///////////////////////////////////////////////////////////////////////////// // Name: joytest.cpp // Purpose: Joystick sample // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_JOYSTICK # error You must set wxUSE_JOYSTICK to 1 in setup.h #endif #if !wxUSE_STATUSBAR # error You must set wxUSE_STATUSBAR to 1 in setup.h #endif #include "wx/wave.h" #include "wx/joystick.h" #include "joytest.h" MyFrame *frame = NULL; IMPLEMENT_APP(MyApp) // For drawing lines in a canvas long xpos = -1; long ypos = -1; int winNumber = 1; // Initialise this in OnInit, not statically bool MyApp::OnInit() { wxJoystick stick(wxJOYSTICK1); if (!stick.IsOk()) { wxMessageBox(_T("No joystick detected!")); return FALSE; } #if wxUSE_WAVE m_fire.Create(_T("gun.wav")); #endif // wxUSE_WAVE m_maxX = stick.GetXMax(); m_maxY = stick.GetYMax(); // Create the main frame window frame = new MyFrame(NULL, _T("Joystick Demo"), wxDefaultPosition, wxSize(500, 400), wxDEFAULT_FRAME_STYLE | wxHSCROLL | wxVSCROLL); // Give it an icon (this is ignored in MDI mode: uses resources) #ifdef __WXMSW__ frame->SetIcon(wxIcon(_T("joyicon"))); #endif #ifdef __X__ frame->SetIcon(wxIcon(_T("joyicon.xbm"))); #endif // Make a menubar wxMenu *file_menu = new wxMenu; file_menu->Append(JOYTEST_QUIT, _T("&Exit")); wxMenuBar *menu_bar = new wxMenuBar; menu_bar->Append(file_menu, _T("&File")); // Associate the menu bar with the frame frame->SetMenuBar(menu_bar); frame->CreateStatusBar(); frame->CenterOnScreen(); frame->Show(TRUE); SetTopWindow(frame); return TRUE; } BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) EVT_JOYSTICK_EVENTS(MyCanvas::OnJoystickEvent) END_EVENT_TABLE() // Define a constructor for my canvas MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size): wxScrolledWindow(parent, -1, pos, size, wxSUNKEN_BORDER) { wxJoystick joystick(wxJOYSTICK1); joystick.SetCapture(this); } MyCanvas::~MyCanvas() { wxJoystick joystick(wxJOYSTICK1); joystick.ReleaseCapture(); } void MyCanvas::OnJoystickEvent(wxJoystickEvent& event) { wxClientDC dc(this); wxPoint pt(event.GetPosition()); // Scale to canvas size int cw, ch; GetSize(&cw, &ch); pt.x = (long) (((double)pt.x/(double)wxGetApp().m_maxX) * cw); pt.y = (long) (((double)pt.y/(double)wxGetApp().m_maxY) * ch); if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown()) { dc.SetPen(*wxBLACK_PEN); dc.DrawLine(xpos, ypos, pt.x, pt.y); } xpos = pt.x; ypos = pt.y; wxString buf; if (event.ButtonDown()) buf.Printf(_T("Joystick (%d, %d) Fire!"), pt.x, pt.y); else buf.Printf(_T("Joystick (%d, %d)"), pt.x, pt.y); frame->SetStatusText(buf); #if wxUSE_WAVE if (event.ButtonDown() && wxGetApp().m_fire.IsOk()) { wxGetApp().m_fire.Play(); } #endif // wxUSE_WAVE } BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(JOYTEST_QUIT, MyFrame::OnQuit) END_EVENT_TABLE() MyFrame::MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, const long style) : wxFrame(parent, -1, title, pos, size, style) { canvas = new MyCanvas(this); } MyFrame::~MyFrame() { // Empty } void MyFrame::OnQuit(wxCommandEvent& event) { Close(TRUE); } void MyFrame::OnActivate(wxActivateEvent& event) { if (event.GetActive() && canvas) canvas->SetFocus(); }