///////////////////////////////////////////////////////////////////////////// // Name: app.h // Purpose: // Author: Vaclav Slavik // Id: $Id$ // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_APP_H__ #define __WX_APP_H__ #ifdef __GNUG__ #pragma interface "app.h" #endif #include "wx/frame.h" #include "wx/icon.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxApp; class wxLog; //----------------------------------------------------------------------------- // wxApp //----------------------------------------------------------------------------- class WXDLLEXPORT wxApp: public wxAppBase { public: wxApp() {} ~wxApp() {} /* override for altering the way wxGTK intializes the GUI * (palette/visual/colorcube). under wxMSW, OnInitGui() does nothing by * default. when overriding this method, the code in it is likely to be * platform dependent, otherwise use OnInit(). */ virtual bool OnInitGui() {return 0;} // override base class (pure) virtuals virtual int MainLoop() {return 0;} virtual void ExitMainLoop() {} virtual bool Initialized() {return 0;} virtual bool Pending() {return 0;} virtual void Dispatch() {} virtual wxIcon GetStdIcon(int which) const {return wxNullIcon;} // implementation only from now on void OnIdle( wxIdleEvent &event ) {} bool SendIdleEvents() {return 0;} bool SendIdleEvents( wxWindow* win ) {return 0;} static bool Initialize() {return 0;} static bool InitialzeVisual() {return 0;} static void CleanUp() {} bool ProcessIdle() {return 0;} void DeletePendingObjects() {} // This can be used to suppress the generation of Idle events. void SuppressIdleEvents(bool arg = TRUE) { m_suppressIdleEvents = arg; } bool GetSuppressIdleEvents() const { return m_suppressIdleEvents; } #if 0 //FIXME MGL bool m_initialized; gint m_idleTag; #if wxUSE_THREADS gint m_wakeUpTimerTag; #endif unsigned char *m_colorCube; #endif private: /// Set to TRUE while we are in wxYield(). bool m_suppressIdleEvents; private: DECLARE_DYNAMIC_CLASS(wxApp) DECLARE_EVENT_TABLE() }; int WXDLLEXPORT wxEntry( int argc, char *argv[] ); #endif // __WX_APP_H__