///////////////////////////////////////////////////////////////////////////// // Name: wx/colour.h // Purpose: wxColourBase definition // Author: Julian Smart // Modified by: Francesco Montorsi // Created: // RCS-ID: $Id$ // Copyright: Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COLOUR_H_BASE_ #define _WX_COLOUR_H_BASE_ #include "wx/defs.h" #include "wx/gdiobj.h" class WXDLLEXPORT wxColour; // the standard wxColour constructors; // this macro avoids to repeat these lines across all colour.h files, since // Set() is a virtual function and thus cannot be called by wxColourBase // constructors #define DEFINE_STD_WXCOLOUR_CONSTRUCTORS \ wxColour( ChannelType red, ChannelType green, ChannelType blue, \ ChannelType alpha = wxALPHA_OPAQUE ) \ { Set(red, green, blue, alpha); } \ wxColour( unsigned long colRGB ) { Set(colRGB); } \ wxColour(const wxString& colourName) { Set(colourName); } \ wxColour(const char *colourName) { Set(colourName); } \ wxColour(const wchar_t *colourName) { Set(colourName); } // flags for wxColour -> wxString conversion (see wxColour::GetAsString) #define wxC2S_NAME 1 // return colour name, when possible #define wxC2S_CSS_SYNTAX 2 // return colour in rgb(r,g,b) syntax #define wxC2S_HTML_SYNTAX 4 // return colour in #rrggbb syntax const unsigned char wxALPHA_TRANSPARENT = 0; const unsigned char wxALPHA_OPAQUE = 0xff; // ---------------------------------------------------------------------------- // wxVariant support // ---------------------------------------------------------------------------- #if wxUSE_VARIANT #include "wx/variant.h" DECLARE_VARIANT_OBJECT_EXPORTED(wxColour,WXDLLEXPORT) #endif //----------------------------------------------------------------------------- // wxColourBase: this class has no data members, just some functions to avoid // code redundancy in all native wxColour implementations //----------------------------------------------------------------------------- class WXDLLEXPORT wxColourBase : public wxGDIObject { public: // type of a single colour component typedef unsigned char ChannelType; wxColourBase() {} virtual ~wxColourBase() {} // Set() functions // --------------- void Set(ChannelType red, ChannelType green, ChannelType blue, ChannelType alpha = wxALPHA_OPAQUE) { InitRGBA(red,green,blue, alpha); } // implemented in colourcmn.cpp bool Set(const wxString &str) { return FromString(str); } void Set(unsigned long colRGB) { // we don't need to know sizeof(long) here because we assume that the three // least significant bytes contain the R, G and B values Set((ChannelType)(0xFF & colRGB), (ChannelType)(0xFF & (colRGB >> 8)), (ChannelType)(0xFF & (colRGB >> 16))); } // accessors // --------- virtual bool Ok() const { return IsOk(); } virtual bool IsOk() const = 0; virtual ChannelType Red() const = 0; virtual ChannelType Green() const = 0; virtual ChannelType Blue() const = 0; virtual ChannelType Alpha() const { return wxALPHA_OPAQUE ; } // implemented in colourcmn.cpp virtual wxString GetAsString(long flags = wxC2S_NAME | wxC2S_CSS_SYNTAX) const; // old, deprecated // --------------- #if WXWIN_COMPATIBILITY_2_6 wxDEPRECATED( static wxColour CreateByName(const wxString& name) ); wxDEPRECATED( void InitFromName(const wxString& col) ); #endif protected: virtual void InitRGBA(ChannelType r, ChannelType g, ChannelType b, ChannelType a) = 0; virtual bool FromString(const wxString& s); }; #if defined(__WXPALMOS__) #include "wx/generic/colour.h" #elif defined(__WXMSW__) #include "wx/msw/colour.h" #elif defined(__WXMOTIF__) #include "wx/motif/colour.h" #elif defined(__WXGTK20__) #include "wx/gtk/colour.h" #elif defined(__WXGTK__) #include "wx/gtk1/colour.h" #elif defined(__WXMGL__) #include "wx/generic/colour.h" #elif defined(__WXDFB__) #include "wx/generic/colour.h" #elif defined(__WXX11__) #include "wx/x11/colour.h" #elif defined(__WXMAC__) #include "wx/mac/colour.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/colour.h" #elif defined(__WXPM__) #include "wx/os2/colour.h" #endif #define wxColor wxColour #endif // _WX_COLOUR_H_BASE_