///////////////////////////////////////////////////////////////////////////// // Name: font.h // Purpose: wxFont class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FONT_H_ #define _WX_FONT_H_ #ifdef __GNUG__ #pragma interface "font.h" #endif #include "wx/gdiobj.h" #include "wx/list.h" class WXDLLEXPORT wxFont; // For every wxFont, there must be a font for each display and scale requested. // So these objects are stored in wxFontRefData::m_fonts class WXDLLEXPORT wxXFont: public wxObject { public: wxXFont(); ~wxXFont(); WXFontStructPtr m_fontStruct; // XFontStruct WXFontList m_fontList; // Motif XmFontList WXDisplay* m_display; // XDisplay int m_scale; // Scale * 100 }; class WXDLLEXPORT wxFontRefData: public wxGDIRefData { friend class WXDLLEXPORT wxFont; public: wxFontRefData(); wxFontRefData(const wxFontRefData& data); ~wxFontRefData(); protected: int m_pointSize; int m_family; int m_style; int m_weight; bool m_underlined; wxString m_faceName; // A list of wxXFonts wxList m_fonts; }; #define M_FONTDATA ((wxFontRefData *)m_refData) WXDLLEXPORT_DATA(extern const char*) wxEmptyString; // Font class WXDLLEXPORT wxFont: public wxGDIObject { DECLARE_DYNAMIC_CLASS(wxFont) public: wxFont(); wxFont(int pointSize, int family, int style, int weight, bool underlined = FALSE, const wxString& faceName = wxEmptyString); inline wxFont(const wxFont& font) { Ref(font); } ~wxFont(); bool Create(int pointSize, int family, int style, int weight, bool underlined = FALSE, const wxString& faceName = wxEmptyString); virtual bool Ok() const { return (m_refData != NULL) ; } inline int GetPointSize() const { return M_FONTDATA->m_pointSize; } inline int GetFamily() const { return M_FONTDATA->m_family; } inline int GetStyle() const { return M_FONTDATA->m_style; } inline int GetWeight() const { return M_FONTDATA->m_weight; } wxString GetFamilyString() const ; wxString GetFaceName() const ; wxString GetStyleString() const ; wxString GetWeightString() const ; inline bool GetUnderlined() const { return M_FONTDATA->m_underlined; } void SetPointSize(int pointSize); void SetFamily(int family); void SetStyle(int style); void SetWeight(int weight); void SetFaceName(const wxString& faceName); void SetUnderlined(bool underlined); inline wxFont& operator = (const wxFont& font) { if (*this == font) return (*this); Ref(font); return *this; } inline bool operator == (const wxFont& font) { return m_refData == font.m_refData; } inline bool operator != (const wxFont& font) { return m_refData != font.m_refData; } // Implementation // Find an existing, or create a new, XFontStruct // based on this wxFont and the given scale. Append the // font to list in the private data for future reference. // TODO This is a fairly basic implementation, that doesn't // allow for different facenames, and also doesn't do a mapping // between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.) // and the fonts that are available on a particular system. // Maybe we need to scan the user's machine to build up a profile // of the fonts and a mapping file. // Return font struct, and optionally the Motif font list wxXFont* GetInternalFont(double scale = 1.0, WXDisplay* display = NULL) const; // These two are helper functions for convenient access of the above. inline WXFontStructPtr GetFontStruct(double scale = 1.0, WXDisplay* display = NULL) const { wxXFont* f = GetInternalFont(scale, display); return (f ? f->m_fontStruct : (WXFontStructPtr) 0); } WXFontList GetFontList(double scale = 1.0, WXDisplay* display = NULL) const { wxXFont* f = GetInternalFont(scale, display); return (f ? f->m_fontList : (WXFontList) 0); } WXFontStructPtr LoadQueryFont(int pointSize, int family, int style, int weight, bool underlined) const; protected: bool RealizeResource(); void Unshare(); }; #endif // _WX_FONT_H_