///////////////////////////////////////////////////////////////////////////// // Name: devtips.h // Purpose: Cross-platform development page of the Doxygen manual // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /*! @page page_multiplatform Multi-platform development with wxWidgets This chapter describes the practical details of using wxWidgets. Please see the file install.txt for up-to-date installation instructions, and changes.txt for differences between versions. @li @ref page_multiplatform_includefiles @li @ref page_multiplatform_libraries @li @ref page_multiplatform_configuration @li @ref page_multiplatform_makefiles @li @ref page_multiplatform_windowsfiles @li @ref page_multiplatform_allocatingobjects @li @ref page_multiplatform_architecturedependency @li @ref page_multiplatform_conditionalcompilation @li @ref page_multiplatform_cpp @li @ref page_multiplatform_filehandling
@section page_multiplatform_includefiles Include files The main include file is @c "wx/wx.h"; this includes the most commonly used modules of wxWidgets. To save on compilation time, include only those header files relevant to the source file. If you are using precompiled headers, you should include the following section before any other includes: @verbatim // For compilers that support precompilation, includes "wx.h". #include #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP // Include your minimal set of headers here, or wx.h #include #endif ... now your other include files ... @endverbatim The file @c "wx/wxprec.h" includes @c "wx/wx.h". Although this incantation may seem quirky, it is in fact the end result of a lot of experimentation, and several Windows compilers to use precompilation which is largely automatic for compilers with necessary support. Currently it is used for Visual C++ (including embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++ and newer versions of GCC. Some compilers might need extra work from the application developer to set the build environment up as necessary for the support. @section page_multiplatform_libraries Libraries Most ports of wxWidgets can create either a static library or a shared library. wxWidgets can also be built in multilib and monolithic variants. See the @ref page_libs for more information on these. @section page_multiplatform_configuration Configuration When using project files and makefiles directly to build wxWidgets, options are configurable in the file @c "wx/XXX/setup.h" where XXX is the required platform (such as msw, motif, gtk, mac). Some settings are a matter of taste, some help with platform-specific problems, and others can be set to minimize the size of the library. Please see the setup.h file and @c install.txt files for details on configuration. When using the 'configure' script to configure wxWidgets (on Unix and other platforms where configure is available), the corresponding setup.h files are generated automatically along with suitable makefiles. When using the RPM packages for installing wxWidgets on Linux, a correct setup.h is shipped in the package and this must not be changed. @section page_multiplatform_makefiles Makefiles On Microsoft Windows, wxWidgets has a different set of makefiles for each compiler, because each compiler's 'make' tool is slightly different. Popular Windows compilers that we cater for, and the corresponding makefile extensions, include: Microsoft Visual C++ (.vc), Borland C++ (.bcc), OpenWatcom C++ (.wat) and MinGW/Cygwin (.gcc). Makefiles are provided for the wxWidgets library itself, samples, demos, and utilities. On Linux, Mac and OS/2, you use the 'configure' command to generate the necessary makefiles. You should also use this method when building with MinGW/Cygwin on Windows. We also provide project files for some compilers, such as Microsoft VC++. However, we recommend using makefiles to build the wxWidgets library itself, because makefiles can be more powerful and less manual intervention is required. On Windows using a compiler other than MinGW/Cygwin, you would build the wxWidgets library from the build/msw directory which contains the relevant makefiles. On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke 'configure' (found in the top-level of the wxWidgets source hierarchy), from within a suitable empty directory for containing makefiles, object files and libraries. For details on using makefiles, configure, and project files, please see docs/xxx/install.txt in your distribution, where xxx is the platform of interest, such as msw, gtk, x11, mac. @section page_multiplatform_windowsfiles Windows-specific files wxWidgets application compilation under MS Windows requires at least one extra file: a resource file. @subsection page_multiplatform_windowsfiles_resources Resource file The least that must be defined in the Windows resource file (extension RC) is the following statement: @verbatim #include "wx/msw/wx.rc" @endverbatim which includes essential internal wxWidgets definitions. The resource script may also contain references to icons, cursors, etc., for example: @verbatim wxicon icon wx.ico @endverbatim The icon can then be referenced by name when creating a frame icon. See the MS Windows SDK documentation. @note include wx.rc @e after any ICON statements so programs that search your executable for icons (such as the Program Manager) find your application icon first. @section page_multiplatform_allocatingobjects Allocating and deleting wxWidgets objects In general, classes derived from wxWindow must dynamically allocated with @e new and deleted with @e delete. If you delete a window, all of its children and descendants will be automatically deleted, so you don't need to delete these descendants explicitly. When deleting a frame or dialog, use @b Destroy rather than @b delete so that the wxWidgets delayed deletion can take effect. This waits until idle time (when all messages have been processed) to actually delete the window, to avoid problems associated with the GUI sending events to deleted windows. Don't create a window on the stack, because this will interfere with delayed deletion. If you decide to allocate a C++ array of objects (such as wxBitmap) that may be cleaned up by wxWidgets, make sure you delete the array explicitly before wxWidgets has a chance to do so on exit, since calling @e delete on array members will cause memory problems. wxColour can be created statically: it is not automatically cleaned up and is unlikely to be shared between other objects; it is lightweight enough for copies to be made. Beware of deleting objects such as a wxPen or wxBitmap if they are still in use. Windows is particularly sensitive to this: so make sure you make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting a drawing object that may be in use. Code that doesn't do this will probably work fine on some platforms, and then fail under Windows. @section page_multiplatform_architecturedependency Architecture dependency A problem which sometimes arises from writing multi-platform programs is that the basic C types are not defined the same on all platforms. This holds true for both the length in bits of the standard types (such as int and long) as well as their byte order, which might be little endian (typically on Intel computers) or big endian (typically on some Unix workstations). wxWidgets defines types and macros that make it easy to write architecture independent code. The types are: wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte where wxInt32 stands for a 32-bit signed integer type etc. You can also check which architecture the program is compiled on using the wxBYTE_ORDER define which is either wxBIG_ENDIAN or wxLITTLE_ENDIAN (in the future maybe wxPDP_ENDIAN as well). The macros handling bit-swapping with respect to the applications endianness are described in the @ref page_macro_cat_byteorder section. @section page_multiplatform_conditionalcompilation Conditional compilation One of the purposes of wxWidgets is to reduce the need for conditional compilation in source code, which can be messy and confusing to follow. However, sometimes it is necessary to incorporate platform-specific features (such as metafile use under MS Windows). The @ref page_wxusedef symbols listed in the file @c setup.h may be used for this purpose, along with any user-supplied ones. @section page_multiplatform_cpp C++ issues The following documents some miscellaneous C++ issues. @subsection page_multiplatform_cpp_templates Templates wxWidgets does not use templates (except for some advanced features that are switched off by default) since it is a notoriously unportable feature. @subsection page_multiplatform_cpp_rtti RTTI wxWidgets does not use C++ run-time type information since wxWidgets provides its own run-time type information system, implemented using macros. @subsection page_multiplatform_cpp_null Type of NULL Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that no conversion to pointers is allowed. Because of that, all these occurrences of NULL in the GTK+ port use an explicit conversion such as @code wxWindow *my_window = (wxWindow*) NULL; @endcode It is recommended to adhere to this in all code using wxWidgets as this make the code (a bit) more portable. @subsection page_multiplatform_cpp_precompiledheaders Precompiled headers Some compilers, such as Borland C++ and Microsoft C++, support precompiled headers. This can save a great deal of compiling time. The recommended approach is to precompile @c "wx.h", using this precompiled header for compiling both wxWidgets itself and any wxWidgets applications. For Windows compilers, two dummy source files are provided (one for normal applications and one for creating DLLs) to allow initial creation of the precompiled header. However, there are several downsides to using precompiled headers. One is that to take advantage of the facility, you often need to include more header files than would normally be the case. This means that changing a header file will cause more recompilations (in the case of wxWidgets, everything needs to be recompiled since everything includes @c "wx.h" !) A related problem is that for compilers that don't have precompiled headers, including a lot of header files slows down compilation considerably. For this reason, you will find (in the common X and Windows parts of the library) conditional compilation that under Unix, includes a minimal set of headers; and when using Visual C++, includes @c wx.h. This should help provide the optimal compilation for each compiler, although it is biased towards the precompiled headers facility available in Microsoft C++. @section page_multiplatform_filehandling File handling When building an application which may be used under different environments, one difficulty is coping with documents which may be moved to different directories on other machines. Saving a file which has pointers to full pathnames is going to be inherently unportable. One approach is to store filenames on their own, with no directory information. The application then searches into a list of standard paths (platform-specific) through the use of wxStandardPaths. Eventually you may want to use also the wxPathList class. Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore. Most modern operating systems allow at least 255 characters in the filename; the exact maximum length, as well as the characters allowed in the filenames, are OS-specific so you should try to avoid extremely long (> 255 chars) filenames and/or filenames with non-ANSI characters. Another thing you need to keep in mind is that all Windows operating systems are case-insensitive, while Unix operating systems (Linux, Mac, etc) are case-sensitive. Also, for text files, different OSes use different End Of Lines (EOL). Windows uses CR+LF convention, Linux uses LF only, Mac CR only. The wxTextFile, wxTextInputStream, wxTextOutputStream classes help to abstract from these differences. Of course, there are also 3rd party utilities such as @c dos2unix and @c unix2dos which do the EOL conversions. See also the @ref page_func_cat_file section of the reference manual for the description of miscellaneous file handling functions. */