///////////////////////////////////////////////////////////////////////////// // Name: sckint.h // Purpose: Socket internal classes // Author: Guilhem Lavaux // Modified by: // Created: April 1999 // RCS-ID: $Id$ // Copyright: (c) Guilhem Lavaux // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_NETWORK_SOCKET_INT_H #define _WX_NETWORK_SOCKET_INT_H #ifdef __GNUG__ #pragma interface #endif #if wxUSE_SOCKETS #include #include #include #include // Socket state class SocketState { public: // TRUE if the background notifyier is on. bool notify_state; // Specifies which events we want to be notified. wxSocketBase::wxRequestNotify evt_notify_state; // Socket flags. wxSocketBase::wxSockFlags socket_flags; // Pointer to the C callback function. wxSocketBase::wxSockCbk c_callback; char *c_callback_data; }; // Socket request class SockRequest { public: // Buffer where to get/put data. char *buffer; // Size of the buffer. size_t size; // Number of bytes really read/written. size_t io_nbytes; // Error. unsigned int error; // Type of the request. wxSocketBase::wxRequestNotify type; // Timeout (in milliseconds). unsigned int timeout; // TRUE if the buffer has been processed. bool done; // TRUE if we must wait for the request completion, in the other case an // event will be sent to the main thread when the request is finished. bool wait; }; class wxSocketInternal; class SocketWaiter: public wxThread { public: SocketWaiter(wxSocketBase *socket, wxSocketInternal *internal); ~SocketWaiter(); // Thread Entry point // --- virtual void *Entry(); protected: void ProcessReadEvent(); void ProcessWriteEvent(); public: wxSocketBase *m_socket; wxSocketInternal *m_internal; int m_fd; }; class SocketRequester: public wxThread { public: SocketRequester(wxSocketBase *socket, wxSocketInternal *internal); ~SocketRequester(); void ProcessWaitEvent(SockRequest *req); void ProcessReadEvent(SockRequest *req); void ProcessWriteEvent(SockRequest *req); bool WaitFor(wxSocketBase::wxRequestNotify req, int millisec); // Thread Entry point // --- virtual void *Entry(); public: wxSocketBase *m_socket; wxSocketInternal *m_internal; int m_fd; }; class wxSocketInternal { public: wxSocketInternal(wxSocketBase *socket); ~wxSocketInternal(); // wxSocket thread manager // ----------------------- void AcquireData(); void ReleaseData(); void AcquireFD(); void ReleaseFD(); int GetFD() { return m_fd; } void InitializeSocket(); void FinalizeSocket(); void PauseSocket(); void ResumeSocket(); void EnableWaiter(); void DisableWaiter(); void QueueRequest(SockRequest *request, bool async); void WaitForEnd(SockRequest *request); SockRequest *WaitForReq(); void EndRequest(SockRequest *req); public: wxMutex m_socket_locker, m_fd_locker, m_request_locker; wxCondition m_socket_cond; wxSocketBase *m_socket; SocketWaiter *m_thread_waiter; SocketRequester *m_thread_requester; wxList m_requests; int m_fd; }; #endif // wxUSE_SOCKETS #endif // _WX_NETWORK_SOCKET_INT_H