///////////////////////////////////////////////////////////////////////////// // Name: scrolwin.h // Purpose: wxScrolledWindow class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef __SCROLWINH_G__ #define __SCROLWINH_G__ #ifdef __GNUG__ #pragma interface "scrolwin.h" #endif #include "wx/window.h" WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr; class WXDLLEXPORT wxScrolledWindow: public wxWindow { DECLARE_ABSTRACT_CLASS(wxScrolledWindow) public: wxScrolledWindow(void); inline wxScrolledWindow(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxHSCROLL|wxVSCROLL, const wxString& name = wxPanelNameStr) { Create(parent, id, pos, size, style, name); } inline ~wxScrolledWindow(void) {} bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxHSCROLL|wxVSCROLL, const wxString& name = wxPanelNameStr); // Set client size // Should take account of scrollbars // virtual void SetClientSize(int width, int size); // Is the window retained? // inline bool IsRetained(void) const; // Number of pixels per user unit (0 or -1 for no scrollbar) // Length of virtual canvas in user units // Length of page in user units virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY, int noUnitsX, int noUnitsY, int xPos = 0, int yPos = 0, bool noRefresh = FALSE ); // Physically scroll the window virtual void Scroll(int x_pos, int y_pos); #if WXWIN_COMPATIBILITY virtual void GetScrollUnitsPerPage(int *x_page, int *y_page) const; #endif int GetScrollPageSize(int orient) const ; void SetScrollPageSize(int orient, int pageSize); virtual void GetScrollPixelsPerUnit(int *x_unit, int *y_unit) const; // Enable/disable Windows scrolling in either direction. // If TRUE, wxWindows scrolls the canvas and only a bit of // the canvas is invalidated; no Clear() is necessary. // If FALSE, the whole canvas is invalidated and a Clear() is // necessary. Disable for when the scroll increment is used // to actually scroll a non-constant distance virtual void EnableScrolling(bool x_scrolling, bool y_scrolling); // Get the view start virtual void ViewStart(int *x, int *y) const; // Actual size in pixels when scrolling is taken into account virtual void GetVirtualSize(int *x, int *y) const; virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const ; virtual void CalcUnscrolledPosition(int x, int y, float *xx, float *yy) const ; // Adjust the scrollbars virtual void AdjustScrollbars(void); /* #if WXWIN_COMPATIBILITY virtual void OldOnScroll(wxCommandEvent& WXUNUSED(event)); virtual void OldOnPaint(void); // Called when needs painting virtual void OldOnSize(int width, int height); // Called on resize virtual void OldOnMouseEvent(wxMouseEvent& event); // Called on mouse event virtual void OldOnChar(wxKeyEvent& event); // Called on character event #endif */ void OnScroll(wxScrollEvent& event); void OnSize(wxSizeEvent& event); void OnPaint(wxPaintEvent& event); // Override this function to draw the graphic. virtual void OnDraw(wxDC& WXUNUSED(dc)) {}; // Override this function if you don't want to have wxScrolledWindow // automatically change the origin according to the scroll position. virtual void PrepareDC(wxDC& dc); public: //////////////////////////////////////////////////////////////////////// //// IMPLEMENTATION // Calculate scroll increment virtual int CalcScrollInc(wxScrollEvent& event); //////////////////////////////////////////////////////////////////////// //// PROTECTED DATA protected: int m_xScrollPixelsPerLine; int m_yScrollPixelsPerLine; bool m_xScrollingEnabled; bool m_yScrollingEnabled; int m_xScrollPosition; int m_yScrollPosition; int m_xScrollLines; int m_yScrollLines; int m_xScrollLinesPerPage; int m_yScrollLinesPerPage; DECLARE_EVENT_TABLE() }; //////////////////////////////////////////////////////////////////////// //// INLINES #endif // __SCROLWINH_G__