///////////////////////////////////////////////////////////////////////////// // Name: server.cpp // Purpose: Server for wxSocket demo // Author: Guillermo Rodriguez Garcia // Modified by: // Created: 1999/09/19 // RCS-ID: $Id$ // Copyright: (c) 1999 Guillermo Rodriguez Garcia // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ========================================================================== // declarations // ========================================================================== // -------------------------------------------------------------------------- // headers // -------------------------------------------------------------------------- #ifdef __GNUG__ # pragma implementation "server.cpp" # pragma interface "server.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ # pragma hdrstop #endif // for all others, include the necessary headers #ifndef WX_PRECOMP # include "wx/wx.h" #endif #include "wx/socket.h" // -------------------------------------------------------------------------- // resources // -------------------------------------------------------------------------- // the application icon #if defined(__WXGTK__) || defined(__WXMOTIF__) # include "mondrian.xpm" #endif // -------------------------------------------------------------------------- // classes // -------------------------------------------------------------------------- // Define a new application type class MyApp : public wxApp { public: virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: MyFrame(); ~MyFrame(); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnServerEvent(wxSocketEvent& event); void OnSocketEvent(wxSocketEvent& event); void Test1(wxSocketBase *sock); void Test2(wxSocketBase *sock); void Test3(wxSocketBase *sock); // convenience functions void UpdateStatusBar(); private: wxSocketServer *m_server; wxTextCtrl *m_text; wxMenu *m_menuFile; wxMenuBar *m_menuBar; bool m_busy; int m_numClients; // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // -------------------------------------------------------------------------- // constants // -------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items SERVER_QUIT = 1000, SERVER_ABOUT, // id for sockets SERVER_ID, SOCKET_ID }; // -------------------------------------------------------------------------- // event tables and other macros for wxWindows // -------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(SERVER_QUIT, MyFrame::OnQuit) EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout) EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent) EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent) END_EVENT_TABLE() IMPLEMENT_APP(MyApp) // ========================================================================== // implementation // ========================================================================== // -------------------------------------------------------------------------- // the application class // -------------------------------------------------------------------------- bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame(); // Show it and tell the application that it's our main window frame->Show(TRUE); SetTopWindow(frame); // Success return TRUE; } // -------------------------------------------------------------------------- // main frame // -------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1, _("wxSocket demo: Server"), wxDefaultPosition, wxSize(300, 200)) { // Give the frame an icon SetIcon(wxICON(mondrian)); // Make menus m_menuFile = new wxMenu(); m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog")); m_menuFile->AppendSeparator(); m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server")); // Append menus to the menubar m_menuBar = new wxMenuBar(); m_menuBar->Append(m_menuFile, _("&File")); SetMenuBar(m_menuBar); // Status bar CreateStatusBar(2); // Make a textctrl for logging m_text = new wxTextCtrl(this, -1, _("Welcome to wxSocket demo: Server\n"), wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE | wxTE_READONLY); // Create the address - defaults to localhost:0 initially wxIPV4address addr; addr.Service(3000); // Create the socket m_server = new wxSocketServer(addr); // We use Ok() here to see if the server is really listening if (! m_server->Ok()) { m_text->AppendText(_("Could not listen at the specified port !\n\n")); return; } else { m_text->AppendText(_("Server listening.\n\n")); } // Setup the event handler and subscribe to connection events m_server->SetEventHandler(*this, SERVER_ID); m_server->SetNotify(wxSOCKET_CONNECTION_FLAG); m_server->Notify(TRUE); m_busy = FALSE; m_numClients = 0; UpdateStatusBar(); } MyFrame::~MyFrame() { // No delayed deletion here, as the frame is dying anyway delete m_server; } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox(_("wxSocket demo: Server\n" "(c) 1999 Guillermo Rodriguez Garcia\n"), _("About Server"), wxOK | wxICON_INFORMATION, this); } void MyFrame::Test1(wxSocketBase *sock) { unsigned char len; char *buf; m_text->AppendText(_("Test 1 begins\n")); // Receive data from socket and send it back. We will first // get a byte with the buffer size, so we can specify the // exact size and use the wxSOCKET_WAITALL flag. Also, we // disabled input events so we won't have unwanted reentrance. // This way we can avoid the infamous wxSOCKET_BLOCK flag. sock->SetFlags(wxSOCKET_WAITALL); sock->Read(&len, 1); buf = new char[len]; sock->Read(buf, len); sock->Write(buf, len); delete[] buf; m_text->AppendText(_("Test 1 ends\n")); } void MyFrame::Test2(wxSocketBase *sock) { #define MAX_MSG_SIZE 10000 wxString s; char *buf = new char[MAX_MSG_SIZE]; wxUint32 len; m_text->AppendText(_("Test 2 begins\n")); // We don't need to set flags because ReadMsg and WriteMsg // are not affected by them anyway. len = sock->ReadMsg(buf, MAX_MSG_SIZE).LastCount(); s.Printf(_("Client says: %s\n"), buf); m_text->AppendText(s); m_text->AppendText(_("Sending the data back\n")); sock->WriteMsg(buf, len); delete[] buf; m_text->AppendText(_("Test 2 ends\n")); #undef MAX_MSG_SIZE } void MyFrame::Test3(wxSocketBase *sock) { unsigned char len; char *buf; m_text->AppendText(_("Test 3 begins\n")); // This test is similar to the first one, but the len is // expressed in kbytes - this tests large data transfers. sock->SetFlags(wxSOCKET_WAITALL); sock->Read(&len, 1); buf = new char[len * 1024]; sock->Read(buf, len * 1024); sock->Write(buf, len * 1024); delete[] buf; m_text->AppendText(_("Test 3 ends\n")); } void MyFrame::OnServerEvent(wxSocketEvent& event) { wxString s = _("OnServerEvent: "); wxSocketBase *sock; switch(event.SocketEvent()) { case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break; default : s.Append(_("Unexpected event !\n")); break; } m_text->AppendText(s); // Accept new connection if there is one in the pending // connections queue, else exit. We use Accept(FALSE) for // non-blocking accept (although if we got here, there // should ALWAYS be a pending connection). sock = m_server->Accept(FALSE); if (sock) { m_text->AppendText(_("New client connection accepted\n")); } else { m_text->AppendText(_("Error: couldn't accept a new connection")); return; } sock->SetEventHandler(*this, SOCKET_ID); sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG); sock->Notify(TRUE); m_numClients++; UpdateStatusBar(); } void MyFrame::OnSocketEvent(wxSocketEvent& event) { wxSocketBase *sock = event.Socket(); wxString s = _("OnSocketEvent: "); // We first print a msg switch(event.SocketEvent()) { case wxSOCKET_INPUT: s.Append(_("wxSOCKET_INPUT\n")); break; case wxSOCKET_LOST: s.Append(_("wxSOCKET_LOST\n")); break; default: s.Append(_("unexpected event !\n")); } m_text->AppendText(s); // Now we process the event switch(event.SocketEvent()) { case wxSOCKET_INPUT: { // We disable input events, so that the test doesn't trigger // wxSocketEvent again. sock->SetNotify(wxSOCKET_LOST_FLAG); // Which test are we going to run? unsigned char c; sock->Read(&c ,1); switch (c) { case 0xBE: Test1(sock); break; case 0xCE: Test2(sock); break; case 0xDE: Test3(sock); break; default: s.Append(_("Unknown test id received from client\n")); } // Enable input events again. sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG); break; } case wxSOCKET_LOST: { m_numClients--; // Destroy() should be used instead of delete wherever possible, // due to the fact that wxSocket uses 'delayed events' (see the // documentation for wxPostEvent) and we don't want an event to // arrive to the event handler (the frame, here) after the socket // has been deleted. Also, we might be doing some other thing with // the socket at the same time; for example, we might be in the // middle of a test or something. Destroy() takes care of all // this for us. The only case where delete should be used instead // is when the event handler itself is also being destroyed; for // example, see the frame dtor above. m_text->AppendText(_("Deleting socket.\n")); sock->Destroy(); break; } default: ; } UpdateStatusBar(); } // convenience functions void MyFrame::UpdateStatusBar() { wxString s; s.Printf(_("%d clients connected"), m_numClients); SetStatusText(s, 1); }