///////////////////////////////////////////////////////////////////////////// // Name: brush.h // Purpose: wxBrush class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BRUSH_H_ #define _WX_BRUSH_H_ #ifdef __GNUG__ #pragma interface "brush.h" #endif #include "wx/gdicmn.h" #include "wx/gdiobj.h" #include "wx/bitmap.h" class WXDLLEXPORT wxBrush; class WXDLLEXPORT wxBrushRefData: public wxGDIRefData { friend class WXDLLEXPORT wxBrush; public: wxBrushRefData(); wxBrushRefData(const wxBrushRefData& data); ~wxBrushRefData(); protected: int m_style; wxBitmap m_stipple ; wxColour m_colour; WXHBRUSH m_hBrush; }; #define M_BRUSHDATA ((wxBrushRefData *)m_refData) // Brush class WXDLLEXPORT wxBrush: public wxGDIObject { DECLARE_DYNAMIC_CLASS(wxBrush) public: wxBrush(); wxBrush(const wxColour& col, int style); wxBrush(const wxBitmap& stipple); inline wxBrush(const wxBrush& brush) { Ref(brush); } ~wxBrush(); virtual void SetColour(const wxColour& col) ; virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ; virtual void SetStyle(int style) ; virtual void SetStipple(const wxBitmap& stipple) ; inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; } inline bool operator == (const wxBrush& brush) { return m_refData == brush.m_refData; } inline bool operator != (const wxBrush& brush) { return m_refData != brush.m_refData; } inline wxColour& GetColour() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); }; inline int GetStyle() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); }; inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); }; virtual bool Ok() const { return (m_refData != NULL) ; } // Implementation // Useful helper: create the brush resource bool RealizeResource(); WXHANDLE GetResourceHandle(void) ; bool FreeResource(bool force = FALSE); bool IsFree() const; // When setting properties, we must make sure we're not changing // another object void Unshare(); }; #endif // _WX_BRUSH_H_