV wxSoundBase : public wxObject { public: // Play the sound: bool Play(unsigned flags = wxSOUND_ASYNC) const { wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 || (flags & wxSOUND_ASYNC) != 0, _T("sound can only be looped asynchronously") ); return DoPlay(flags); } #if WXWIN_COMPATIBILITY_2_4 wxDEPRECATED( bool Play(bool async, bool looped = false) const ); #endif // Plays sound from filename: static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC); protected: virtual bool DoPlay(unsigned flags) const = 0; }; // ---------------------------------------------------------------------------- // wxSound class implementation // ---------------------------------------------------------------------------- #if defined(__WXMSW__) #include "wx/msw/sound.h" #elif defined(__WXMAC__) #include "wx/mac/sound.h" #elif defined(__WXPM__) #include "wx/os2/sound.h" #elif defined(__UNIX__) #include "wx/unix/sound.h" #endif // ---------------------------------------------------------------------------- // wxSoundBase methods // ---------------------------------------------------------------------------- inline bool wxSoundBase::Play(const wxString& filename, unsigned flags) { wxSound snd(filename); return snd.IsOk() ? snd.Play(flags) : false; } #if WXWIN_COMPATIBILITY_2_4 inline bool wxSoundBase::Play(bool async, bool looped) const { unsigned flags = 0; if (async) flags |= wxSOUND_ASYNC; if (looped) flags |= wxSOUND_LOOP | wxSOUND_ASYNC; return DoPlay(flags); } #endif #endif // wxUSE_SOUND #endif // _WX_SOUND_H_BASE_