/////////////////////////////////////////////////////////////////////////////// // Name: wx/build.h // Purpose: Runtime build options checking // Author: Vadim Zeitlin, Vaclav Slavik // Modified by: // Created: 07.05.02 // RCS-ID: $Id$ // Copyright: (c) 2002 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_BUILD_H_ #define _WX_BUILD_H_ #include "wx/version.h" // ---------------------------------------------------------------------------- // WX_BUILD_OPTIONS_SIGNATURE // ---------------------------------------------------------------------------- #define __WX_BO_STRINGIZE(x) __WX_BO_STRINGIZE0(x) #define __WX_BO_STRINGIZE0(x) #x #if (wxMINOR_VERSION % 2) == 0 #define __WX_BO_VERSION(x,y,z) \ __WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y) #else #define __WX_BO_VERSION(x,y,z) \ __WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y) "." __WX_BO_STRINGIZE(z) #endif #ifdef __WXDEBUG__ #define __WX_BO_DEBUG "debug" #else #define __WX_BO_DEBUG "no debug" #endif #if wxUSE_UNICODE #define __WX_BO_UNICODE "Unicode" #else #define __WX_BO_UNICODE "ANSI" #endif // GCC and Intel C++ share same C++ ABI, check if compiler versions are // compatible: #if (defined(__GNUG__) || defined(__INTEL_COMPILER) && \ defined(__GXX_ABI_VERSION)) #define __WX_BO_COMPILER \ ",compiler with C++ ABI " __WX_BO_STRINGIZE(__GXX_ABI_VERSION) #else #define __WX_BO_COMPILER #endif // WXWIN_COMPATIBILITY macros affect presence of virtual functions #if WXWIN_COMPATIBILITY_2_2 #define __WX_BO_WXWIN_COMPAT_2_2 ",compatible with 2.2" #else #define __WX_BO_WXWIN_COMPAT_2_2 #endif #if WXWIN_COMPATIBILITY_2_4 #define __WX_BO_WXWIN_COMPAT_2_4 ",compatible with 2.4" #else #define __WX_BO_WXWIN_COMPAT_2_4 #endif // deriving wxWin containers from STL ones changes them completely: #if wxUSE_STL #define __WX_BO_STL ",STL containers" #else #define __WX_BO_STL ",wx containers" #endif // This macro is passed as argument to wxConsoleApp::CheckBuildOptions() #define WX_BUILD_OPTIONS_SIGNATURE \ __WX_BO_VERSION(wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER) \ " (" __WX_BO_DEBUG "," __WX_BO_UNICODE \ __WX_BO_COMPILER \ __WX_BO_STL \ __WX_BO_WXWIN_COMPAT_2_2 __WX_BO_WXWIN_COMPAT_2_4 \ ")" // ---------------------------------------------------------------------------- // WX_CHECK_BUILD_OPTIONS // ---------------------------------------------------------------------------- // Use this macro to check build options. Adding it to a file in DLL will // ensure that the DLL checks build options in same way IMPLEMENT_APP() does. #define WX_CHECK_BUILD_OPTIONS(libName) \ static bool wxCheckBuildOptions() \ { \ wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \ libName); \ return true; \ }; \ static bool gs_buildOptionsCheck = wxCheckBuildOptions(); #if WXWIN_COMPATIBILITY_2_4 // ---------------------------------------------------------------------------- // wxBuildOptions // ---------------------------------------------------------------------------- // NB: Don't use this class in new code, it relies on the ctor being always // inlined. WX_BUILD_OPTIONS_SIGNATURE always works. class wxBuildOptions { public: // the ctor must be inline to get the compilation settings of the code // which included this header wxBuildOptions() : m_signature(WX_BUILD_OPTIONS_SIGNATURE) {} private: const char *m_signature; // actually only CheckBuildOptions() should be our friend but well... friend class wxAppConsole; }; #endif // WXWIN_COMPATIBILITY_2_4 #endif // _WX_BUILD_H_