///////////////////////////////////////////////////////////////////////////// // Name: wx/cocoa/colour.h // Purpose: wxColour class // Author: David Elliott // Modified by: // Created: 2003/06/17 // RCS-ID: $Id$ // Copyright: (c) 2003 David Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_COCOA_COLOUR_H__ #define __WX_COCOA_COLOUR_H__ #include "wx/object.h" #include "wx/string.h" // ======================================================================== // wxColour // ======================================================================== class WXDLLEXPORT wxColour: public wxObject { public: // constructors // ------------ // default wxColour() { Init(); } // from separate RGB wxColour( unsigned char red, unsigned char green, unsigned char blue ) : m_cocoaNSColor(NULL) { Set(red,green,blue); } // from packed RGB wxColour( unsigned long colRGB ) : m_cocoaNSColor(NULL) { Set(colRGB); } // initialization using existing NSColor wxColour( WX_NSColor aColor ); // implicit conversion from the colour name wxColour( const wxString &colourName ) { InitFromName(colourName); } wxColour( const char *colourName ) { InitFromName(wxString::FromAscii(colourName)); } #if wxUSE_UNICODE wxColour( const wxChar *colourName ) { InitFromName( wxString(colourName) ); } #endif // copy ctors and assignment operators wxColour( const wxColour& col ); wxColour& operator = ( const wxColour& col ); virtual ~wxColour(); // accessors bool Ok() const { return m_cocoaNSColor; } WX_NSColor GetNSColor() { return m_cocoaNSColor; } unsigned char Red() const { return m_red; } unsigned char Green() const { return m_green; } unsigned char Blue() const { return m_blue; } // comparison bool operator == (const wxColour& colour) const { // TODO: Really compare the NSColor return (m_cocoaNSColor == colour.m_cocoaNSColor || (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } bool operator != (const wxColour& colour) const { return !(*this == colour); } // Set() functions void Set( unsigned char red, unsigned char green, unsigned char blue ); void Set( unsigned long colRGB ) { // we don't need to know sizeof(long) here because we assume that the three // least significant bytes contain the R, G and B values Set((unsigned char)colRGB, (unsigned char)(colRGB >> 8), (unsigned char)(colRGB >> 16)); } void Set( WX_NSColor aColor ); protected: // puts the object in an invalid, uninitialized state void Init(); // create the object from name, leaves it uninitialized if it failed void InitFromName(const wxString& col); private: WX_NSColor m_cocoaNSColor; unsigned char m_red; unsigned char m_green; unsigned char m_blue; DECLARE_DYNAMIC_CLASS(wxColour) }; #endif // __WX_COCOA_COLOUR_H__