\section{\class{wxPoint}}\label{wxpoint} A {\bf wxPoint} is a useful data structure for graphics operations. It simply contains integer {\it x} and {\it y} members. See also \helpref{wxRealPoint}{wxrealpoint} for a floating point version. \wxheading{Derived from} None \wxheading{Include files} \wxheading{See also} \helpref{wxRealPoint}{wxrealpoint} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxPoint::wxPoint}\label{wxpointctor} \func{}{wxPoint}{\void} \func{}{wxPoint}{\param{int}{ x}, \param{int}{ y}} Create a point. \membersection{wxPoint::x}\label{wxpointx} \member{int}{x} x member. \membersection{wxPoint::y}\label{wxpointy} \member{int}{ y} y member. \membersection{wxPoint::operator $==$}\label{wxpointequal} \func{bool}{operator $==$}{\param{const wxPoint\& }{pt}} Equality operator: returns \true if two points are the same. \membersection{wxPoint::operator $!=$}\label{wxpointnotequal} \func{bool}{operator $!=$}{\param{const wxPoint\& }{pt}} Inequality operator: returns \true if two points are different.