///////////////////////////////////////////////////////////////////////////// // Name: internat.cpp // Purpose: Demonstrates internationalisation (i18n) support // Author: Vadim Zeitlin/Julian Smart // Modified by: // Created: 04/01/98 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // NOTE: don't miss the "readme.txt" file which comes with this sample! // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/intl.h" #include "wx/file.h" #include "wx/log.h" #include "wx/cmdline.h" #ifndef wxHAS_IMAGES_IN_RESOURCES #include "../sample.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type class MyApp: public wxApp { public: MyApp() { m_lang = wxLANGUAGE_UNKNOWN; } virtual void OnInitCmdLine(wxCmdLineParser& parser); virtual bool OnCmdLineParsed(wxCmdLineParser& parser); virtual bool OnInit(); protected: wxLanguage m_lang; // language specified by user wxLocale m_locale; // locale we'll be using }; // Define a new frame type class MyFrame: public wxFrame { public: MyFrame(wxLocale& m_locale); public: void OnTestLocaleAvail(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnQuit(wxCommandEvent& event); void OnPlay(wxCommandEvent& event); void OnOpen(wxCommandEvent& event); void OnTest1(wxCommandEvent& event); void OnTest2(wxCommandEvent& event); void OnTest3(wxCommandEvent& event); void OnTestMsgBox(wxCommandEvent& event); DECLARE_EVENT_TABLE() wxLocale& m_locale; }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // ID for the menu commands enum { INTERNAT_TEST = wxID_HIGHEST + 1, INTERNAT_PLAY, INTERNAT_TEST_1, INTERNAT_TEST_2, INTERNAT_TEST_3, INTERNAT_TEST_MSGBOX }; // language data static const wxLanguage langIds[] = { wxLANGUAGE_DEFAULT, wxLANGUAGE_FRENCH, wxLANGUAGE_ITALIAN, wxLANGUAGE_GERMAN, wxLANGUAGE_RUSSIAN, wxLANGUAGE_BULGARIAN, wxLANGUAGE_CZECH, wxLANGUAGE_POLISH, wxLANGUAGE_SWEDISH, #if wxUSE_UNICODE || defined(__WXMOTIF__) wxLANGUAGE_JAPANESE, #endif #if wxUSE_UNICODE wxLANGUAGE_GEORGIAN, wxLANGUAGE_ENGLISH, wxLANGUAGE_ENGLISH_US, wxLANGUAGE_ARABIC, wxLANGUAGE_ARABIC_EGYPT #endif }; // note that it makes no sense to translate these strings, they are // shown before we set the locale anyhow const wxString langNames[] = { "System default", "French", "Italian", "German", "Russian", "Bulgarian", "Czech", "Polish", "Swedish", #if wxUSE_UNICODE || defined(__WXMOTIF__) "Japanese", #endif #if wxUSE_UNICODE "Georgian", "English", "English (U.S.)", "Arabic", "Arabic (Egypt)" #endif }; // the arrays must be in sync wxCOMPILE_TIME_ASSERT( WXSIZEOF(langNames) == WXSIZEOF(langIds), LangArraysMismatch ); // ---------------------------------------------------------------------------- // wxWidgets macros // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(INTERNAT_TEST, MyFrame::OnTestLocaleAvail) EVT_MENU(wxID_ABOUT, MyFrame::OnAbout) EVT_MENU(wxID_EXIT, MyFrame::OnQuit) EVT_MENU(INTERNAT_PLAY, MyFrame::OnPlay) EVT_MENU(wxID_OPEN, MyFrame::OnOpen) EVT_MENU(INTERNAT_TEST_1, MyFrame::OnTest1) EVT_MENU(INTERNAT_TEST_2, MyFrame::OnTest2) EVT_MENU(INTERNAT_TEST_3, MyFrame::OnTest3) EVT_MENU(INTERNAT_TEST_MSGBOX, MyFrame::OnTestMsgBox) END_EVENT_TABLE() IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // MyApp // ---------------------------------------------------------------------------- // command line arguments handling void MyApp::OnInitCmdLine(wxCmdLineParser& parser) { parser.AddParam(_("locale"), wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL); wxApp::OnInitCmdLine(parser); } bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser) { if ( !wxApp::OnCmdLineParsed(parser) ) return false; if ( parser.GetParamCount() ) { const wxString loc = parser.GetParam(); const wxLanguageInfo * const lang = wxLocale::FindLanguageInfo(loc); if ( !lang ) { wxLogError(_("Locale \"%s\" is unknown."), loc); return false; } m_lang = static_cast(lang->Language); } return true; } // `Main program' equivalent, creating windows and returning main app frame bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; if ( m_lang == wxLANGUAGE_UNKNOWN ) { int lng = wxGetSingleChoiceIndex ( _("Please choose language:"), _("Language"), WXSIZEOF(langNames), langNames ); m_lang = lng == -1 ? wxLANGUAGE_DEFAULT : langIds[lng]; } // don't use wxLOCALE_LOAD_DEFAULT flag so that Init() doesn't return // false just because it failed to load wxstd catalog if ( !m_locale.Init(m_lang, wxLOCALE_DONT_LOAD_DEFAULT) ) { wxLogWarning(_("This language is not supported by the system.")); // continue nevertheless } // normally this wouldn't be necessary as the catalog files would be found // in the default locations, but when the program is not installed the // catalogs are in the build directory where we wouldn't find them by // default wxLocale::AddCatalogLookupPathPrefix("."); // Initialize the catalogs we'll be using const wxLanguageInfo* pInfo = wxLocale::GetLanguageInfo(m_lang); if (!m_locale.AddCatalog("internat")) { wxLogError(_("Couldn't find/load the 'internat' catalog for locale '%s'."), pInfo ? pInfo->GetLocaleName() : _("unknown")); } // Now try to add wxstd.mo so that loading "NOTEXIST.ING" file will produce // a localized error message: m_locale.AddCatalog("wxstd"); // NOTE: it's not an error if we couldn't find it! // this catalog is installed in standard location on Linux systems and // shows that you may make use of the standard message catalogs as well // // if it's not installed on your system, it is just silently ignored #ifdef __LINUX__ { wxLogNull noLog; m_locale.AddCatalog("fileutils"); } #endif // Create the main frame window MyFrame *frame = new MyFrame(m_locale); // Show the frame frame->Show(true); return true; } // ---------------------------------------------------------------------------- // MyFrame // ---------------------------------------------------------------------------- // main frame constructor MyFrame::MyFrame(wxLocale& locale) : wxFrame(NULL, wxID_ANY, _("International wxWidgets App")), m_locale(locale) { SetIcon(wxICON(sample)); // Make a menubar wxMenu *file_menu = new wxMenu; file_menu->Append(INTERNAT_TEST, _("&Test locale availability...\tCtrl-T")); file_menu->AppendSeparator(); // since wxID_ABOUT and wxID_EXIT are stock IDs they will automatically get // translated help strings; nice isn't it? file_menu->Append(wxID_ABOUT, _("&About")); file_menu->AppendSeparator(); file_menu->Append(wxID_EXIT, _("E&xit")); wxMenu *test_menu = new wxMenu; test_menu->Append(wxID_OPEN, _("&Open bogus file"), _("Shows a wxWidgets localized error message")); test_menu->Append(INTERNAT_PLAY, _("&Play a game"), _("A little game; hint: 17 is a lucky number for many")); test_menu->AppendSeparator(); test_menu->Append(INTERNAT_TEST_1, _("&1 _() (gettext)"), _("Tests the _() macro")); test_menu->Append(INTERNAT_TEST_2, _("&2 _N() (ngettext)"), _("Tests the _N() macro")); test_menu->Append(INTERNAT_TEST_3, _("&3 wxTRANSLATE() (gettext_noop)"), _("Tests the wxTRANSLATE() macro")); test_menu->Append(INTERNAT_TEST_MSGBOX, _("&Message box test"), _("Tests message box buttons labels translation")); wxMenuBar *menu_bar = new wxMenuBar; menu_bar->Append(file_menu, _("&File")); menu_bar->Append(test_menu, _("&Test")); SetMenuBar(menu_bar); // this demonstrates RTL support in wxStatusBar: CreateStatusBar(1); // this demonstrates RTL layout mirroring for Arabic locales wxSizer *sizer = new wxBoxSizer(wxHORIZONTAL); sizer->Add(new wxStaticText(this, wxID_ANY, _("First")), wxSizerFlags().Border()); sizer->Add(new wxStaticText(this, wxID_ANY, _("Second")), wxSizerFlags().Border()); SetSizer(sizer); } void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) ) { Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString localeInfo; wxString locale = m_locale.GetLocale(); wxString sysname = m_locale.GetSysName(); wxString canname = m_locale.GetCanonicalName(); localeInfo.Printf(_("Language: %s\nSystem locale name: %s\nCanonical locale name: %s\n"), locale.c_str(), sysname.c_str(), canname.c_str() ); wxMessageDialog dlg( this, wxString(_("I18n sample\n(c) 1998, 1999 Vadim Zeitlin and Julian Smart")) + "\n\n" + localeInfo, _("About Internat"), wxOK | wxICON_INFORMATION ); dlg.ShowModal(); } void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event)) { wxString str = wxGetTextFromUser ( _("Enter your number:"), _("Try to guess my number!"), wxEmptyString, this ); if ( str.empty() ) { // cancelled return; } long num; if ( !str.ToLong(&num) || num < 0 ) { str = _("You've probably entered an invalid number."); } else if ( num == 9 ) { // this message is not translated (not in catalog) because we used wxT() // and not _() around it str = wxT("You've found a bug in this program!"); } else if ( num == 17 ) { str.clear(); // string must be split in two -- otherwise the translation would't be // found str << _("Congratulations! you've won. Here is the magic phrase:") << _("cannot create fifo `%s'"); } else { // this is a more implicit way to write _() but note that if you use it // you must ensure that the strings get extracted in the message // catalog as by default xgettext won't do it; it only knows of _(), // not of wxTRANSLATE(). As internat's readme.txt says you should thus // call xgettext with -kwxTRANSLATE. str = wxGetTranslation(wxTRANSLATE("Bad luck! try again...")); // note also that if we want 'str' to contain a localized string // we need to use wxGetTranslation explicitly as wxTRANSLATE just // tells xgettext to extract the string but has no effect on the // runtime of the program! } wxMessageBox(str, _("Result"), wxOK | wxICON_INFORMATION); } void MyFrame::OnTestLocaleAvail(wxCommandEvent& WXUNUSED(event)) { static wxString s_locale; wxString locale = wxGetTextFromUser ( _("Enter the locale to test"), wxGetTextFromUserPromptStr, s_locale, this ); if ( locale.empty() ) return; s_locale = locale; const wxLanguageInfo * const info = wxLocale::FindLanguageInfo(s_locale); if ( !info ) { wxLogError(_("Locale \"%s\" is unknown."), s_locale.c_str()); return; } if ( wxLocale::IsAvailable(info->Language) ) { wxLogMessage(_("Locale \"%s\" is available."), s_locale.c_str()); } else { wxLogWarning(_("Locale \"%s\" is not available."), s_locale.c_str()); } } void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event)) { // open a bogus file -- the error message should be also translated if // you've got wxstd.mo somewhere in the search path (see MyApp::OnInit) wxFile file("NOTEXIST.ING"); } void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event)) { const wxString& title = _("Testing _() (gettext)"); // NOTE: using the wxTRANSLATE() macro here we won't show a localized // string in the text entry dialog; we'll simply show the un-translated // string; however if the user press "ok" without altering the text, // since the "default value" string has been extracted by xgettext // the wxGetTranslation call later will manage to return a localized // string wxTextEntryDialog d(this, _("Please enter text to translate"), title, wxTRANSLATE("default value")); if (d.ShowModal() == wxID_OK) { wxString v = d.GetValue(); wxString s(title); s << "\n" << v << " -> " << wxGetTranslation(v.c_str()) << "\n"; wxMessageBox(s); } } void MyFrame::OnTest2(wxCommandEvent& WXUNUSED(event)) { const wxString& title = _("Testing _N() (ngettext)"); wxTextEntryDialog d(this, _("Please enter range for plural forms of \"n files deleted\" phrase"), title, "0-10"); if (d.ShowModal() == wxID_OK) { int first, last; wxSscanf(d.GetValue(), "%d-%d", &first, &last); wxString s(title); s << "\n"; for (int n = first; n <= last; ++n) { s << n << " " << wxPLURAL("file deleted", "files deleted", n) << "\n"; } wxMessageBox(s); } } void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event)) { const char* lines[] = { wxTRANSLATE("line 1"), wxTRANSLATE("line 2"), wxTRANSLATE("line 3"), }; wxString s(_("Testing wxTRANSLATE() (gettext_noop)")); s << "\n"; for (size_t i = 0; i < WXSIZEOF(lines); ++i) { s << lines[i] << " -> " << wxGetTranslation(lines[i]) << "\n"; } wxMessageBox(s); } void MyFrame::OnTestMsgBox(wxCommandEvent& WXUNUSED(event)) { if ( wxMessageBox ( _("Are the labels of the buttons in this message box " "translated into the current locale language?"), _("wxWidgets i18n sample"), wxYES_NO, this ) != wxYES ) { wxMessageBox(_("Please report the details of your platform to us.")); } }