///////////////////////////////////////////////////////////////////////////// // Name: dynload.h // Purpose: Dynamic loading framework // Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's // (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux) // Modified by: // Created: 03/12/01 // RCS-ID: $Id$ // Copyright: (c) 2001 Ron Lee // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DYNAMICLOADER_H__ #define _WX_DYNAMICLOADER_H__ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "dynload.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" #if wxUSE_DYNAMIC_LOADER #include "wx/dynlib.h" #include "wx/hashmap.h" #include "wx/module.h" class WXDLLIMPEXP_BASE wxPluginLibrary; WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxPluginLibrary *, wxDLManifest, class WXDLLIMPEXP_BASE); typedef wxDLManifest wxDLImports; // --------------------------------------------------------------------------- // wxPluginLibrary // --------------------------------------------------------------------------- // NOTE: Do not attempt to use a base class pointer to this class. // wxDL is not virtual and we deliberately hide some of it's // methods here. // // Unless you know exacty why you need to, you probably shouldn't // instantiate this class directly anyway, use wxPluginManager // instead. class WXDLLIMPEXP_BASE wxPluginLibrary : public wxDynamicLibrary { public: static wxDLImports* ms_classes; // Static hash of all imported classes. wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT ); ~wxPluginLibrary(); wxPluginLibrary *RefLib(); bool UnrefLib(); // These two are called by the PluginSentinel on (PLUGGABLE) object // creation/destruction. There is usually no reason for the user to // call them directly. We have to separate this from the link count, // since the two are not interchangeable. // FIXME: for even better debugging PluginSentinel should register // the name of the class created too, then we can state // exactly which object was not destroyed which may be // difficult to find otherwise. Also this code should // probably only be active in DEBUG mode, but let's just // get it right first. void RefObj() { ++m_objcount; } void UnrefObj() { wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") ); --m_objcount; } // Override/hide some base class methods bool IsLoaded() const { return m_linkcount > 0; } void Unload() { UnrefLib(); } private: wxClassInfo *m_before; // sm_first before loading this lib wxClassInfo *m_after; // ..and after. size_t m_linkcount; // Ref count of library link calls size_t m_objcount; // ..and (pluggable) object instantiations. wxModuleList m_wxmodules; // any wxModules that we initialised. void UpdateClasses(); // Update ms_classes void RestoreClasses(); // Removes this library from ms_classes void RegisterModules(); // Init any wxModules in the lib. void UnregisterModules(); // Cleanup any wxModules we installed. DECLARE_NO_COPY_CLASS(wxPluginLibrary) }; class WXDLLIMPEXP_BASE wxPluginManager { public: // Static accessors. static wxPluginLibrary *LoadLibrary( const wxString &libname, int flags = wxDL_DEFAULT ); static bool UnloadLibrary(const wxString &libname); // This is used by wxDllLoader. It's wrapped in the compatibility // macro because it's of arguable use outside of that. #if WXWIN_COMPATIBILITY_2_2 wxDEPRECATED( static wxPluginLibrary *GetObjectFromHandle(wxDllType handle) ); #endif // Instance methods. wxPluginManager() : m_entry(NULL) {} wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT) { Load(libname, flags); } ~wxPluginManager() { if ( IsLoaded() ) Unload(); } bool Load(const wxString &libname, int flags = wxDL_DEFAULT); void Unload(); bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); } void *GetSymbol(const wxString &symbol, bool *success = 0) { return m_entry->GetSymbol( symbol, success ); } static void CreateManifest() { ms_manifest = new wxDLManifest(wxKEY_STRING); } static void ClearManifest() { delete ms_manifest; ms_manifest = NULL; } private: // return the pointer to the entry for the library with given name in // ms_manifest or NULL if none static wxPluginLibrary *FindByName(const wxString& name) { const wxDLManifest::iterator i = ms_manifest->find(name); return i == ms_manifest->end() ? NULL : i->second; } static wxDLManifest* ms_manifest; // Static hash of loaded libs. wxPluginLibrary* m_entry; // Cache our entry in the manifest. // We could allow this class to be copied if we really // wanted to, but not without modification. DECLARE_NO_COPY_CLASS(wxPluginManager) }; #endif // wxUSE_DYNAMIC_LOADER #endif // _WX_DYNAMICLOADER_H__