/////////////////////////////////////////////////////////////////////////////// // Name: tests/graphics/grappath.cpp // Purpose: graphics path unit tests // Author: Artur Wieczorek // Created: 2018-07-01 // Copyright: (c) 2018 wxWidgets development team /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "testprec.h" #if wxUSE_GRAPHICS_CONTEXT #include "wx/bitmap.h" #include "wx/dcmemory.h" #include "wx/dcgraph.h" #include "wx/scopedptr.h" static void DoAllTests(wxGraphicsContext* gc); // For MSW we have individual test cases for each graphics renderer // so we don't need to execute tests with default renderer. #ifndef __WXMSW__ TEST_CASE("GraphicsPathTestCase", "[path]") { wxBitmap bmp(500, 500); wxMemoryDC mdc(bmp); wxScopedPtr gc(wxGraphicsRenderer::GetDefaultRenderer()->CreateContext(mdc)); REQUIRE(gc); DoAllTests(gc.get()); } #else #if wxUSE_GRAPHICS_GDIPLUS TEST_CASE("GraphicsPathTestCaseGDIPlus", "[path][gdi+]") { wxBitmap bmp(500, 500); wxMemoryDC mdc(bmp); wxScopedPtr gc(wxGraphicsRenderer::GetGDIPlusRenderer()->CreateContext(mdc)); REQUIRE(gc); DoAllTests(gc.get()); } #endif // wxUSE_GRAPHICS_GDIPLUS #if wxUSE_GRAPHICS_DIRECT2D TEST_CASE("GraphicsPathTestCaseDirect2D", "[path][d2d]") { if ( wxIsRunningUnderWine() ) return; wxBitmap bmp(500, 500); wxMemoryDC mdc(bmp); wxScopedPtr gc(wxGraphicsRenderer::GetDirect2DRenderer()->CreateContext(mdc)); REQUIRE(gc); DoAllTests(gc.get()); } #endif // wxUSE_GRAPHICS_DIRECT2D #endif // __WXMSW__ / !__WXMSW__ #if wxUSE_CAIRO TEST_CASE("GraphicsPathTestCaseCairo", "[path][cairo]") { wxBitmap bmp(500, 500); wxMemoryDC mdc(bmp); wxScopedPtr gc(wxGraphicsRenderer::GetCairoRenderer()->CreateContext(mdc)); REQUIRE(gc); DoAllTests(gc.get()); } #endif // wxUSE_CAIRO #define WX_CHECK_POINT(p1, p2, tolerance) \ CHECK(fabs(p1.m_x - p2.m_x) <= tolerance); \ CHECK(fabs(p1.m_y - p2.m_y) <= tolerance) static void TestCurrentPoint(wxGraphicsContext* gc) { // No current point { wxGraphicsPath path = gc->CreatePath(); // Should return (0, 0) if current point is not yet set. wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(0, 0), 0); } // MoveToPoint { wxGraphicsPath path = gc->CreatePath(); wxPoint2DDouble pt(27, 35); path.MoveToPoint(pt); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, pt, 1E-3); } // AddLineToPoint - no current point { wxGraphicsPath path = gc->CreatePath(); wxPoint2DDouble pt(27, 35); path.AddLineToPoint(pt); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, pt, 1E-3); } // AddLineToPoint { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(10, 18); wxPoint2DDouble pt(37, 45); path.AddLineToPoint(pt); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, pt, 1E-3); } // AddArc - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble r = 40; path.AddArc(x, y, r, 0, M_PI/2, true); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x, y + r), 1E-3); } // AddArc { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(20, 38); const wxDouble x = 200; const wxDouble y = 50; const wxDouble r = 40; path.AddArc(x, y, r, 0, M_PI / 2, true); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x, y + r), 1E-3); } // AddArcToPoint - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x1 = 80; const wxDouble y1 = 80; const wxDouble x2 = -30; const wxDouble y2 = y1; const wxDouble r = 20; wxASSERT(x1 == y1 && y2 == y1); // alpha = 45 deg double d = r / tan(45 / 180.0 * M_PI / 2.0); path.AddArcToPoint(x1, y1, x2, y2, r); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x1 - d, y2), 1E-3); } // AddArcToPoint { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 20; const wxDouble y0 = 20; path.MoveToPoint(x0, y0); const wxDouble x1 = 80; const wxDouble y1 = 80; const wxDouble x2 = 140; const wxDouble y2 = y1; const wxDouble r = 20; wxASSERT(x0 == y0 && x1 == y1 && y2 == y1); // alpha = 135 deg double d = r / tan(135 / 180.0 * M_PI / 2.0); path.AddArcToPoint(x1, y1, x2, y2, r); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x1 + d, y2), 1E-3); } // AddCurveToPoint - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x1 = 102; const wxDouble y1 = 230; const wxDouble x2 = 153; const wxDouble y2 = 25; const wxDouble x3 = 230; const wxDouble y3 = 128; path.AddCurveToPoint(x1, y1, x2, y2, x3, y3); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x3, y3), 1E-3); } // AddCurveToPoint { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 25; const wxDouble y0 = 128; path.MoveToPoint(x0, y0); const wxDouble x1 = 102; const wxDouble y1 = 230; const wxDouble x2 = 153; const wxDouble y2 = 25; const wxDouble x3 = 230; const wxDouble y3 = 128; path.AddCurveToPoint(x1, y1, x2, y2, x3, y3); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x3, y3), 1E-3); } // AddQuadCurveToPoint - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x1 = 200; const wxDouble y1 = 200; const wxDouble x2 = 300; const wxDouble y2 = 100; path.AddQuadCurveToPoint(x1, y1, x2, y2); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x2, y2), 1E-3); } // AddQuadCurveToPoint { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 20; const wxDouble y0 = 100; path.MoveToPoint(x0, y0); const wxDouble x1 = 200; const wxDouble y1 = 200; const wxDouble x2 = 300; const wxDouble y2 = 100; path.AddQuadCurveToPoint(x1, y1, x2, y2); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x2, y2), 1E-3); } // AddCircle - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble r = 30; path.AddCircle(x, y, r); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x + r, y), 1E-3); } // AddCircle { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 80); const wxDouble x = 100; const wxDouble y = 140; const wxDouble r = 40; path.AddCircle(x, y, r); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x + r, y), 1E-3); } // AddEllipse - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddEllipse(x, y, w, h); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x + w, y + h / 2), 1E-3); } // AddEllipse { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddEllipse(x, y, w, h); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x + w, y + h / 2), 1E-3); } // AddRectangle - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; path.AddRectangle(x, y, 40, 20); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x, y), 1E-3); } // AddRectangle { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble x = 100; const wxDouble y = 150; path.AddRectangle(x, y, 50, 30); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x, y), 1E-3); } // AddRoundedRectangle - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddRoundedRectangle(x, y, w, h, 5); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x + w, y + h / 2), 1E-3); } // AddRoundedRectangle - no current point, radius = 0 { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; path.AddRoundedRectangle(x, y, 40, 20, 0); // Should behave like AddRectangle wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x, y), 1E-3); } // AddRoundedRectangle { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddRoundedRectangle(x, y, w, h, 5); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x + w, y + h / 2), 1E-3); } // AddRoundedRectangle - radius = 0 { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 50; const wxDouble y0 = 60; path.MoveToPoint(x0, y0); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddRoundedRectangle(x, y, w, h, 0); // Should behave like AddRectangle wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x, y), 1E-3); } // CloseSubpath - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 50; const wxDouble y0 = 80; path.AddLineToPoint(x0, y0); path.AddArcToPoint(100, 160, 50, 200, 30); path.CloseSubpath(); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x0, y0), 1E-3); } // CloseSubpath { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 10; const wxDouble y0 = 20; path.MoveToPoint(x0, y0); path.AddLineToPoint(50, 80); path.AddArcToPoint(100, 160, 50, 200, 30); path.CloseSubpath(); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, wxPoint2DDouble(x0, y0), 1E-3); } // AddPath - no current point { // Path to be added wxGraphicsPath path2 = gc->CreatePath(); path2.AddArcToPoint(100, 160, 50, 200, 30); path2.AddLineToPoint(50, 80); path2.CloseSubpath(); wxPoint2DDouble cp2 = path2.GetCurrentPoint(); // Main path wxGraphicsPath path = gc->CreatePath(); path.AddLineToPoint(50, 80); const wxDouble x = 100; const wxDouble y = 140; path.AddRectangle(x, y, 50, 200); path.AddPath(path2); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, cp2, 1E-3); } // AddPath { // Path to be added wxGraphicsPath path2 = gc->CreatePath(); path2.AddArcToPoint(100, 160, 50, 200, 30); path2.AddLineToPoint(50, 80); path2.CloseSubpath(); wxPoint2DDouble cp2 = path2.GetCurrentPoint(); // Main path wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(15, 35); path.AddLineToPoint(50, 80); const wxDouble x = 100; const wxDouble y = 140; const wxDouble r = 20; path.AddCircle(x, y, r); path.AddPath(path2); wxPoint2DDouble cp = path.GetCurrentPoint(); WX_CHECK_POINT(cp, cp2, 1E-3); } } #define WX_CHECK_BOX(r1, r2, tolerance) \ WX_CHECK_POINT(r1.GetLeftTop(), r2.GetLeftTop(), tolerance); \ WX_CHECK_POINT(r1.GetRightBottom(), r2.GetRightBottom(), tolerance) static void TestBox(wxGraphicsContext* gc) { // No current point { wxGraphicsPath path = gc->CreatePath(); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(0, 0, 0, 0), 0); } // MoveToPoint { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(28, 38); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(0, 0, 0, 0), 0); } // AddLineToPoint - no current point { wxGraphicsPath path = gc->CreatePath(); path.AddLineToPoint(28, 36); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(0, 0, 0, 0), 0); } // AddLineToPoint { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 10; const wxDouble y0 = 18; path.MoveToPoint(x0, y0); const wxDouble w = 20; const wxDouble h = 46; path.AddLineToPoint(x0 + w, y0 + h); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x0, y0, w, h), 0); } // AddArc - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble r = 40; path.AddArc(x, y, r, 0, M_PI / 2, true); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x, y, r, r), 1E-3); } // AddArc { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 20; const wxDouble y0 = 20; path.MoveToPoint(x0, y0); const wxDouble x = 200; const wxDouble y = 50; const wxDouble r = 40; path.AddArc(x, y, r, 0, M_PI / 2, true); const wxDouble x2 = x + r; const wxDouble y2 = y + r; wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x0, y0, x2 - x0, y2 - y0), 1E-3); } // AddArcToPoint - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x1 = 80; const wxDouble y1 = 0; const wxDouble x2 = x1; const wxDouble y2 = 40; const wxDouble r = 20; wxASSERT(y1 == 0 && x2 == x1); // alpha = 90 deg path.AddArcToPoint(x1, y1, x2, y2, r); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(0, 0, x1, r), 1E-3); } // AddArcToPoint { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 20; const wxDouble y0 = 20; path.MoveToPoint(x0, y0); const wxDouble x1 = 80; const wxDouble y1 = y0; const wxDouble x2 = x1; const wxDouble y2 = 140; const wxDouble r = 20; wxASSERT(y1 == y0 && x2 == x1); // alpha = 90 deg path.AddArcToPoint(x1, y1, x2, y2, r); const wxDouble xe = x1; const wxDouble ye = y1 + r; wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x0, y0, xe - x0, ye - y0), 1E-3); } // AddCurveToPoint - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x1 = 102; const wxDouble y1 = 230; const wxDouble x2 = 153; const wxDouble y2 = 25; const wxDouble x3 = 230; const wxDouble y3 = 128; path.AddCurveToPoint(x1, y1, x2, y2, x3, y3); const wxDouble xmin = wxMin(wxMin(x1, x2), x3); const wxDouble ymin = wxMin(wxMin(y1, y2), y3); const wxDouble xmax = wxMax(wxMax(x1, x2), x3); const wxDouble ymax = wxMax(wxMax(y1, y2), y3); wxRect2DDouble b = path.GetBox(); const wxDouble tolerance = 1E-3; CHECK(xmin - tolerance <= b.GetLeft()); CHECK(ymin - tolerance <= b.GetTop()); CHECK(xmax + tolerance >= b.GetRight()); CHECK(ymax + tolerance >= b.GetBottom()); } // AddCurveToPoint { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 25; const wxDouble y0 = 128; path.MoveToPoint(x0, y0); const wxDouble x1 = 102; const wxDouble y1 = 230; const wxDouble x2 = 153; const wxDouble y2 = 25; const wxDouble x3 = 230; const wxDouble y3 = 128; path.AddCurveToPoint(x1, y1, x2, y2, x3, y3); const wxDouble xmin = wxMin(wxMin(wxMin(x0, x1), x2), x3); const wxDouble ymin = wxMin(wxMin(wxMin(y0, y1), y2), y3); const wxDouble xmax = wxMax(wxMax(wxMax(x0, x1), x2), x3); const wxDouble ymax = wxMax(wxMax(wxMax(y0, y1), y2), y3); wxRect2DDouble b = path.GetBox(); const wxDouble tolerance = 1E-3; CHECK(xmin - tolerance <= b.GetLeft()); CHECK(ymin - tolerance <= b.GetTop()); CHECK(xmax + tolerance >= b.GetRight()); CHECK(ymax + tolerance >= b.GetBottom()); } // AddQuadCurveToPoint - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x1 = 200; const wxDouble y1 = 200; const wxDouble x2 = 300; const wxDouble y2 = 100; path.AddQuadCurveToPoint(x1, y1, x2, y2); // const wxDouble xmin = wxMin(x1, x2); const wxDouble xmin = 133; const wxDouble ymin = wxMin(y1, y2); const wxDouble xmax = wxMax(x1, x2); const wxDouble ymax = wxMax(y1, y2); wxRect2DDouble b = path.GetBox(); const wxDouble tolerance = 1E-3; CHECK(xmin - tolerance <= b.GetLeft()); CHECK(ymin - tolerance <= b.GetTop()); CHECK(xmax + tolerance >= b.GetRight()); CHECK(ymax + tolerance >= b.GetBottom()); } // AddQuadCurveToPoint { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 20; const wxDouble y0 = 100; path.MoveToPoint(x0, y0); const wxDouble x1 = 200; const wxDouble y1 = 200; const wxDouble x2 = 300; const wxDouble y2 = 100; path.AddQuadCurveToPoint(x1, y1, x2, y2); const wxDouble xmin = wxMin(wxMin(x0, x1), x2); const wxDouble ymin = wxMin(wxMin(y0, y1), y2); const wxDouble xmax = wxMax(wxMax(x0, x1), x2); const wxDouble ymax = wxMax(wxMax(y0, y1), y2); wxRect2DDouble b = path.GetBox(); const wxDouble tolerance = 1E-3; CHECK(xmin - tolerance <= b.GetLeft()); CHECK(ymin - tolerance <= b.GetTop()); CHECK(xmax + tolerance >= b.GetRight()); CHECK(ymax + tolerance >= b.GetBottom()); } // AddCircle - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble r = 30; path.AddCircle(x, y, r); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x - r, y - r, 2 * r, 2 * r), 1E-3); } // AddCircle { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 80); const wxDouble x = 100; const wxDouble y = 140; const wxDouble r = 40; path.AddCircle(x, y, r); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x - r, y - r, 2 * r, 2 * r), 1E-3); } // AddEllipse - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddEllipse(x, y, w, h); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x, y, w, h), 1E-3); } // AddEllipse { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddEllipse(x, y, w, h); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x, y, w, h), 1E-3); } // AddRectangle - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddRectangle(x, y, w, h); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x, y, w, h), 1E-3); } // AddRectangle { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 50; const wxDouble h = 30; path.AddRectangle(x, y, w, h); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x, y, w, h), 1E-3); } // AddRoundedRectangle - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddRoundedRectangle(x, y, w, h, 5); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x, y, w, h), 1E-3); } // AddRoundedRectangle - no current point, radius = 0 { wxGraphicsPath path = gc->CreatePath(); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddRoundedRectangle(x, y, w, h, 0); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x, y, w, h), 1E-3); } // AddRoundedRectangle { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddRoundedRectangle(x, y, w, h, 5); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x, y, w, h), 1E-3); } // AddRoundedRectangle - radius = 0 { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 40; const wxDouble h = 20; path.AddRoundedRectangle(x, y, w, h, 0); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x, y, w, h), 1E-3); } // CloseSubpath - empty path { wxGraphicsPath path = gc->CreatePath(); path.CloseSubpath(); wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(0, 0, 0, 0), 0); } // CloseSubpath - no current point { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 50; const wxDouble y0 = 80; path.AddLineToPoint(x0, y0); const wxDouble x1 = 100; const wxDouble y1 = 160; path.AddLineToPoint(x1, y1); path.CloseSubpath(); const wxDouble w = x1 - x0; const wxDouble h = y1 - y0; wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x0, y0, w, h), 1E-3); } // CloseSubpath { wxGraphicsPath path = gc->CreatePath(); const wxDouble x0 = 10; const wxDouble y0 = 20; path.MoveToPoint(x0, y0); path.AddLineToPoint(50, 80); const wxDouble x = 100; const wxDouble y = 160; path.AddLineToPoint(x, y); path.CloseSubpath(); const wxDouble w = x - x0; const wxDouble h = y - y0; wxRect2DDouble b = path.GetBox(); WX_CHECK_BOX(b, wxRect2DDouble(x0, y0, w, h), 1E-3); } // AddPath - no current point { // Path to be added wxGraphicsPath path2 = gc->CreatePath(); path2.AddLineToPoint(100, 160); path2.AddLineToPoint(50, 80); path2.CloseSubpath(); wxRect2DDouble b2 = path2.GetBox(); // Main path wxGraphicsPath path = gc->CreatePath(); path.AddLineToPoint(50, 80); const wxDouble x = 100; const wxDouble y = 140; path.AddRectangle(x, y, 50, 200); wxRect2DDouble b0 = path.GetBox(); b0.Union(b2); path.AddPath(path2); wxRect2DDouble b1 = path.GetBox(); WX_CHECK_BOX(b0, b1, 1E-3); } // AddPath { // Path to be added wxGraphicsPath path2 = gc->CreatePath(); path2.AddArcToPoint(100, 160, 50, 200, 30); path2.AddLineToPoint(50, 80); path2.CloseSubpath(); wxRect2DDouble b2 = path2.GetBox(); // Main path wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(15, 35); path.AddLineToPoint(50, 80); const wxDouble x = 100; const wxDouble y = 140; const wxDouble r = 20; path.AddCircle(x, y, r); wxRect2DDouble b0 = path.GetBox(); b0.Union(b2); path.AddPath(path2); wxRect2DDouble b1 = path.GetBox(); WX_CHECK_BOX(b0, b1, 1E-3); } // Overlapping figures { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble xr = 100; const wxDouble yr = 150; const wxDouble wr = 80; const wxDouble hr = 40; path.AddRectangle(xr, yr, wr, hr); const wxDouble xe = xr + wr / 4; const wxDouble ye = yr + hr / 4; const wxDouble we = wr / 2; const wxDouble he = hr / 2; path.AddEllipse(xe, ye, we, he); wxRect2DDouble b = path.GetBox(); wxRect2DDouble r; wxRect2DDouble::Union(wxRect2DDouble(xe, ye, we, he), wxRect2DDouble(xr, yr, wr, hr), &r); WX_CHECK_BOX(b, r, 1E-3); } // Partially overlapping figures { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble xe = 100; const wxDouble ye = 150; const wxDouble we = 40; const wxDouble he = 20; path.AddEllipse(xe, ye, we, he); const wxDouble xr = xe + he / 2; const wxDouble yr = ye + we / 2; const wxDouble wr = we + 10; const wxDouble hr = he + 10; path.AddRectangle(xr, yr, wr, hr); wxRect2DDouble b = path.GetBox(); wxRect2DDouble r; wxRect2DDouble::Union(wxRect2DDouble(xe, ye, we, he), wxRect2DDouble(xr, yr, wr, hr), &r); WX_CHECK_BOX(b, r, 1E-3); } // Non-overlapping figures { wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble xe = 100; const wxDouble ye = 150; const wxDouble we = 40; const wxDouble he = 20; path.AddEllipse(xe, ye, we, he); const wxDouble xr = xe + he + 10; const wxDouble yr = ye + we + 20; const wxDouble wr = 50; const wxDouble hr = 30; path.AddRectangle(xr, yr, wr, hr); wxRect2DDouble b = path.GetBox(); wxRect2DDouble r; wxRect2DDouble::Union(wxRect2DDouble(xe, ye, we, he), wxRect2DDouble(xr, yr, wr, hr), &r); WX_CHECK_BOX(b, r, 1E-3); } // Path from transformed graphics context { gc->PushState(); gc->Translate(5, 15); gc->Rotate(10 * M_PI / 180); wxGraphicsPath path = gc->CreatePath(); path.MoveToPoint(50, 60); const wxDouble x = 100; const wxDouble y = 150; const wxDouble w = 50; const wxDouble h = 30; path.AddRectangle(x, y, w, h); wxRect2DDouble b = path.GetBox(); gc->PopState(); WX_CHECK_BOX(b, wxRect2DDouble(x, y, w, h), 1E-3); } } static void DoAllTests(wxGraphicsContext* gc) { gc->DisableOffset(); TestCurrentPoint(gc); TestBox(gc); } #endif // wxUSE_GRAPHICS_CONTEXT